Highest Rated Maps of 2007
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#1
Brandy - Cross Time
Hard 4.05*
Oct 15th, 2007
FFFanatic
geometricIncorporates geometric shapes within the map's visual design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Hard 4.05*
Oct 15th, 2007
FFFanatic
geometricIncorporates geometric shapes within the map's visual design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.87
/ 5.00 from
110 votes
#2
KOTOKO - agony
Insane 4.15*
Dec 1st, 2007
K-S-O
freeformAn unrestrained and loose approach towards visual structure., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Insane 4.15*
Dec 1st, 2007
K-S-O
freeformAn unrestrained and loose approach towards visual structure., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.77
/ 5.00 from
83 votes
#3
Brandy - Love Fighter
Normal 3.37*
Oct 7th, 2007
FFFanatic
geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Normal 3.37*
Oct 7th, 2007
FFFanatic
geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.65
/ 5.00 from
36 votes
#4
IOSYS - Marisa wa Taihen na Mono wo Nusunde Ikimashita
Hard 5.06*
Nov 20th, 2007
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
Hard 5.06*
Nov 20th, 2007
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.53
/ 5.00 from
61 votes
#5
JENNY ROM vs ZIPPERS - WAKA LAKA
Insane 4.16*
Nov 4th, 2007
Bonesnake
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Insane 4.16*
Nov 4th, 2007
Bonesnake
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.50
/ 5.00 from
24 votes
#6
Trans-Siberian Orchestra - Wizards In Winter
Impossible 4.67*
Oct 29th, 2007
Echo
ninja spinnersFeatures spinners that are very short in duration., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Impossible 4.67*
Oct 29th, 2007
Echo
ninja spinnersFeatures spinners that are very short in duration., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.24
/ 5.00 from
40 votes
#7
Scatman John - Scatman
Insane 3.70*
Oct 7th, 2007
Extor
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Insane 3.70*
Oct 7th, 2007
Extor
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.05
/ 5.00 from
31 votes
#8
Beautiful Day - Bride in Dream
Hard 3.07*
Oct 11th, 2007
FFFanatic
freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Hard 3.07*
Oct 11th, 2007
FFFanatic
freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.42
/ 5.00 from
18 votes
#9
KOTOKO - agony
Hard 3.45*
Dec 1st, 2007
K-S-O
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 3.45*
Dec 1st, 2007
K-S-O
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.13
/ 5.00 from
22 votes
#10
Beautiful Day - Feel The O2Jam!
Hard 3.29*
Oct 16th, 2007
FFFanatic
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Hard 3.29*
Oct 16th, 2007
FFFanatic
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.59
/ 5.00 from
17 votes
#11
Linkin Park - What I've Done
Hard 4.01*
Oct 8th, 2007
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
Hard 4.01*
Oct 8th, 2007
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
3.41
/ 5.00 from
15 votes
#12
Sukima Switch - Zenryoku Shounen
Insane 3.17*
Oct 23rd, 2007
Egg1991
freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Insane 3.17*
Oct 23rd, 2007
Egg1991
freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.64
/ 5.00 from
15 votes
#13
Hirano Aya - Hare Hare Yukai
Hard 3.19*
Nov 25th, 2007
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., video gimmickEmploys patterning that closely references the included background video., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.19*
Nov 25th, 2007
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., video gimmickEmploys patterning that closely references the included background video., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.31
/ 5.00 from
14 votes
#14
Marilyn Manson - This is Halloween
Insane 3.34*
Dec 12th, 2007
RatherDashing42
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
Insane 3.34*
Dec 12th, 2007
RatherDashing42
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
3.73
/ 5.00 from
13 votes
#15
Trans-Siberian Orchestra - Wizards In Winter
Insane 4.23*
Oct 29th, 2007
Echo
difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., ninja spinnersFeatures spinners that are very short in duration.
Insane 4.23*
Oct 29th, 2007
Echo
difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., ninja spinnersFeatures spinners that are very short in duration.
