School Food Punishment - in bloom by Irie Miyuki
5.0★
4 votes
4 votes
4.5★
11 votes
11 votes
4.0★
16 votes
16 votes
3.5★
6 votes
6 votes
3.0★
3 votes
3 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 3.88 / 5.00 from 41 votes
Ranking: #30 for 2014, #369 overall
Ranking: #30 for 2014, #369 overall
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.50 / 5.00 from 1 votes
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