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Highest Rated Maps of All Time

#1
Jason Derulo - I'm Han Solo
Put your grasses on 4.57*
Jan 3rd, 2016
Chugger
playfield constraint Restricts object placement to a certain part of the playfield. , gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements. , video gimmick Employs patterning that closely references the included background video. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.99 / 5.00 from 17 votes
#2
TSUNKU - Rhythm Heaven Fever Remix 10 Perfect Version
Rhythm Hell 8.17*
Jun 26th, 2021
Xinnoh
port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.63 / 5.00 from 14 votes
#3
Earth, Wind & Fire - September
Hard ROCK! 3.10*
Nov 30th, 2007
Jay_old
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.07 / 5.00 from 5 votes
#4
Mutsuhiko Izumi - Tengoku to Jigoku
jubeat MASTER 6.90*
Apr 11th, 2022
Livermorium
port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.39 / 5.00 from 8 votes
#5
Sambomaster - Sekai wa Sore wo Ai to Yobunda ze
Normal 3.08*
Oct 12th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.44 / 5.00 from 6 votes
#6
Billy Fogarty - Jumpin' Jack Flash
HARD ROCK! 3.69*
Nov 19th, 2018
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
4.31 / 5.00 from 5 votes
#7
Sukima Switch - Zenryoku Shounen
Insane 3.00*
Oct 14th, 2007
Echo
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.31 / 5.00 from 6 votes
#8
Taiko no Tatsujin - Kumo Made Todoke!
TaikOsu-Oni 4.40*
Aug 10th, 2009
Zekira
circle only Restricts object choice to circles only. , port Originally created for other media and later imported into osu!, usually through using conversion tools. , taikosu A map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.33 / 5.00 from 3 votes
#9
The Village People - Y.M.C.A.
Hard Rock! 3.15*
Feb 16th, 2008
Rolled
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.00 / 5.00 from 3 votes
#10
The Village People - Y.M.C.A.
Sweatin' 2.90*
Feb 16th, 2008
Rolled
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.00 / 5.00 from 3 votes
#11
Home Made Kazoku - Shonen Heart
Hard 3.27*
Mar 4th, 2008
ZZT the Fifth
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.00 / 5.00 from 5 votes
#12
Porno Graffitti - Music Hour
Insane 3.32*
Feb 28th, 2008
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.11 / 5.00 from 4 votes
#13
The Village People - Y.M.C.A.
Breezin' 2.02*
Feb 16th, 2008
Rolled
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.67 / 5.00 from 3 votes
#14
The Village People - Y.M.C.A.
Cruisin' 2.15*
Feb 16th, 2008
Rolled
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.67 / 5.00 from 3 votes
#15
L'Arc~en~Ciel - READY STEADY GO
Hard 3.52*
Feb 12th, 2008
ZZT the Fifth
repetition Features the use of recognizable identical patterns or gameplay elements. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.21 / 5.00 from 7 votes
#16
Earth, Wind & Fire - September
Cruisin' 2.42*
Nov 30th, 2007
Jay_old
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.50 / 5.00 from 3 votes
#17
Earth, Wind & Fire - September
Sweatin' 2.80*
Nov 30th, 2007
Jay_old
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.26 / 5.00 from 3 votes
#18
Good Charlotte - The Anthem
Sweatin' 3.33*
Jun 13th, 2021
Silverboxer
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.43 / 5.00 from 3 votes
#19
Jamiroquai - Canned Heat
Sweatin' 3.09*
Nov 16th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.89 / 5.00 from 3 votes
#20
Jamiroquai - Canned Heat
Cruisin' 2.39*
Nov 16th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.76 / 5.00 from 3 votes
#21
Earth, Wind & Fire - September
Breezin' 1.89*
Nov 30th, 2007
Jay_old
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.17 / 5.00 from 3 votes
#22
Billy Fogarty - Jumpin' Jack Flash
Sweatin' 3.46*
Nov 19th, 2018
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
4.66 / 5.00 from 3 votes
#23
Porno Graffitti - Music Hour
Hard 3.02*
Feb 28th, 2008
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
1.83 / 5.00 from 3 votes
#24
Kishidan - One Night Carnival
Hard 3.28*
Nov 27th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
1.85 / 5.00 from 3 votes
#25
Billy Fogarty - Jumpin' Jack Flash
Cruisin' 3.21*
Nov 19th, 2018
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
4.71 / 5.00 from 2 votes
#26
Billy Fogarty - Jumpin' Jack Flash
Breezin' 2.67*
Nov 19th, 2018
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
4.71 / 5.00 from 2 votes
#27
Logitech - Lightspeed Challenge
Normal 2.47*
Dec 11th, 2019
TheShadowOfDark
port Originally created for other media and later imported into osu!, usually through using conversion tools.
1.33 / 5.00 from 3 votes
#28
April Harmony - Survivor
Sweatin' 3.42*
Jan 31st, 2009
mm201
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
1.59 / 5.00 from 2 votes
#29
FLOW - Okuru Kotoba
Insane 3.41*
May 19th, 2008
Kai
repetition Features the use of recognizable identical patterns or gameplay elements. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
1.95 / 5.00 from 2 votes
#30
Porno Graffitti - Music Hour
Normal 3.07*
Feb 28th, 2008
m980
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
1.28 / 5.00 from 4 votes
#31
Going Under Ground - VISTA
Easy 1.96*
Nov 10th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
0.91 / 5.00 from 4 votes
#32
Going Under Ground - VISTA
Normal 2.54*
Nov 10th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
0.91 / 5.00 from 4 votes
#33
Home Made Kazoku - Shonen Heart
Normal 2.24*
Mar 4th, 2008
ZZT the Fifth
repetition Features the use of recognizable identical patterns or gameplay elements. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
0.68 / 5.00 from 4 votes
#34
L'Arc~en~Ciel - READY STEADY GO
Normal 3.04*
Feb 12th, 2008
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
1.30 / 5.00 from 5 votes
#35
Going Under Ground - VISTA
Hard 3.13*
Nov 10th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
1.34 / 5.00 from 6 votes
Filters
maps of






  • gimmick
    • 2B
    • slider only
    • circle only
  • swing
  • meta information
    • collab
      • megacollab
    • marathon
      • gungathon
    • multi-song
    • variable timing
      • accelerating bpm
    • time signatures
    • storyboard
      • storyboard gimmick
    • keysounds
    • download unavailable
    • custom skin
    • featured artist
    • custom song
  • style
    • messy
    • geometric
      • grid snap
      • hexgrid
    • freeform
    • symmetrical
    • old-style revival
    • clean
    • slidershapes
    • distance snapped
    • iNiS-style
    • avant-garde
    • perfect stacks
    • ninja spinners
  • song representation
    • simple
    • chaotic
    • repetition
    • progression
    • high contrast
    • improvisation
    • playfield usage
      • playfield constraint
      • video gimmick
    • difficulty spike
    • low sv
    • high sv
    • colorhax
    • high tickrate
  • skillsets
    • tech
      • slider tech
      • complex sv
    • reading
      • visually dense
      • overlap reading
    • alt
    • aim
      • jump aim
      • sharp aim
      • wide aim
      • linear aim
      • aim control
      • flow aim
      • precision
      • large circles
    • tap
      • finger control
        • complex snap divisors
      • bursts
      • streams
        • spaced streams
        • cutstreams
      • stamina
  • scene
    • aspire
    • mapping contest
    • tournament custom
    • tag
    • port
    • aimslop
    • taikosu


Exclude:




Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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