connsome - flat by second by ktgster
5.0★
8 votes
8 votes
4.5★
6 votes
6 votes
4.0★
8 votes
8 votes
3.5★
3 votes
3 votes
3.0★
2 votes
2 votes
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1 vote
1 vote
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0.5★
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0.0★
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Rating: 4.16 / 5.00 from 28 votes
Ranking: #8 for 2024, #204 overall
Ranking: #8 for 2024, #204 overall
| linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament. |
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5.0★
0 votes
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4.5★
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4.0★
3 votes
3 votes
3.5★
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3.0★
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1.0★
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0.5★
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0.0★
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Rating: 4.00 / 5.00 from 3 votes
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5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
0 votes
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3.5★
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3.0★
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1.5★
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1.0★
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0.5★
0 votes
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0.0★
0 votes
0 votes
Rating: 4.50 / 5.00 from 1 votes
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