Good Charlotte - The Anthem by Silverboxer
5.0★
1 vote
1 vote
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3 votes
3 votes
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5 votes
5 votes
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3 votes
3 votes
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3 votes
3 votes
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Rating: 3.88 / 5.00 from 15 votes
Ranking: #198 for 2021, #2278 overall
Ranking: #198 for 2021, #2278 overall
| symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. |
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POT 2022
5.0★
0 votes
0 votes
4.5★
0 votes
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4.0★
2 votes
2 votes
3.5★
4 votes
4 votes
3.0★
3 votes
3 votes
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0.0★
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Rating: 3.44 / 5.00 from 9 votes
Ranking: #538 for 2021, #5798 overall
Ranking: #538 for 2021, #5798 overall
| simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., high svFeatures prominent high slider velocity usage as a key part of map design. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
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Rating: 3.42 / 5.00 from 3 votes
| simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
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1 vote
1 vote
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Rating: 2.50 / 5.00 from 1 votes
| simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
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1 vote
1 vote
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0.5★
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0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 1 votes
| simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. |
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