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Highest Rated Maps of 2007

#1
Brandy - Cross Time
Hard 3.74*
Oct 15th, 2007
FFFanatic
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design.
3.87 / 5.00 from 106 votes
#2
KOTOKO - agony
Insane 4.15*
Dec 1st, 2007
K-S-O
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , freeform An unrestrained and loose approach towards visual structure. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , simple Accessible and straightforward map design. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.72 / 5.00 from 79 votes
#3
Brandy - Love Fighter
Normal 3.40*
Oct 7th, 2007
FFFanatic
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.69 / 5.00 from 34 votes
#4
IOSYS - Marisa wa Taihen na Mono wo Nusunde Ikimashita
Hard 4.97*
Nov 20th, 2007
DJPop
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
3.54 / 5.00 from 61 votes
#5
JENNY ROM vs ZIPPERS - WAKA LAKA
Insane 4.13*
Nov 4th, 2007
Bonesnake
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.50 / 5.00 from 23 votes
#6
Trans-Siberian Orchestra - Wizards In Winter
Impossible 4.82*
Oct 29th, 2007
Echo
ninja spinners Features spinners that are very short in duration. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.23 / 5.00 from 40 votes
#7
Scatman John - Scatman
Insane 3.89*
Oct 7th, 2007
Extor
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.05 / 5.00 from 29 votes
#8
Beautiful Day - Bride in Dream
Hard 2.94*
Oct 11th, 2007
FFFanatic
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , freeform An unrestrained and loose approach towards visual structure.
3.42 / 5.00 from 18 votes
#9
KOTOKO - agony
Hard 3.45*
Dec 1st, 2007
K-S-O
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , freeform An unrestrained and loose approach towards visual structure.
3.26 / 5.00 from 22 votes
#10
Beautiful Day - Feel The O2Jam!
Hard 3.30*
Oct 16th, 2007
FFFanatic
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.58 / 5.00 from 17 votes
#11
Sukima Switch - Zenryoku Shounen
Insane 2.88*
Oct 23rd, 2007
Egg1991
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , freeform An unrestrained and loose approach towards visual structure.
3.64 / 5.00 from 15 votes
#12
Linkin Park - What I've Done
Hard 3.77*
Oct 8th, 2007
eyup
repetition Features the use of recognizable identical patterns or gameplay elements. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.40 / 5.00 from 15 votes
#13
Hirano Aya - Hare Hare Yukai
Hard 2.91*
Nov 25th, 2007
Kharl
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , video gimmick Employs patterning that closely references the included background video. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.31 / 5.00 from 14 votes
#14
Trans-Siberian Orchestra - Wizards In Winter
Insane 4.38*
Oct 29th, 2007
Echo
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , ninja spinners Features spinners that are very short in duration.
3.05 / 5.00 from 15 votes
#15
Marilyn Manson - This is Halloween
Insane 3.03*
Dec 12th, 2007
RatherDashing42
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , simple Accessible and straightforward map design. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.86 / 5.00 from 12 votes
#16
King Kong & D. Jungle Girls - BOOM BOOM DOLLAR
Hard 3.36*
Nov 22nd, 2007
Bonesnake
simple Accessible and straightforward map design. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.30 / 5.00 from 13 votes
#17
Jonathan Coulton - Mandelbrot Set
Normal 2.82*
Nov 27th, 2007
Manabeast
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.17 / 5.00 from 12 votes
#18
Little Non - Aijou Education
Hard 4.13*
Dec 30th, 2007
DJPop
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.18 / 5.00 from 12 votes
#19
Glay - Way Of Difference
Hard 3.62*
Dec 8th, 2007
Echo
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.42 / 5.00 from 10 votes
#20
Linkin Park - What I've Done
Normal 2.82*
Oct 8th, 2007
eyup
slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.12 / 5.00 from 8 votes
#21
Appleseed - Good Luck
Hard 2.68*
Dec 10th, 2007
EiJi
distance snapped Uses osu's in-built distance snap feature for most/all of the map. , freeform An unrestrained and loose approach towards visual structure. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.85 / 5.00 from 8 votes
#22
IOSYS - Marisa wa Taihen na Mono wo Nusunde Ikimashita
Normal 2.88*
Nov 20th, 2007
DJPop
repetition Features the use of recognizable identical patterns or gameplay elements. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.83 / 5.00 from 9 votes
#23
Magical Trick Society - Phoenix Wright ~ Objection!
Insane 4.12*
Oct 29th, 2007
eyup
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.54 / 5.00 from 10 votes
#24
KOTOKO - agony
Normal 2.07*
Dec 1st, 2007
K-S-O
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.20 / 5.00 from 9 votes
#25
IOSYS - FOE to no Souguu
Normal 2.78*
Oct 22nd, 2007
Kharl
freeform An unrestrained and loose approach towards visual structure. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.04 / 5.00 from 7 votes
#26
Hinoi Team - Aishiteru
Hardrock 2.79*
Oct 8th, 2007
MCXD
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , finger control Uses complex applications of rhythms in order to test the player's tapping ability.