3.03
/ 5.00 from
16 votes
#16
King Kong & D. Jungle Girls - BOOM BOOM DOLLAR
Hard 3.42*
Nov 22nd, 2007
Bonesnake
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 3.42*
Nov 22nd, 2007
Bonesnake
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.33
/ 5.00 from
14 votes
#17
Jonathan Coulton - Mandelbrot Set
Normal 2.91*
Nov 27th, 2007
Manabeast
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Normal 2.91*
Nov 27th, 2007
Manabeast
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.17
/ 5.00 from
12 votes
#18
Glay - Way Of Difference
Hard 3.46*
Dec 8th, 2007
Echo
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Hard 3.46*
Dec 8th, 2007
Echo
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.53
/ 5.00 from
11 votes
#19
Little Non - Aijou Education
Hard 4.54*
Dec 30th, 2007
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 4.54*
Dec 30th, 2007
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.18
/ 5.00 from
12 votes
#20
Appleseed - Good Luck
Hard 2.60*
Dec 10th, 2007
EiJi
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure.
Hard 2.60*
Dec 10th, 2007
EiJi
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure.
2.87
/ 5.00 from
9 votes
#21
Linkin Park - What I've Done
Normal 2.95*
Oct 8th, 2007
eyup
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Normal 2.95*
Oct 8th, 2007
eyup
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.12
/ 5.00 from
8 votes
#22
IOSYS - Marisa wa Taihen na Mono wo Nusunde Ikimashita
Normal 3.13*
Nov 20th, 2007
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Normal 3.13*
Nov 20th, 2007
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
2.88
/ 5.00 from
9 votes
#23
IOSYS - FOE to no Souguu
Normal 2.96*
Oct 22nd, 2007
Kharl
freeformAn unrestrained and loose approach towards visual structure., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Normal 2.96*
Oct 22nd, 2007
Kharl
freeformAn unrestrained and loose approach towards visual structure., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.09
/ 5.00 from
7 votes
#24
KOTOKO - agony
Normal 2.07*
Dec 1st, 2007
K-S-O
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Normal 2.07*
Dec 1st, 2007
K-S-O
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.88
/ 5.00 from
9 votes
#25
Magical Trick Society - Phoenix Wright ~ Objection!
Insane 4.33*
Oct 29th, 2007
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
Insane 4.33*
Oct 29th, 2007
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
2.54
/ 5.00 from
10 votes
#26
Hinoi Team - Aishiteru
Hardrock 2.88*
Oct 8th, 2007
MCXD
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
Hardrock 2.88*
Oct 8th, 2007
MCXD
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
2.80
/ 5.00 from
7 votes
#27
Portal - Still Alive
Normal 2.93*
Oct 17th, 2007
Hitoshirenu Shourai
custom skinUtilizes custom skin elements and graphics., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
Normal 2.93*
Oct 17th, 2007
Hitoshirenu Shourai
custom skinUtilizes custom skin elements and graphics., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
2.61
/ 5.00 from
10 votes
#28
FAIRY FORE - Vivid
Hard 3.91*
Nov 1st, 2007
Hitoshirenu Shourai
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.91*
Nov 1st, 2007
Hitoshirenu Shourai
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.52
/ 5.00 from
14 votes
#29
Ai Otsuka - Sakuranbo
Hard 3.21*
Oct 13th, 2007
Echo
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 3.21*
Oct 13th, 2007
Echo
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.46
/ 5.00 from
9 votes
#30
Jamiroquai - Soul Education
Hard 3.64*
Nov 18th, 2007
K-S-O
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
Hard 3.64*
Nov 18th, 2007
K-S-O
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.08
/ 5.00 from
6 votes
#31
Chata - Dango Daikazoku
Full 2.04*
Oct 30th, 2007
Donryu
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Full 2.04*
Oct 30th, 2007
Donryu
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
2.70
/ 5.00 from
6 votes
#32
HALCALI - Lights, Camera. Action!
Hard 2.58*
Oct 13th, 2007
Hitoshirenu Shourai
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Hard 2.58*
Oct 13th, 2007
Hitoshirenu Shourai
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
2.63
/ 5.00 from
6 votes
#33
The INTERNET - At The Playground
Hard 3.18*
Nov 11th, 2007
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., slidershapesUses a large variety of slider designs.
Hard 3.18*
Nov 11th, 2007
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., slidershapesUses a large variety of slider designs.
