Good Charlotte - The Anthem by Silverboxer
5.0★
1 vote
1 vote
4.5★
3 votes
3 votes
4.0★
5 votes
5 votes
3.5★
3 votes
3 votes
3.0★
3 votes
3 votes
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0.0★
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Rating: 3.87 / 5.00 from 15 votes
Ranking: #195 for 2021, #2260 overall
Ranking: #195 for 2021, #2260 overall
| symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. |
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Featured in
POT 2022
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
4 votes
4 votes
3.0★
3 votes
3 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
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1.0★
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0.5★
0 votes
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0.0★
0 votes
0 votes
Rating: 3.43 / 5.00 from 9 votes
Ranking: #533 for 2021, #5687 overall
Ranking: #533 for 2021, #5687 overall
| simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., high svFeatures prominent high slider velocity usage as a key part of map design. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
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0.5★
0 votes
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0.0★
0 votes
0 votes
Rating: 3.42 / 5.00 from 3 votes
| simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools. |
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5.0★
0 votes
0 votes
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4.0★
0 votes
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3.5★
0 votes
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3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
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1.5★
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1.0★
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0 votes
0.5★
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0.0★
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Rating: 2.50 / 5.00 from 1 votes
| simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. |
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5.0★
0 votes
0 votes
4.5★
0 votes
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4.0★
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3.5★
0 votes
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3.0★
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2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 1 votes
| simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. |
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Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

dont wanna be jhuts like u
i don't ever wanna be youuuuu
very awesome old school map