2.80 / 5.00 from 7 votes
#27
FAIRY FORE - Vivid
Hard 3.72*
Nov 1st, 2007
Hitoshirenu Shourai
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.53 / 5.00 from 14 votes
#28
Portal - Still Alive
Normal 2.84*
Oct 17th, 2007
Hitoshirenu Shourai
custom skin Utilizes custom skin elements and graphics. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.61 / 5.00 from 10 votes
#29
Ai Otsuka - Sakuranbo
Hard 3.34*
Oct 13th, 2007
Echo
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.46 / 5.00 from 9 votes
#30
KOTOKO - agony
Easy 1.79*
Dec 1st, 2007
K-S-O
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.67 / 5.00 from 9 votes
#31
Jamiroquai - Soul Education
Hard 3.45*
Nov 18th, 2007
K-S-O
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.08 / 5.00 from 6 votes
#32
Chata - Dango Daikazoku
Full 1.87*
Oct 30th, 2007
Donryu
simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.70 / 5.00 from 6 votes
#33
HALCALI - Lights, Camera. Action!
Hard 2.59*
Oct 13th, 2007
Hitoshirenu Shourai
simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.63 / 5.00 from 6 votes
#34
The INTERNET - At The Playground
Hard 3.22*
Nov 11th, 2007
awp
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , slidershapes Uses a large variety of slider designs. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.48 / 5.00 from 7 votes
#35
King Kong & D. Jungle Girls - BOOM BOOM DOLLAR
Normal 2.06*
Nov 22nd, 2007
Bonesnake
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.85 / 5.00 from 6 votes
#36
Earth, Wind & Fire - September
Hard ROCK! 3.10*
Nov 30th, 2007
Jay_old
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.07 / 5.00 from 5 votes
#37
Kaori Oda - Brilliant World
Hard 2.79*
Oct 13th, 2007
Echo
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , slidershapes Uses a large variety of slider designs. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.50 / 5.00 from 6 votes
#38
Trans-Siberian Orchestra - Wizards In Winter
Hard 4.00*
Oct 29th, 2007
Echo
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.40 / 5.00 from 10 votes
#39
Romantic Mode - Dreams
Normal 2.26*
Oct 8th, 2007
Ezzpify
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.45 / 5.00 from 7 votes
#40
t+pazolite feat. - Okkusenman (Hardcore Mix)
Hard 3.26*
Dec 2nd, 2007
Bonesnake
simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.47 / 5.00 from 6 votes
#41
Erwin Beekveld - They're Taking The Hobbits To Isengard
Hard 3.01*
Dec 22nd, 2007
GuardianHX
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
2.42 / 5.00 from 6 votes
#42
Magical Trick Society - Examination ~ Allegro
Insane 4.03*
Oct 29th, 2007
eyup
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
2.51 / 5.00 from 6 votes
#43
O-Zone - Dragostea Din Tei
Hard 3.04*
Dec 23rd, 2007
hadoken_zero
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , geometric Incorporates geometric shapes within the map's visual design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.37 / 5.00 from 7 votes
#44
Seether - Remedy
Hard 3.03*
Nov 18th, 2007
Bonesnake
progression Contains a gradual advancement in difficulty or concept across the map. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.38 / 5.00 from 4 votes
#45
Magical Trick Society - Investigation ~ Cornered
Insane 3.86*
Oct 29th, 2007
eyup
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.32 / 5.00 from 8 votes
#46
Vengaboys - Boom Boom Boom
Hard 2.80*
Nov 17th, 2007
advancechao
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.50 / 5.00 from 5 votes
#47
Noriyuki Iwadare - Pursuit ~ Caught
Hard 2.94*
Nov 4th, 2007
Kharl
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.77 / 5.00 from 5 votes
#48
King Kong & D. Jungle Girls - BOOM BOOM DOLLAR
Easy 1.76*
Nov 22nd, 2007
Bonesnake
repetition Features the use of recognizable identical patterns or gameplay elements. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.39 / 5.00 from 6 votes
#49
Sambomaster - Sekai wa Sore wo Ai to Yobunda ze
Normal 3.08*
Oct 12th, 2007
ZZT the Fifth
iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools. , repetition Features the use of recognizable identical patterns or gameplay elements. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.44 / 5.00 from 6 votes
#50
Marilyn Manson - This is Halloween
Normal 2.23*
Dec 12th, 2007
RatherDashing42
simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.59 / 5.00 from 4 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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