Highest Rated Maps of All Time
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#5151
Remo Prototype[CV: Hanamori Yumiri] - Sendan Life
Extra 6.29*
Mar 7th, 2017
Lami
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience.
Extra 6.29*
Mar 7th, 2017
Lami
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience.
3.03
from
11 votes
#5152
Hyadain - CRASH!! (Let's Do It)
CRASH!! 5.65*
Jan 25th, 2022
Aranel
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
CRASH!! 5.65*
Jan 25th, 2022
Aranel
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
2.80
from
13 votes
#5153
android52 - Platinum Groove
Extra Extra Extra Extra 4.92*
Jan 17th, 2019
pishifat
repetitionFeatures the use of recognizable identical patterns or gameplay elements.
Extra Extra Extra Extra 4.92*
Jan 17th, 2019
pishifat
repetitionFeatures the use of recognizable identical patterns or gameplay elements.
3.74
from
9 votes
#5155
Queen - Bohemian Rhapsody
Life had just begun... 6.54*
Jan 28th, 2022
Aranel
progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Life had just begun... 6.54*
Jan 28th, 2022
Aranel
progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.12
from
10 votes
#5157
Cranky - Party 4U "holy nite mix"
PARTY PEOPLE LET ME SEE IT 5.94*
Nov 27th, 2023
THORWAVE
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
PARTY PEOPLE LET ME SEE IT 5.94*
Nov 27th, 2023
THORWAVE
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.11
from
12 votes
#5158
Yorushika - Yuunagi, Bou, Hana Madoi
Collab Extra 7.05*
Sep 22nd, 2019
Gillstar and Deca
collabA map with two or more associated mappers.
Collab Extra 7.05*
Sep 22nd, 2019
Gillstar and Deca
collabA map with two or more associated mappers.
3.02
from
12 votes
#5160
3L - MyonMyonMyonMyonMyonMyon!
Chaoz's Moe Extra 4.79*
Apr 20th, 2016
Chaoslitz
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Chaoz's Moe Extra 4.79*
Apr 20th, 2016
Chaoslitz
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.43
from
10 votes
#5161
Ayumi. - Hanagoyomi short version
Hana 5.68*
Oct 1st, 2017
ID => 1269067
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Hana 5.68*
Oct 1st, 2017
ID => 1269067
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.93
from
13 votes
#5162
Jane Remover - Music Baby
ancel | In every lifetime, I'm meant to be yours 5.78*
Jul 17th, 2026
Ancelysia
marathonA map with a drain time of over 5 minutes.
ancel | In every lifetime, I'm meant to be yours 5.78*
Jul 17th, 2026
Ancelysia
marathonA map with a drain time of over 5 minutes.
3.38
from
10 votes
#5163
44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~
Yuki's Extra 5.93*
May 9th, 2014
Koiyuki
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Yuki's Extra 5.93*
May 9th, 2014
Koiyuki
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.63
from
9 votes
#5164
3.10
from
11 votes
#5165
USAO - Dynamite (Extended Mix)
pishi's Insane 5.18*
Jul 2nd, 2016
pishifat
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
pishi's Insane 5.18*
Jul 2nd, 2016
pishifat
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.38
from
10 votes
#5166
DJ Mass MAD Izm* - SHAKUNETSU Pt.2 Long Train Running
delete dnf 9.04*
Feb 21st, 2017
fanzhen0019
chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., ninja spinnersFeatures spinners that are very short in duration.
delete dnf 9.04*
Feb 21st, 2017
fanzhen0019
chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., ninja spinnersFeatures spinners that are very short in duration.
2.92
from
13 votes
#5167
Culprate & Dictate - Pencilina
idiosyncratic 6.24*
May 14th, 2018
Celektus
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
idiosyncratic 6.24*
May 14th, 2018
Celektus
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.99
from
11 votes
#5168
Camellia - Enantiomorphs
Optical Isomer 6.89*
Apr 8th, 2017
-kevincela-
marathonA map with a drain time of over 5 minutes., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Optical Isomer 6.89*
Apr 8th, 2017
-kevincela-
marathonA map with a drain time of over 5 minutes., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.31
from
10 votes
#5169
OTOOTO-P x SOOOO - World End
- 6.71*
Dec 4th, 2021
Ryuusei Aika
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
- 6.71*
Dec 4th, 2021
Ryuusei Aika
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.47
from
9 votes
#5170
capsule - RGB
Eternal 5.78*
Sep 8th, 2021
_xyliac
geometricIncorporates geometric shapes within the map's visual design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Eternal 5.78*
Sep 8th, 2021
_xyliac
geometricIncorporates geometric shapes within the map's visual design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.91
from
10 votes
#5171
3.33
from
10 votes
#5172
Kuroneko Dungeon - Ryoushi no Umi no Lindwurm
Extreme 6.93*
Sep 2nd, 2018
squirrelpascals
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Extreme 6.93*
Sep 2nd, 2018
squirrelpascals
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.83
from
12 votes
#5173
xi - Glorious Crown
Another 7.51*
Jan 29th, 2023
Bloxi
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Another 7.51*
Jan 29th, 2023
Bloxi
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
2.95
from
12 votes
#5174
Nekrogoblikon - Mold
Hectic's Extra 6.57*
Jan 28th, 2020
Hectic
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Hectic's Extra 6.57*
Jan 28th, 2020
Hectic
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.33
from
9 votes
#5175
3.64
from
9 votes
#5176
Camellia - [diffraction]
[polychromatic] 6.69*
Feb 2nd, 2020
PoNo and Sharu
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
[polychromatic] 6.69*
Feb 2nd, 2020
PoNo and Sharu
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.88
from
8 votes
#5177
Thank You Scientist - Psychopomp
The Architect 6.51*
Feb 17th, 2026
pishifat
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
The Architect 6.51*
Feb 17th, 2026
pishifat
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.88
from
8 votes
#5179
S3RL - Catchit (Radio Edit)
Ex 5.82*
Jan 9th, 2019
Rolniczy
circle onlyRestricts object choice to circles only., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Ex 5.82*
Jan 9th, 2019
Rolniczy
circle onlyRestricts object choice to circles only., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.30
from
11 votes
#5180
Hatsune Miku - Recommended Spell
Spell 5.96*
May 23rd, 2011
val0108
storyboardContains a storyboard that enhances gameplay experience.
