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Highest Rated Maps of All Time

#5151
3.44 / 5.00 from 9 votes
#5152
3.33 / 5.00 from 9 votes
#5153
Diao Ye Zong feat. Meramipop - Saifu 'Kamiasobi no Uta'
Lily 6.20*
Jun 8th, 2018
ailv
large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.51 / 5.00 from 9 votes
#5154
2.70 / 5.00 from 16 votes
#5155
3.76 / 5.00 from 13 votes
#5156
3.35 / 5.00 from 10 votes
#5157
100 gecs - rat fucker
callie's frog insane 3.79*
Jan 31st, 2024
The Cube
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , chaotic Unpredictable map design, often testing unusual skillsets.
2.73 / 5.00 from 13 votes
#5158
Tamaki to Yumine (CV*Naganawa Maria, Maekawa Ryoko) - Yonakajikaru [TV Size]
tukamoto7km, KogumaX, and rrtyui... 4.86*
Dec 24th, 2019
rrtyui
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs. , storyboard Contains a storyboard that enhances gameplay experience.
3.86 / 5.00 from 10 votes
#5159
Aimer - twoface
U+1F972 6.29*
Apr 18th, 2021
Delis
3.01 / 5.00 from 13 votes
#5160
zts - discolor
End of the golden witch 4.11*
Dec 20th, 2021
semaphore
marathon A map with a drain time of over 5 minutes.
3.27 / 5.00 from 10 votes
#5162
3.87 / 5.00 from 8 votes
#5163
3.74 / 5.00 from 9 votes
#5164
ZUN - Toragara no Bishamonten
Extra Stage 5.99*
Nov 2nd, 2021
Halfslashed
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , freeform An unrestrained and loose approach towards visual structure.
2.90 / 5.00 from 11 votes
#5165
Taishi feat. Rita - Into the cosmos
Collab of the Cosmos 6.01*
Feb 26th, 2019
Regou, NeilPerry, Skystar, toybot, -Tochi, Sing, how2miss, den0saur, Sharu and Scub
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers.
3.38 / 5.00 from 10 votes
#5166
3.82 / 5.00 from 9 votes
#5167
3.64 / 5.00 from 11 votes
#5168
2.78 / 5.00 from 14 votes
#5169
Pixel Terror - Contra (feat. Sara Skinner) (Cut Ver.)
Lose It All 5.28*
Sep 14th, 2021
VenerableNyanta
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , geometric Incorporates geometric shapes within the map's visual design. , slidershapes Uses a large variety of slider designs.
3.03 / 5.00 from 11 votes
#5170
black midi - Welcome To Hell
hard 3.90*
Dec 18th, 2023
Wispy
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.45 / 5.00 from 11 votes
#5171
3.58 / 5.00 from 10 votes
#5172
4.18 / 5.00 from 8 votes
#5173
3.15 / 5.00 from 11 votes
#5174
Sakakibara Yui - Koi no Honoo
Philosofield 5.24*
Jan 27th, 2024
Heatherfield and ArzatoRx
collab A map with two or more associated mappers.
4.08 / 5.00 from 9 votes
#5175
Kitamura Eri & Nonaka Ai - and I'm home
Mirai 3.46*
Oct 14th, 2014
kakifly
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , storyboard Contains a storyboard that enhances gameplay experience.
3.69 / 5.00 from 8 votes
#5176
3.91 / 5.00 from 8 votes
#5177
3.14 / 5.00 from 11 votes
#5178
Itsue - Sayonara, Maboroshi
Phantom 5.94*
Feb 3rd, 2023
xytoper
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , slidershapes Uses a large variety of slider designs.
3.58 / 5.00 from 9 votes
#5179
3.29 / 5.00 from 10 votes
#5180
3.81 / 5.00 from 9 votes
#5181
nedaj - Moon
posipaki 6.80*
Jun 10th, 2024
aukina
3.21 / 5.00 from 9 votes
#5182
Gojou Kai - Border of Life
Hard 4.16*
Dec 20th, 2008
James
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , freeform An unrestrained and loose approach towards visual structure.
4.27 / 5.00 from 8 votes
#5183
2.69 / 5.00 from 20 votes
#5184
3.70 / 5.00 from 10 votes
#5185
3.29 / 5.00 from 9 votes
#5186
3.93 / 5.00 from 8 votes
#5187
Aimer - StarRingChild
Insane 5.02*
May 19th, 2023
FuJu
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
2.84 / 5.00 from 14 votes
#5188
kessoku band - Karakara (TV Size)
meirl 5.76*
Jun 6th, 2023
chaser01
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
2.82 / 5.00 from 11 votes
#5190
3.01 / 5.00 from 10 votes
#5191
2.68 / 5.00 from 18 votes
#5192
3.14 / 5.00 from 11 votes
#5193
SOUND HOLIC vs. dj TAKA feat. YURiCa - TIEFSEE
Expert 6.00*
Jan 1st, 2021
celerih
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.23 / 5.00 from 9 votes
#5194
3.23 / 5.00 from 10 votes
#5195
4.09 / 5.00 from 9 votes
#5196
2.96 / 5.00 from 12 votes
#5197
Zekk - Re_Construct
Extra(#1) 6.91*
Oct 8th, 2021
Acylica
mapping contest An entry for a mapping contest.
3.63 / 5.00 from 8 votes
#5198
3.66 / 5.00 from 9 votes
#5200
Taio Cruz - Dynamite
Insane 6.60*
Nov 5th, 2010
ID => 200793
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.36 / 5.00 from 10 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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