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Tatsh - IMAGE -MATERIAL- <Version 0> by Scorpiour

Mapset info
Ranked: Aug 17th, 2013
Average Rating: 3.29 / 5.00 from 150 votes
Instrumental Electronic
Nominators
Loctav dkun Sync


5.0★
11 votes
4.5★
7 votes
4.0★
22 votes
3.5★
44 votes
3.0★
30 votes
2.5★
19 votes
2.0★
11 votes
1.5★
4 votes
1.0★
0 votes
0.5★
0 votes
0.0★
2 votes
Rating Distribution
Rating: 3.29 / 5.00 from 150 votes
Ranking: #65 for 2013, #1338 overall
distance snappedUses osu's in-built distance snap feature for most/all of the map., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes.
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marathonA map with a drain time of over 5 minutes.
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| contributors: Fsjallink

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (42)

3yr ago

song is good, map is ok

3yr ago

one of the classics for sure
in terms of pattern variety and quality i think it stomps a lot of the maps today
i might be biased but i think that

3yr ago

classic but the map sucks even for it's time

3yr ago

Saying this sucks is a big of an overexaggeration. It's aight, not stellar but decent compared to other maps of the same difficulty of the time.

3yr ago

alt map of all time

3yr ago

Underrated

jas
2yr ago

nostalgia pilled but i love this

1yr ago

boss map

milr_ OMDB patron
1yr ago

i like taiko diff

1yr ago

definitely the worst one out of the ranked ones but not bad for a 1992 map

1yr ago

this map was my first crush

1yr ago

i remember watching that clip of rrtyui getting the first s rank on this for the first time in like 2015

milr_ OMDB patron
1yr ago

suprised that this was even tournament record

1yr ago

theres a particular pause between the patterning in the map where rrtyui almost aims ahead in that same tournament play but he brings his cursor back and still hits the note, subtle but insane save

1yr ago

vintage osu

1yr ago

the aim correction was not subtle tho he misaimed rly wide like 2 notes away i think

espii OMDB patron
2w ago

aim map

espii OMDB patron
2w ago

god i would like playing this a lot more if there wasnt an unskippable almost 1 min cutscene at the start

2w ago

yeah

2w ago

I always really liked this one a lot of cool patterns in this. it also helps the map is very aware of its identity with how overmapped these 1/4 drum patterns are.
I really dont think a map like this would be made nowadays whether its people too scared to do stuff like this 03:45:358 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,1) - or people trying to be too cool with the drum rhythm 02:44:435 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,1) - like this just being all circle spam is so awesome as a lead in

I think maybe people undervalue how having a completely obvious gameplay identity to ur map and doing everything you can to reinforce can have really cool results (and is a reason this map is so iconic)

2w ago

Also worth noting its just quite well mapped in general with a lot of smart rhythm and aim/flow choices 03:06:474 (1,2,3,4,1,2,3,4,1,2,3) - i like this as an example but theres a lot more i could point out

espii OMDB patron
2w ago

its like so close for me but some patterns are just slightly out of place like 03:19:512 (1,2,3,1,2,3,1,2,3,1,2,3) - 03:26:897 (5,6,7,8,1,2,3,4,5,6,7,8,1) - 01:52:743 (1,2,3,4,5,6,7,8,1,2,3,4) - 05:34:280 (1,2,3,4,5,6,7,1,2,3,4,5) - move these jumps a measure or two forward so it resolves on the downbeats and it wld be so epic. also this section 02:14:435 - 02:29:666 is lowkey boringggg tho i like the buildup at the end 02:25:974 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1).

i super duper fuck with when it does the long sliders into massive stream thing 01:54:589 (1,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1) 03:12:127 (1,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) this is like top 10 hype moments ur like oh shit i need to lock in ill bump my rating actually theres def merit to this map

2w ago

I disagree; this map is iconic for the sole reason that it was very very difficult in like 1993 not because it has an identity or whatever (it clearly does though)

I don't mean to like undermine your point or anything it's just extremely funny to me when ppl overanalyze old maps on here and make up theories when (IMO!) most of those old maps were just some fuckin chinese guy having fun placing geometric shapes in the editor and their "amazing ahead of their time mapping" came from subsonsciousness or accidentally instead of actual thought

2w ago

yea i mean most of the notoriety this map got was being a speed map without dt in an era where tapping was both undervalued and underrewarded and there were like 4 maps this hard tapping-wise and that might be an exaggeration

mapping-wise it's pretty elegant though

2w ago

i kinda love how much people underestimate the thought that went into old maps and their creation

@pajwoj Scorpiour is literally the worst example u could use for this, hes Literally a Community Figure of mapping back in the day and would try to promote those who thought were the best in the game

2w ago

Well fair enough I didn't really mean to say that this map is Accidentally good it's more just I've seen this sort of deep analysis done on so many old maps that there have to be at least a couple that were completely fully vibe mapped and then 15 yrs later they're suddenly PEAK so I felt like giving my own 2 cents on the topic in general

