Seiryu - BLUE DRAGON by Blue Dragon
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
5 votes
5 votes
3.0★
14 votes
14 votes
2.5★
8 votes
8 votes
2.0★
3 votes
3 votes
1.5★
2 votes
2 votes
1.0★
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0.5★
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0.0★
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Rating: 2.78 / 5.00 from 33 votes
Ranking: #241 for 2017, #4894 overall
Ranking: #241 for 2017, #4894 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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Featured in
UKCC 2
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
7 votes
7 votes
3.0★
6 votes
6 votes
2.5★
1 vote
1 vote
2.0★
3 votes
3 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 20 votes
Ranking: #149 for 2017, #2886 overall
Ranking: #149 for 2017, #2886 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
2 votes
2 votes
3.5★
4 votes
4 votes
3.0★
6 votes
6 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.29 / 5.00 from 14 votes
Ranking: #173 for 2017, #3500 overall
Ranking: #173 for 2017, #3500 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
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5.0★
0 votes
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4.0★
1 vote
1 vote
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1 vote
1 vote
3.0★
1 vote
1 vote
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0 votes
0 votes
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1.5★
0 votes
0 votes
1.0★
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0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
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Rating: 3.50 / 5.00 from 3 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
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0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
0 votes
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0 votes
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0.0★
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Rating: 2.44 / 5.00 from 3 votes
5.0★
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4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
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0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
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0 votes
1.0★
0 votes
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0.5★
0 votes
0 votes
0.0★
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0 votes
Rating: 3.41 / 5.00 from 2 votes
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0 votes
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3.5★
0 votes
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3.0★
1 vote
1 vote
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Rating: 3.00 / 5.00 from 1 votes
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3.5★
0 votes
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3.0★
1 vote
1 vote
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0 votes
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1.5★
0 votes
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1.0★
0 votes
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Rating: 3.00 / 5.00 from 1 votes
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2.5★
1 vote
1 vote
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1.5★
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1.0★
0 votes
0 votes
0.5★
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0.0★
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Rating: 2.50 / 5.00 from 1 votes
5.0★
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0 votes
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3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
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1.5★
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0 votes
1.0★
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0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 1 votes
| contributors: Wither
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
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