Highest Rated Maps of All Time
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#1
Jason Derulo - I'm Han Solo
Put your grasses on 4.57*
Jan 3rd, 2016
Chugger
playfield constraint Restricts object placement to a certain part of the playfield. , gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements. , video gimmick Employs patterning that closely references the included background video. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Put your grasses on 4.57*
Jan 3rd, 2016
Chugger
playfield constraint Restricts object placement to a certain part of the playfield. , gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements. , video gimmick Employs patterning that closely references the included background video. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.99 / 5.00 from 17 votes
#2
TSUNKU - Rhythm Heaven Fever Remix 10 Perfect Version
Rhythm Hell 8.17*
Jun 26th, 2021
Xinnoh
port Originally created for other media and later imported into osu!, usually through using conversion tools.
Rhythm Hell 8.17*
Jun 26th, 2021
Xinnoh
port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.63 / 5.00 from 14 votes
#3
Earth, Wind & Fire - September
Hard ROCK! 3.10*
Nov 30th, 2007
Jay_old
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Hard ROCK! 3.10*
Nov 30th, 2007
Jay_old
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.07 / 5.00 from 5 votes
#4
Mutsuhiko Izumi - Tengoku to Jigoku
jubeat MASTER 6.90*
Apr 11th, 2022
Livermorium
port Originally created for other media and later imported into osu!, usually through using conversion tools.
jubeat MASTER 6.90*
Apr 11th, 2022
Livermorium
port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.39 / 5.00 from 8 votes
#5
Sambomaster - Sekai wa Sore wo Ai to Yobunda ze
Normal 3.08*
Oct 12th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Normal 3.08*
Oct 12th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.44 / 5.00 from 6 votes
#6
Billy Fogarty - Jumpin' Jack Flash
HARD ROCK! 3.69*
Nov 19th, 2018
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
HARD ROCK! 3.69*
Nov 19th, 2018
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
4.31 / 5.00 from 5 votes
#7
Sukima Switch - Zenryoku Shounen
Insane 3.00*
Oct 14th, 2007
Echo
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Insane 3.00*
Oct 14th, 2007
Echo
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.31 / 5.00 from 6 votes
#8
Taiko no Tatsujin - Kumo Made Todoke!
TaikOsu-Oni 4.40*
Aug 10th, 2009
Zekira
circle only Restricts object choice to circles only. , port Originally created for other media and later imported into osu!, usually through using conversion tools. , taikosu A map intended to produce an osu!taiko map when automatically converted via hitsounds.
TaikOsu-Oni 4.40*
Aug 10th, 2009
Zekira
circle only Restricts object choice to circles only. , port Originally created for other media and later imported into osu!, usually through using conversion tools. , taikosu A map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.33 / 5.00 from 3 votes
#9
The Village People - Y.M.C.A.
Hard Rock! 3.15*
Feb 16th, 2008
Rolled
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Hard Rock! 3.15*
Feb 16th, 2008
Rolled
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.00 / 5.00 from 3 votes
#10
The Village People - Y.M.C.A.
Sweatin' 2.90*
Feb 16th, 2008
Rolled
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Sweatin' 2.90*
Feb 16th, 2008
Rolled
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.00 / 5.00 from 3 votes
#11
Home Made Kazoku - Shonen Heart
Hard 3.27*
Mar 4th, 2008
ZZT the Fifth
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Hard 3.27*
Mar 4th, 2008
ZZT the Fifth
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.00 / 5.00 from 5 votes
#12
Porno Graffitti - Music Hour
Insane 3.32*
Feb 28th, 2008
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Insane 3.32*
Feb 28th, 2008
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.11 / 5.00 from 4 votes
#13
The Village People - Y.M.C.A.
Breezin' 2.02*
Feb 16th, 2008
Rolled
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Breezin' 2.02*
Feb 16th, 2008
Rolled
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.67 / 5.00 from 3 votes
#14
The Village People - Y.M.C.A.
