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Highest Rated Maps of All Time

#1
King Krule - Dum Surfer
Don't Suffer 4.07*
Mar 19th, 2018
dsco
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , ninja spinners Features spinners that are very short in duration.
3.90 / 5.00 from 117 votes
#2
Aphex Twin - Cock/ver10
7\ 8.01*
Dec 22nd, 2025
-Arko
marathon A map with a drain time of over 5 minutes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , tech Tests uncommon skills. , slidershapes Uses a large variety of slider designs. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.76 / 5.00 from 162 votes
#3
Sayuri - Mikazuki
fanzhen's Insane 4.66*
Jun 4th, 2018
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , circle only Restricts object choice to circles only. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , gimmick Focused on a single unique design or gameplay idea. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88 / 5.00 from 71 votes
#4
Ito Kashitaro - Kyouhansha
UC's Expert 6.21*
Nov 27th, 2018
UndeadCapulet
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure. , progression Contains a gradual advancement in difficulty or concept across the map. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.88 / 5.00 from 42 votes
#5
Spide - Ama no Hane wa Kami no Gotoshi
Intertextuality 5.52*
Oct 14th, 2019
tatemae
low sv Features prominent low sv usage as a key part of map design. , repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , freeform An unrestrained and loose approach towards visual structure. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.88 / 5.00 from 32 votes
#6
Nico Nico Douga - BARUSA of MIKOSU
TAG4 9.41*
Feb 8th, 2009
DJPop
tag Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.78 / 5.00 from 31 votes
#7
BEMANI Sound Team "Sota Fujimori" - OZONE
Frakturehawkens' EX 6.19*
Feb 26th, 2023
Frakturehawkens
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.37 / 5.00 from 25 votes
#8
Ween - Ocean Man
Surfer Insane 3.70*
Jan 8th, 2025
Froslass
overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.40 / 5.00 from 19 votes
#9
BlackY - Double Pendulum
bibloob 6.19*
Jul 4th, 2024
arkisol, Rorupan L9, cherrymeii and xytoper
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , mapping contest An entry for a mapping contest. , custom skin Utilizes custom skin elements and graphics. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.14 / 5.00 from 79 votes
#10
IOSYS - Utage wa Eien ni ~SHD~
TAG4 10.40*
Sep 12th, 2009
DJPop
tag Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
2.88 / 5.00 from 23 votes
#11
Nico Nico Douga - U.N. Owen wa Kanojo nanoka? (Nico Mega Mix)
TAG4 11.39*
May 27th, 2009
DJPop
tag Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
2.84 / 5.00 from 26 votes
#12
Bloc Party - Positive Tension
Mediocrity 5.52*
Jul 6th, 2025
a bat
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.81 / 5.00 from 8 votes
#13
sanodg - Playball
RiP iidx 5.88*
Jul 3rd, 2021
fanzhen0019
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
4.20 / 5.00 from 8 votes
#14
Fear, and Loathing in Las Vegas - Jump Around
Insane 5.58*
Jun 30th, 2013
iyasine
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.76 / 5.00 from 8 votes
#15
Xeami - Ryougen no Mai
384's TaikOSU Oni 6.85*
May 23rd, 2026
pw384
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , taikosu A map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.15 / 5.00 from 7 votes
#16
komso - Eien no Shunmu
AdveNt's Extra 5.82*
Feb 1st, 2023
AdveNt
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.12 / 5.00 from 7 votes
#17
Alizzz (Feat. Max Marshall) - Your Love (Manila Killa Remix)
KAIVIN's Insane 4.99*
Apr 21st, 2017
Kaifin and VINXIS
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
2.79 / 5.00 from 7 votes
#18
Halozy - Heart of Night
Lost in Paradise 5.74*
Feb 16th, 2026
Milo Milkshake
perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.51 / 5.00 from 6 votes
#19
Rish feat. Choko - Hidari Click ga Osenai
Not Classic Extra 7.74*
Jun 13th, 2024
Len
progression Contains a gradual advancement in difficulty or concept across the map. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
2.84 / 5.00 from 7 votes
#20
Hirasawa Ran - Konata-san no Gourmet Race
1-2-KAGAMIN! 5.84*
Aug 26th, 2025
doops
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , custom skin Utilizes custom skin elements and graphics. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.56 / 5.00 from 7 votes
#21
lucky - Friends of Kagami
TAG4 7.74*
Apr 30th, 2025
Bloxi
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , tag Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
2.70 / 5.00 from 5 votes
#22
Shikata Akiko - Katayoku no Tori
[ -Scarlet- ]'s Phantasy 5.43*
Jan 16th, 2018
[ -Scarlet- ]
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , slidershapes Uses a large variety of slider designs. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
2.45 / 5.00 from 6 votes
#23
OLDUCT - Buy Now!
[Phten02] smaller extreme -0.0% ... 7.75*
Jun 12th, 2026
Phten02
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
2.75 / 5.00 from 4 votes
#24
Kotoha - Love you syndrome
kotopi addiction! yay~! 6.27*
Jul 12th, 2025
Deppyforce
playfield constraint Restricts object placement to a certain part of the playfield. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
2.25 / 5.00 from 4 votes
#25
Kamex + Brotad - Great Canyon Remix
Sunset 5.38*
Apr 5th, 2021
kundi
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.49 / 5.00 from 3 votes
#26
Unknown Artist - Spelunker
Yokes' Hidden Extra 4.48*
Aug 25th, 2021
YokesPai
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
2.13 / 5.00 from 4 votes
#27
M2U feat. NICODE - Breach
Captive 6.39*
Oct 27th, 2021
Okoayu
perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.17 / 5.00 from 3 votes
#28
boa - Duvet (TV Size)
weakness 4.83*
May 5th, 2024
announcerf
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.33 / 5.00 from 3 votes
#29
NH22 - Isolation (Official LIMBO Remix)
Labyrinth 6.29*
Jun 13th, 2025
Ixcors
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.67 / 5.00 from 3 votes
#30
Ozawa Takumi - La gis sulva za Celow
Another 4.01*
Dec 19th, 2020
Plus4j
simple Accessible and straightforward map design. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
2.66 / 5.00 from 3 votes
#31
Bloc Party - Positive Tension
wyit's Insane 4.50*
Jul 6th, 2025
wyit
perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below.
4.00 / 5.00 from 2 votes
#32
Jennifer Karr - My Life As A Teenage Robot (TV Size)
Apollo's Extra 4.80*
Jun 9th, 2022
moonpoint
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
1.43 / 5.00 from 3 votes
#33
Unknown Artist - Spelunker
Skubi's Hidden Insane 4.56*
Aug 25th, 2021
Skubi
perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
1.77 / 5.00 from 5 votes
#34
eFeL remixed by KHTP - Beat Cannon (KHTP Remix)
Focus! 3.53*
Jan 24th, 2021
ktgster
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , low sv Features prominent low sv usage as a key part of map design. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
2.57 / 5.00 from 17 votes
#35
Scognito - Spelunker
AR0 TROLL 5.68*
Dec 29th, 2014
Ekoro
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
1.64 / 5.00 from 7 votes
#36
Ando Hirokazu - Gourmet Race
Yugu's Hidden Extra 5.36*
Jan 21st, 2022
Yugu
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.33 / 5.00 from 15 votes
#37
Massive New Krew - Bullshit
************ 6.84*
Nov 21st, 2022
Icekalt
repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.05 / 5.00 from 13 votes
#38
Plutian - Until the Blue Moon Rises
Special 3.79*
Jun 4th, 2020
ktgster
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , circle only Restricts object choice to circles only. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
2.19 / 5.00 from 16 votes
#39
Co Shu Nie - bullet (Slushii Remix)
AxariousMyMommy Collab 6.12*
Dec 15th, 2019
Delis and Axarious
repetition Features the use of recognizable identical patterns or gameplay elements. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
2.54 / 5.00 from 23 votes
#40
YABUJIN - .*302? ionwan2go*.
.*666? atlasinzane*. 4.38*
Feb 20th, 2023
atlas
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
1.65 / 5.00 from 16 votes
#41
rusino - Looping the Rooms feat. Hatsune Miku
1.89278926 6.76*
Apr 1st, 2026
Ryuusei Aika
playfield constraint Restricts object placement to a certain part of the playfield. , gimmick Focused on a single unique design or gameplay idea. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , circle only Restricts object choice to circles only. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
2.24 / 5.00 from 40 votes
#42
Kuroneko Dungeon - Ryoushi no Umi no Lindwurm
Death of the Quantum Sea 6.44*
Sep 2nd, 2018
squirrelpascals
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , hexgrid Objects are placed along a hexagonal grid.
1.94 / 5.00 from 25 votes
Filters
maps of