2.46
/ 5.00 from
7 votes
#34
King Kong & D. Jungle Girls - BOOM BOOM DOLLAR
Normal 2.17*
Nov 22nd, 2007
Bonesnake
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Normal 2.17*
Nov 22nd, 2007
Bonesnake
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.85
/ 5.00 from
6 votes
#35
KOTOKO - agony
Easy 1.79*
Dec 1st, 2007
K-S-O
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
Easy 1.79*
Dec 1st, 2007
K-S-O
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
2.43
/ 5.00 from
9 votes
#36
t+pazolite feat. - Okkusenman (Hardcore Mix)
Hard 3.65*
Dec 2nd, 2007
Bonesnake
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Hard 3.65*
Dec 2nd, 2007
Bonesnake
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
2.50
/ 5.00 from
6 votes
#37
Earth, Wind & Fire - September
Hard ROCK! 3.27*
Nov 30th, 2007
Jay_old
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
Hard ROCK! 3.27*
Nov 30th, 2007
Jay_old
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
3.07
/ 5.00 from
5 votes
#38
Kaori Oda - Brilliant World
Hard 2.69*
Oct 13th, 2007
Echo
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., slidershapesUses a large variety of slider designs.
Hard 2.69*
Oct 13th, 2007
Echo
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., slidershapesUses a large variety of slider designs.
2.50
/ 5.00 from
6 votes
#39
Romantic Mode - Dreams
Normal 2.33*
Oct 8th, 2007
Ezzpify
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
Normal 2.33*
Oct 8th, 2007
Ezzpify
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
2.45
/ 5.00 from
7 votes
#40
Magical Trick Society - Examination ~ Allegro
Insane 4.81*
Oct 29th, 2007
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Insane 4.81*
Oct 29th, 2007
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
2.54
/ 5.00 from
6 votes
#41
SUN & LUNAR - your gravitation
Very Hard 3.85*
Nov 11th, 2007
Donryu
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., high svFeatures prominent high slider velocity usage as a key part of map design., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Very Hard 3.85*
Nov 11th, 2007
Donryu
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., high svFeatures prominent high slider velocity usage as a key part of map design., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
2.70
/ 5.00 from
5 votes
#42
Erwin Beekveld - They're Taking The Hobbits To Isengard
Hard 2.84*
Dec 22nd, 2007
GuardianHX
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Hard 2.84*
Dec 22nd, 2007
GuardianHX
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
2.42
/ 5.00 from
6 votes
#43
Trans-Siberian Orchestra - Wizards In Winter
Hard 3.84*
Oct 29th, 2007
Echo
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Hard 3.84*
Oct 29th, 2007
Echo
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
2.40
/ 5.00 from
10 votes
#44
O-Zone - Dragostea Din Tei
Hard 2.90*
Dec 23rd, 2007
hadoken_zero
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 2.90*
Dec 23rd, 2007
hadoken_zero
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.37
/ 5.00 from
7 votes
#45
Seether - Remedy
Hard 3.21*
Nov 18th, 2007
Bonesnake
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., progressionContains a gradual advancement in difficulty or concept across the map.
Hard 3.21*
Nov 18th, 2007
Bonesnake
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., progressionContains a gradual advancement in difficulty or concept across the map.
3.38
/ 5.00 from
4 votes
#46
Vengaboys - Boom Boom Boom
Hard 2.89*
Nov 17th, 2007
advancechao
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 2.89*
Nov 17th, 2007
advancechao
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.50
/ 5.00 from
5 votes
#47
Magical Trick Society - Investigation ~ Cornered
Insane 4.13*
Oct 29th, 2007
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
Insane 4.13*
Oct 29th, 2007
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
2.32
/ 5.00 from
8 votes
#48
Noriyuki Iwadare - Pursuit ~ Caught
Hard 3.06*
Nov 4th, 2007
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.06*
Nov 4th, 2007
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.77
/ 5.00 from
5 votes
#49
King Kong & D. Jungle Girls - BOOM BOOM DOLLAR
Easy 1.81*
Nov 22nd, 2007
Bonesnake
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
Easy 1.81*
Nov 22nd, 2007
Bonesnake
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
2.39
/ 5.00 from
6 votes
#50
Sambomaster - Sekai wa Sore wo Ai to Yobunda ze
Normal 3.39*
Oct 12th, 2007
ZZT the Fifth
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Normal 3.39*
Oct 12th, 2007
ZZT the Fifth
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.44
/ 5.00 from
6 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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