log in

Highest Rated Maps of All Time

#6101
3.01 / 5.00 from 12 votes
#6102
3.00 / 5.00 from 10 votes
#6104
DECO*27 - HIBANA feat. Hatsune Miku
Lock On 7.37*
May 19th, 2018
Pho
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
2.73 / 5.00 from 11 votes
#6105
3.30 / 5.00 from 9 votes
#6106
3.41 / 5.00 from 8 votes
#6107
2.67 / 5.00 from 12 votes
#6108
Denzel Curry - RICKY
BITCH SLAP 5.44*
Sep 2nd, 2022
delusional
progression Contains a gradual advancement in difficulty or concept across the map. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.73 / 5.00 from 11 votes
#6109
Maffalda - pensamento tipico de esquerda caviar
Kuron's Insane 4.68*
Sep 3rd, 2014
Kuron
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , accelerating bpm Features progressively increasing tempo.
2.74 / 5.00 from 12 votes
#6110
3.34 / 5.00 from 9 votes
#6112
Rita - Aiiro
Insane 5.24*
Dec 9th, 2014
Fycho
3.94 / 5.00 from 10 votes
#6113
Koji Kondo - Ground Theme
8-3 4.60*
Jan 6th, 2022
gust
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , circle only Restricts object choice to circles only.
3.20 / 5.00 from 10 votes
#6114
Wilderun - Identifier
Idiosyncrasy 7.77*
Nov 30th, 2022
ItsWinter, Anthem-, ravensong and Ouijaa
collab A map with two or more associated mappers. , gungathon A map with a drain time of over 10 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , storyboard Contains a storyboard that enhances gameplay experience. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
2.95 / 5.00 from 11 votes
#6115
3.84 / 5.00 from 7 votes
#6116
2.85 / 5.00 from 10 votes
#6117
Silentroom - NULCTRL
Pattern 05c "exDEL" Error: not a... 6.01*
Oct 3rd, 2020
Nerova Riuz GX
circle only Restricts object choice to circles only.
3.09 / 5.00 from 9 votes
#6118
3.00 / 5.00 from 9 votes
#6119
3.00 / 5.00 from 9 votes
#6121
HyuN - Infinity Heaven
Ad Infinitum 5.35*
Jan 11th, 2019
Niva
streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.13 / 5.00 from 8 votes
#6122
3.13 / 5.00 from 8 votes
#6123
3.13 / 5.00 from 8 votes
#6124
A.SAKA - Kannagi
Breeze 6.10*
Jun 17th, 2026
Buster
gimmick Focused on a single unique design or gameplay idea. , simple Accessible and straightforward map design.
3.54 / 5.00 from 8 votes
#6125
3.09 / 5.00 from 9 votes
#6126
3.98 / 5.00 from 8 votes
#6127
4.05 / 5.00 from 7 votes
#6128
MuryokuP - A tree without a branch
Mun's Extreme 6.52*
Sep 25th, 2020
Mun
large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.81 / 5.00 from 9 votes
#6129
Risshuu feat. Choko - Take
toybot's Extra 6.37*
Jun 3rd, 2021
toybot
accelerating bpm Features progressively increasing tempo.
3.52 / 5.00 from 9 votes
#6130
3.01 / 5.00 from 11 votes
#6131
3.72 / 5.00 from 8 votes
#6132
3.76 / 5.00 from 8 votes
#6133
3.29 / 5.00 from 8 votes
#6134
2.83 / 5.00 from 11 votes
#6136
coltrane - zeke didn't "invent dariacore", i did
3d's extra 5.84*
Jan 6th, 2024
[3D]
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.64 / 5.00 from 18 votes
#6137
3.54 / 5.00 from 8 votes
#6138
3.26 / 5.00 from 9 votes
#6139
Camellia - GHOST
SPEKTRE 7.51*
Nov 16th, 2016
JeZag
marathon A map with a drain time of over 5 minutes.
3.06 / 5.00 from 9 votes
#6141
4.40 / 5.00 from 9 votes
#6142
3.15 / 5.00 from 9 votes
#6143
3.39 / 5.00 from 8 votes
#6144
3.39 / 5.00 from 8 votes
#6145
Au5 & Fractal - Halcyon
Peaceful 6.33*
May 14th, 2020
Mao and LMT
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
3.39 / 5.00 from 8 votes
#6146
The Fall of Troy - Mouths Like Sidewinder Missiles
Mirash's Extra 7.66*
Aug 31st, 2025
Mirash
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.31 / 5.00 from 7 votes
#6147
3.28 / 5.00 from 8 votes
#6148
3.58 / 5.00 from 8 votes
#6149
Rameses B - Neon Rainbow (ft. Anna Yvette)
Spectrum 5.29*
Sep 22nd, 2016
Aia
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
2.97 / 5.00 from 10 votes
#6150
3.51 / 5.00 from 8 votes
Filters
maps of


Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

The next update will happen in ---

Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
labs | discord | github | rules | descriptors | edit queue
1.8258361816406s