Cruisin' 2.15*
Feb 16th, 2008
Rolled
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Cruisin' 2.15*
Feb 16th, 2008
Rolled
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.67 / 5.00 from 3 votes
#15
L'Arc~en~Ciel - READY STEADY GO
Hard 3.52*
Feb 12th, 2008
ZZT the Fifth
repetition Features the use of recognizable identical patterns or gameplay elements. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Hard 3.52*
Feb 12th, 2008
ZZT the Fifth
repetition Features the use of recognizable identical patterns or gameplay elements. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.21 / 5.00 from 7 votes
#16
Earth, Wind & Fire - September
Cruisin' 2.42*
Nov 30th, 2007
Jay_old
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Cruisin' 2.42*
Nov 30th, 2007
Jay_old
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.50 / 5.00 from 3 votes
#17
Earth, Wind & Fire - September
Sweatin' 2.80*
Nov 30th, 2007
Jay_old
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Sweatin' 2.80*
Nov 30th, 2007
Jay_old
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.26 / 5.00 from 3 votes
#18
Good Charlotte - The Anthem
Sweatin' 3.33*
Jun 13th, 2021
Silverboxer
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Sweatin' 3.33*
Jun 13th, 2021
Silverboxer
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.43 / 5.00 from 3 votes
#19
Jamiroquai - Canned Heat
Sweatin' 3.09*
Nov 16th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Sweatin' 3.09*
Nov 16th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.89 / 5.00 from 3 votes
#20
Jamiroquai - Canned Heat
Cruisin' 2.39*
Nov 16th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Cruisin' 2.39*
Nov 16th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.76 / 5.00 from 3 votes
#21
Earth, Wind & Fire - September
Breezin' 1.89*
Nov 30th, 2007
Jay_old
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Breezin' 1.89*
Nov 30th, 2007
Jay_old
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.17 / 5.00 from 3 votes
#22
Billy Fogarty - Jumpin' Jack Flash
Sweatin' 3.46*
Nov 19th, 2018
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Sweatin' 3.46*
Nov 19th, 2018
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
4.66 / 5.00 from 3 votes
#23
Porno Graffitti - Music Hour
Hard 3.02*
Feb 28th, 2008
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Hard 3.02*
Feb 28th, 2008
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
1.83 / 5.00 from 3 votes
#24
Kishidan - One Night Carnival
Hard 3.28*
Nov 27th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Hard 3.28*
Nov 27th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
1.85 / 5.00 from 3 votes
#25
Billy Fogarty - Jumpin' Jack Flash
Cruisin' 3.21*
Nov 19th, 2018
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Cruisin' 3.21*
Nov 19th, 2018
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
4.71 / 5.00 from 2 votes
#26
Billy Fogarty - Jumpin' Jack Flash
Breezin' 2.67*
Nov 19th, 2018
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Breezin' 2.67*
Nov 19th, 2018
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
4.71 / 5.00 from 2 votes
#27
Logitech - Lightspeed Challenge
Normal 2.47*
Dec 11th, 2019
TheShadowOfDark
port Originally created for other media and later imported into osu!, usually through using conversion tools.
Normal 2.47*
Dec 11th, 2019
TheShadowOfDark
port Originally created for other media and later imported into osu!, usually through using conversion tools.
1.33 / 5.00 from 3 votes
#28
April Harmony - Survivor
Sweatin' 3.42*
Jan 31st, 2009
mm201
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Sweatin' 3.42*
Jan 31st, 2009
mm201
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
1.59 / 5.00 from 2 votes
#29
FLOW - Okuru Kotoba
Insane 3.41*
May 19th, 2008
Kai
repetition Features the use of recognizable identical patterns or gameplay elements. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Insane 3.41*
May 19th, 2008
Kai
repetition Features the use of recognizable identical patterns or gameplay elements. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
1.95 / 5.00 from 2 votes
#30
Porno Graffitti - Music Hour
Normal 3.07*
Feb 28th, 2008
m980
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Normal 3.07*
Feb 28th, 2008
m980
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
1.28 / 5.00 from 4 votes
#31
Going Under Ground - VISTA
Easy 1.96*
Nov 10th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Easy 1.96*
Nov 10th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
0.91 / 5.00 from 4 votes
#32
Going Under Ground - VISTA
Normal 2.54*
Nov 10th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Normal 2.54*
Nov 10th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
0.91 / 5.00 from 4 votes
#33
Home Made Kazoku - Shonen Heart
Normal 2.24*
Mar 4th, 2008
ZZT the Fifth
repetition Features the use of recognizable identical patterns or gameplay elements. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Normal 2.24*
Mar 4th, 2008
ZZT the Fifth
repetition Features the use of recognizable identical patterns or gameplay elements. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
0.68 / 5.00 from 4 votes
#34
L'Arc~en~Ciel - READY STEADY GO
Normal 3.04*
Feb 12th, 2008
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Normal 3.04*
Feb 12th, 2008
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
1.30 / 5.00 from 5 votes
#35
Going Under Ground - VISTA
Hard 3.13*
Nov 10th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Hard 3.13*
Nov 10th, 2007
ZZT the Fifth
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
1.34 / 5.00 from 6 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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