connsome - flat by second by ktgster
5.0★
8 votes
8 votes
4.5★
7 votes
7 votes
4.0★
8 votes
8 votes
3.5★
3 votes
3 votes
3.0★
3 votes
3 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 4.13 / 5.00 from 30 votes
Ranking: #10 for 2024, #211 overall
Ranking: #10 for 2024, #211 overall
| linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament. |
|---|
Log in to rate maps!
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
3 votes
3 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 4.00 / 5.00 from 3 votes
Log in to rate maps!
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 4.50 / 5.00 from 1 votes
Log in to rate maps!
