i read 2 biographies of marcel duchamp in 2019 and this map came out of that period
i was really into how duchamp used "readymade" to break the idea of art. so i tried to do something similar in mapping: taking existing maps and treating them like objects, then reusing them in a different context
i chose two maps i had played a lot. both influenced how i understand mapping. the idea was to create something similar but still different, like making a dialogue with an old map (almost like talking to a 10-year-old map from current perspective)
at that time i really believed this could create a new kind of gameplay experience, maybe something that could even pass to next gen of players
but later i realized this idea was kind of broken
instead of real reinterpretation, it felt more like copying structure without enough transformation. it didnt really add new meaning, and slowly turned into something close to kitsch
this made me think: just reusing old material is not enough. if context doesnt change in a meaningful way, it just stays empty
if you're interested, just play the original maps yourself
i also tried this readymade map idea twice in 2019 — heres another one: /s/929385
crazy how this map actually have tons of slider velo changes but it still looks like a map with overall 3.2x slider velocity w/o any multiplier
imo the map makes sense with x0.75 playback rate or lower, which makes it more impressive cuz the mapper was actually just like mapping a 1.5 or 2x longer song with a non-stop pattern showcase. imagine dragging sliders and put green lines for a 10min song
the future
i read 2 biographies of marcel duchamp in 2019 and this map came out of that period
i was really into how duchamp used "readymade" to break the idea of art. so i tried to do something similar in mapping: taking existing maps and treating them like objects, then reusing them in a different context
i chose two maps i had played a lot. both influenced how i understand mapping. the idea was to create something similar but still different, like making a dialogue with an old map (almost like talking to a 10-year-old map from current perspective)
at that time i really believed this could create a new kind of gameplay experience, maybe something that could even pass to next gen of players
but later i realized this idea was kind of broken
instead of real reinterpretation, it felt more like copying structure without enough transformation. it didnt really add new meaning, and slowly turned into something close to kitsch
this made me think: just reusing old material is not enough. if context doesnt change in a meaningful way, it just stays empty
if you're interested, just play the original maps yourself
i also tried this readymade map idea twice in 2019 — heres another one: /s/929385
i mean the 5* diff in this set btw
modern enka
depth of osu
it's something
KAO DEKAI
hoodclas
i love pingpong
2008 but a concept map
HolyCOW
This difficulty has been blacklisted from OMDB.
Reason: mapper has requested blacklist
epic moment at the last seconds after +hr 5/5
i have like 23 reasons of disliking this mapping but yeah
why and when was glass banned
crazy how this map actually have tons of slider velo changes but it still looks like a map with overall 3.2x slider velocity w/o any multiplier
imo the map makes sense with x0.75 playback rate or lower, which makes it more impressive cuz the mapper was actually just like mapping a 1.5 or 2x longer song with a non-stop pattern showcase. imagine dragging sliders and put green lines for a 10min song
me when ztrot's loli pantsu
fun fact:
pan hs from 2012
i remember this name
emotional experience
it's good
i love the storyboard
playing this map and other doomsday's maps makes me wonder if he is a drummer
gameplaying
solid 4.5