Hanatan - Friction by kakifly
5.0★
3 votes
3 votes
4.5★
1 vote
1 vote
4.0★
4 votes
4 votes
3.5★
2 votes
2 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.98 / 5.00 from 12 votes
Ranking: #270 for 2015, #4629 overall
Ranking: #270 for 2015, #4629 overall
| simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less. |
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| contributors: Oolt cloud
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