  • gimmick
    • 2B
    • slider only
    • circle only
  • swing
  • meta information
    • collab
      • megacollab
    • marathon
      • gungathon
    • multi-song
    • variable timing
      • accelerating bpm
    • time signatures
    • storyboard
      • storyboard gimmick
    • keysounds
    • download unavailable
    • custom skin
    • featured artist
    • custom song
  • style
    • messy
    • geometric
      • grid snap
      • hexgrid
    • freeform
    • symmetrical
    • old-style revival
    • clean
    • slidershapes
    • distance snapped
    • iNiS-style
    • avant-garde
    • perfect stacks
    • ninja spinners
  • song representation
    • simple
    • chaotic
    • repetition
    • progression
    • high contrast
    • improvisation
    • playfield usage
      • playfield constraint
      • video gimmick
    • difficulty spike
    • low sv
    • high sv
    • colorhax
    • high tickrate
  • skillsets
    • tech
      • slider tech
      • complex sv
    • reading
      • visually dense
      • overlap reading
    • alt
    • aim
      • jump aim
      • sharp aim
      • wide aim
      • linear aim
      • aim control
      • flow aim
      • precision
      • large circles
    • tap
      • finger control
        • complex snap divisors
      • bursts
      • streams
        • spaced streams
        • cutstreams
      • stamina
  • scene
    • aspire
    • mapping contest
    • tournament custom
    • tag
    • port
    • aimslop
    • taikosu


Exclude:




Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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