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Unlucky Morpheus - Angreifer by Vermasium

Mapset info
Ranked: Jun 17th, 2026
Average Rating: 1.31 / 5.00 from 21 votes
Japanese Metal
Nominators
Satellite maxie


5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
5 votes
1.5★
3 votes
1.0★
6 votes
0.5★
4 votes
0.0★
2 votes
Rating Distribution
Rating: 1.18 / 5.00 from 21 votes
Ranking: #558 for 2026
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs.
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Related beatmaps to [A Death That Expresses Happiness...]: BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



Comments (15)

3w ago

we need a new character limit on diff names

3w ago

Trust me thats the last problem with this map

3w ago

oh I know I’m just sayin

3w ago

the diffname is symbolic btw

an3
3w ago
3w ago

ngl the difficulty feels really forced, and if me of all people says that you know its cooked LMAO

3w ago

it really feels forced yeah

3w ago

tactless feels like the best word to describe it and it's why the pug theory (negative correlation between diffname length and map quality) holds...

3w ago

There is a lot of exceptions to that theory but sadly they get drowned out by the ocean of terrible maps with long ass diff names hutover

3w ago

spiritually tournament map

3w ago

who will put an entire shakespearean sonnet into the diff name first

3w ago

theres people out there that wont be able to import this beatmap because the file path is gonna be too long if they have osu inside of some nested folder

3w ago

(so i doubt u could get away with anything longer)

3w ago

might be for the better

3w ago

you can make it import for everyone by shortening the name of the .osu before you upload but the hard cap for diff names is 80 characters in terms of rankability iirc


Latest Ratings

Deca
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Mahiru Shiina
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Kojio
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Metal Wings
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Charlotte Teo
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JoseSucks
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quantumvortex
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Reviews

3w ago

since its apparently "nonsensical slander" to rate this below 3 let me give my thoughts on this map!

the first thing youll notice is that vermasium has absolutely no clue how phrasing works and groups objects seemingly randomly with no regard for the structure of the song.

we're immediately hit with this on the first three objects of the map 00:39:482 (1,2,1) - which are grouped as 00:39:482 (1,2) - horizontally. with no warning we teleport to the top left for 00:40:300 (1) - which sets up vertical movement that is continued to 00:41:119 (1,2,3). this is not how the song is structured. there is no need to switch movement here, and it detracts from 00:41:119 - having any impact whatsoever. same thing is done at 00:46:028 (1,2,3,1,2,3); movement switches to vertical without proper regard for where the song implies it should be.

potentially the most egregious example of this is 00:48:482 (1,1,2,1). we have a very dramatic chord change at 00:49:300 (1), and yet horizontal movement is continued until switching at 00:50:119 (1), the middle of a held vocal for absolutely no reason. same thing happens over and over for this intro. the only thought in the mappers head seems to be "i want to put my cool sliders on the screen without thinking about the music".

compare this to how camo's map of this song approaches this section. 00:39:482 (1,1) - is a very clear grouping of objects according to the phrasing, then switching even more dramatically to just stacked circles at 00:41:119 (1,2,3) - to differentiate, a very slow reverse slider outside of the previous pattern at 00:41:937 (1) -, and finally a faster slider with another movement change at 00:42:755 (1) -. all of these groupings are intentional and make sense with the music, whereas vermasium can't help but just spam shit all over the screen.

it also seems like vermasium flat out refuses to map according to the song itself and rather just maps to the sounds in the song. are you confused at what i am saying? let me give an example! take 01:36:201 (1,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,1) -, this sort of pattern repeats throughout. the rhythm on its own makes sense; it's what the drums are doing, so of course you should just make circles clickable when there are drums! in this case no. if youre aware of the "triple" you may know that you can place some 1/4 behind a downbeat to further emphasize the downbeat, but when it spans 1/1 like 01:45:065 (1,2,3,4,5) -, you lose essentially all emphasis on the 01:45:337 (5) -, and your emphasis is on the 01:45:065 (1) - instead. since the first time we get to this section we're given the downbeat as just a single object 01:44:928 (1) -, the rest of the section feels off by 1/2. again using camo's map as an example for what would be much better, simply start these bursts on the downbeats rather than end them there.

now for the contrast! genuinely every part of this map feels the exact same aside from the completely overdone diff spikes at 05:10:291 - 06:50:382 - (btw deleting 05:10:291 -> 05:11:927 and 06:50:382 -> 06:51:950 takes the map from 9.23* to 8.83* lol). you have cross screen jumps at 04:11:792 (4,1) - 05:50:245 (4,1) - etc when theyre the calmest section of the song?

04:48:200 -> 05:05:655 - is cool though too bad you follow it up with the worst part of the map

[5]
Kojio, Leviathan, Metal Wings, gay nerd, RinRin
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