2w ago

osu hype moments

2w ago

like 5 years ago people couldnt fathom stuff like 03:15:820 being mapped as streams because "there technically isnt a constant 1/4 drum line" and then we got the god awful "politically correct" sotarks version

the map isnt perfect but i think its pretty superficial to just say "this is a vibe map and we're basically doing a meaningless analysis with finding reasons on why this map is peak"

2w ago
2w ago

caan't stop eating doonuuut

espii OMDB patron
2w ago

even if it is fully vibe mapped the main purpose of analysis isnt to literally figure out exactly what the mapper was thinking. often time mappers are just placing something because it feels cool in some vague/nebulous way and thats still expressing intent (intuition is a powerful tool). analysis is just taking a step back and asking "well, why exactly does it feel cool?" and then theorycrafting off of that. i dont even think analysis on a deeper level is that important in the mapping process itself, its just too laboursome to think about every single thing at all times which is why i think a pragmatic approach works so much better. i enjoy doing analysis however because its nice to be able to express these vague feelings into meaningful language so i can share these feelings.

also, some time ago i was hearing (second-hand account so dont kill me if i say some things wrong) about this document written by natsumerin which went pretty in depth with flow usage in particular contrasting circular flow with linear flows, using horizontal lines to move across the playfield smoothly, using vertical lines for emphasis on particular sounds. and i was thinking at the time "wow this is pretty schizo LOL" particularly with the vertical slider for emphasis because i really wasnt looking too deep into these maps. these things were then passed on to fanzhen and kiddly who then influenced 1000000 other mappers. needless to say i think these old mappers were more than just cavemen banging rocks together hoping they make fire

2w ago

Omggg I didn't mean to say that this specific map is like that I just felt like sharing that thought I had

>often time mappers are just placing something because it feels cool in some vague/nebulous way and thats still expressing intent (intuition is a powerful tool)

this is what I meant by subconsciousness in my original comment and I don't think it's a bad thing or anything it's just not everyone (in fact I think the overwhelming minority) actually thinks about like every single thing in their maps and they have actual reasoning behind it that's all - in short ppl just place shit more often than not (even today but more so back then, that was my point) imo and that's what I was going at - the analysis is an absolutely fair thing to do if u enjoy the map a lot obviously

Idk how to talk abt this if anyone wants to engage in this converstaion more just dm me it's so much easier talking face to face than typing in this 100px textbox where u can't see more tahn 3 lines of text and I cba to do this in notepad or something

2w ago

Also this isn't even old it's 2013 so mapping has existed for like 2 yrs already because this is what started it /s/39017

2w ago

unconscious calculation is still calculation, emotion is just deep logic. i'll use an example from my own map just because i know for sure what i was thinking when i mapped it--in the last kiai of my seashore on the moon map (03:15:881 (1) - onward) i use clockwise movement for 4 seconds, then counterclockwise for 4 seconds, then clockwise then counterclockwise again. i change rotations very precisely, once for every phrase of the music. truthfully i was just doing this totally by instinct and placing objects where i thought they would be fun to play, and it was only way after the map was even uploaded that i realized what i'd done. but it's so precise that if someone were to "analyze" this by pointing it out, it would be nonsensical to say that they were bullshitting, or that the analysis wasn't valid just because i wasn't aware of it at the time

very few choices (if any) in mapping are truly random, ever. when he was mapping disco prince in 2007, peppy was using symmetry, perfectly horizontal/vertical sliders and right angles, repeating object sequences when the music repeated...this is the furthest thing from random. even if a mapper is just "placing shit" they are not going on google dot com and generating random coordinates for every object, they are mapping according to their own playstyle sensibilities, or if they're mapping visually then they're autopiloting based on their own previously established aesthetic pattern--but there has to be a pattern in the first place.

if you can't see what others can see in some of these maps or you don't like the maps then that's fine, nobody is forcing you to like anything, but theres no need to loudly expect everyone to have the exact same taste as you, or say that they are being disingenuous or performative or hallucinating or whatever you've been trying to imply lately

2w ago

you are right and this is what I also think but worded better, and I don't expect anyone to have any opinion, I only said that this sort of analysis is funny to me as I don't take this as seriously as some people do and if that is offensive to you then so be it; I still stand by that and it will never be this serious for me personally so yea

"unconscious calculation is still calculation, emotion is just deep logic." THANK YOU!! beautifully put

espii OMDB patron
2w ago

every week the boss of the shadow omdb council places 10 pictures of 10 random chinese maps from 2013 onto a dartboard and wherever their dart lands on us servants send the ratings of that map beyond the stratosphere

2w ago

anyways this is still the best image material ranked somehow

YMP
2w ago

Decent, but for what the song offers there is not a single great map...
The rest are all either very neutered or lack in certain aspects.
I saw yf mapped like 2 minutes and it is certainly more of what I expect of a potential great map.

just because this is the best image material doesn't mean it's good

03:19:512 (1,2,3,1,2,3,1,2,3) - worst pattern of all time

1w ago

nah it's pretty good


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