Highest Rated Maps of All Time
«
1
2
3
4
5
6
7
8
9
»
#6252
3.30
/ 5.00 from
9 votes
#6254
Yonezu Kenshi - LOSER
RsAk's INSANE 5.31*
Jul 23rd, 2019
Ryuusei Aika
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest.
RsAk's INSANE 5.31*
Jul 23rd, 2019
Ryuusei Aika
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest.
3.33
/ 5.00 from
8 votes
#6255
Camellia - Exit This Earth's Atomosphere
GiRLC's Intangible 6.01*
Aug 28th, 2016
RLC and Girl
tech Tests uncommon skills. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
GiRLC's Intangible 6.01*
Aug 28th, 2016
RLC and Girl
tech Tests uncommon skills. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
2.66
/ 5.00 from
20 votes
#6257
3.87
/ 5.00 from
8 votes
#6259
3.57
/ 5.00 from
7 votes
#6260
METAROOM - SPIKEY BOI
MUSH (THE FINALE) 6.76*
Nov 19th, 2022
JeZag
tournament custom A custom map for a playing tournament.
MUSH (THE FINALE) 6.76*
Nov 19th, 2022
JeZag
tournament custom A custom map for a playing tournament.
3.57
/ 5.00 from
7 votes
#6261
Kucchi (DARKSIDE APPROACH) - Yakumo >>JOINT STRUGGLE (2019 Update)
Luscent's Boundary Extra 6.72*
Mar 11th, 2023
Luscent
Luscent's Boundary Extra 6.72*
Mar 11th, 2023
Luscent
3.57
/ 5.00 from
7 votes
#6262
2.70
/ 5.00 from
11 votes
#6263
Kitamura Eri - Birth
Expert 6.13*
Oct 28th, 2019
Chanyah
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Expert 6.13*
Oct 28th, 2019
Chanyah
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.39
/ 5.00 from
10 votes
#6264
tokiwa yuu - shounen ripples
AR9.5 8.09*
Sep 15th, 2015
elchxyrlia
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , spaced streams Streams with large spacing, typically ones where the notes don't overlap.
AR9.5 8.09*
Sep 15th, 2015
elchxyrlia
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , spaced streams Streams with large spacing, typically ones where the notes don't overlap.
3.56
/ 5.00 from
9 votes
#6267
3.18
/ 5.00 from
8 votes
#6268
3.18
/ 5.00 from
8 votes
#6271
3.64
/ 5.00 from
9 votes
#6272
3.06
/ 5.00 from
8 votes
#6274
3.06
/ 5.00 from
8 votes
#6275
3.31
/ 5.00 from
9 votes
#6276
2.79
/ 5.00 from
11 votes
#6278
3.90
/ 5.00 from
7 votes
#6279
3.63
/ 5.00 from
8 votes
#6281
3.72
/ 5.00 from
8 votes
#6282
Stan SB - Dead
Rebirth 4.84*
Jul 3rd, 2014
ProfessionalBox
marathon A map with a drain time of over 5 minutes.
Rebirth 4.84*
Jul 3rd, 2014
ProfessionalBox
marathon A map with a drain time of over 5 minutes.
3.10
/ 5.00 from
10 votes
#6283
3.76
/ 5.00 from
8 votes
#6284
2.77
/ 5.00 from
10 votes
#6285
Kinoko Teikoku - Sculpture
bygone 6.96*
Aug 20th, 2021
quila and Kifo
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
bygone 6.96*
Aug 20th, 2021
quila and Kifo
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
4.05
/ 5.00 from
7 votes
#6286
4.13
/ 5.00 from
7 votes
#6287
3.71
/ 5.00 from
10 votes
#6288
DJ Sadan - Theme of Laura
Insane 4.19*
Nov 15th, 2011
IceBeam
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Insane 4.19*
Nov 15th, 2011
IceBeam
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.74
/ 5.00 from
7 votes
#6290
La Cataline - Fade
Hard 3.84*
Jan 5th, 2012
La Cataline
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Hard 3.84*
Jan 5th, 2012
La Cataline
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.89
/ 5.00 from
7 votes
#6292
2.93
/ 5.00 from
10 votes
#6295
3.97
/ 5.00 from
7 votes
#6296
3.72
/ 5.00 from
9 votes
#6298
Jamie Christopherson - Rules of Nature
AND THEY RUN WHEN THE SUN COMES UP 5.74*
Jan 10th, 2022
ac8129464363
AND THEY RUN WHEN THE SUN COMES UP 5.74*
Jan 10th, 2022
ac8129464363
3.85
/ 5.00 from
7 votes
#6299
Imperial Circus Dead Decadence - Shinbatsu o Tadori Kyoukotsu ni Itaru
mithew's Himei 8.78*
Apr 12th, 2026
sharpnel
mithew's Himei 8.78*
Apr 12th, 2026
sharpnel
2.90
/ 5.00 from
9 votes
#6300
Christina Perri - A Thousand Years
Millennium 3.59*
Sep 27th, 2023
Weoweet
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Millennium 3.59*
Sep 27th, 2023
Weoweet
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.49
/ 5.00 from
8 votes
Filters
maps of
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
«
1
2
3
4
5
6
7
8
9
»