Spell 5.96*
May 23rd, 2011
val0108
storyboardContains a storyboard that enhances gameplay experience.
3.58
from
11 votes
#5181
supercell feat. Hatsune Miku - World is Mine
Insane 5.16*
Sep 27th, 2022
emilia and Fsjallink
collabA map with two or more associated mappers.
Insane 5.16*
Sep 27th, 2022
emilia and Fsjallink
collabA map with two or more associated mappers.
3.58
from
9 votes
#5183
Silk Sonic - Love's Train
2:00 AM 4.89*
Feb 14th, 2024
Nakazawa and Shinjuko
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
2:00 AM 4.89*
Feb 14th, 2024
Nakazawa and Shinjuko
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.66
from
11 votes
#5184
3.67
from
9 votes
#5185
ZUN - Toragara no Bishamonten
Extra Stage 6.28*
Nov 2nd, 2021
Halfslashed
freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Extra Stage 6.28*
Nov 2nd, 2021
Halfslashed
freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
2.93
from
11 votes
#5186
System Of A Down - Vicinity Of Obscenity
Zelq's Terracotta Pie 6.64*
Jul 20th, 2023
Zelq
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Zelq's Terracotta Pie 6.64*
Jul 20th, 2023
Zelq
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
2.93
from
11 votes
#5187
Sentire - Arcadia (Short Ver.)
Cruel 7.37*
Apr 15th, 2025
App
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience.
Cruel 7.37*
Apr 15th, 2025
App
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience.
3.27
from
12 votes
#5188
Little Non - Hanamaru*Sensation
Cha's*Expert 5.91*
Dec 12th, 2024
Chanyah
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Cha's*Expert 5.91*
Dec 12th, 2024
Chanyah
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
2.82
from
15 votes
#5190
Yousei Teikoku - Kyouki Chinden (TV Size)
Merciless 10.19*
May 5th, 2025
Rita Summers
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Merciless 10.19*
May 5th, 2025
Rita Summers
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.74
from
16 votes
#5191
Ayase Rie - Hijitsuzaikei Joshitachi wa Dou Surya Ii Desu ka?
Affection 7.38*
Feb 28th, 2021
Lasse
tournament customA custom map for a playing tournament.
Affection 7.38*
Feb 28th, 2021
Lasse
tournament customA custom map for a playing tournament.
3.12
from
12 votes
#5192
The World Ends With You OST - DejaVu
Ultimate 4.44*
May 8th, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
Ultimate 4.44*
May 8th, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
3.39
from
11 votes
#5193
3.79
from
10 votes
#5194
Camellia feat. Ninomae Ina'nis - Drenched in Air
Ocean of Eternity 7.66*
Mar 25th, 2024
R3m
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
Ocean of Eternity 7.66*
Mar 25th, 2024
R3m
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
2.80
from
15 votes
#5195
Rameses B - Children
Nostalgia 5.93*
Feb 3rd, 2022
Zer0-
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Nostalgia 5.93*
Feb 3rd, 2022
Zer0-
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.41
from
10 votes
#5196
Yousei Teikoku - Zetsubou plantation
Extra 5.89*
Jan 20th, 2017
Saten
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Extra 5.89*
Jan 20th, 2017
Saten
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.60
from
9 votes
#5197
Pixel Terror - Contra (feat. Sara Skinner) (Cut Ver.)
Lose It All 5.33*
Sep 14th, 2021
VenerableNyanta
geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
Lose It All 5.33*
Sep 14th, 2021
VenerableNyanta
geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.05
from
11 votes
#5198
THE ORAL CIGARETTES - Slowly but surely I go on
Expert 5.99*
Feb 14th, 2021
14106Yuuna
complex svFeatures large changes in slider velocity., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Expert 5.99*
Feb 14th, 2021
14106Yuuna
complex svFeatures large changes in slider velocity., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.51
from
10 votes
#5199
KOTOKO - I can't get over your best smile
MoonCarrot 3.61*
Feb 1st, 2011
Sure and MoonFragrance
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
MoonCarrot 3.61*
Feb 1st, 2011
Sure and MoonFragrance
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
4.28
from
11 votes
#5200
Rita - it's just a farewell
Collab Insane 5.40*
Sep 18th, 2022
PandaHero and Gibune
collabA map with two or more associated mappers.
Collab Insane 5.40*
Sep 18th, 2022
PandaHero and Gibune
collabA map with two or more associated mappers.
3.94
from
11 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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