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Highest Rated Maps of 2007

#51
Marilyn Manson - This is Halloween
Normal 2.53*
Dec 12th, 2007
RatherDashing42
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.59 / 5.00 from 4 votes
#52
Spoon - Don't You Evah
Insane 3.11*
Oct 29th, 2007
Puffles
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
3.00 / 5.00 from 4 votes
#53
Sukima Switch - Zenryoku Shounen
Insane 3.11*
Oct 14th, 2007
Echo
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.31 / 5.00 from 6 votes
#54
Hinoi Team - Aishiteru
Sweatin 2.47*
Oct 8th, 2007
MCXD
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.30 / 5.00 from 5 votes
#55
2.47 / 5.00 from 5 votes
#56
2.83 / 5.00 from 4 votes
#57
Niko - NIGHT OF FIRE
Hard 3.74*
Dec 8th, 2007
Bonesnake
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.50 / 5.00 from 5 votes
#58
2.35 / 5.00 from 5 votes
#59
Hirano Aya - Hare Hare Yukai
Normal 2.44*
Nov 25th, 2007
Kharl
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.63 / 5.00 from 4 votes
#60
3.08 / 5.00 from 4 votes
#61
2.79 / 5.00 from 6 votes
#62
2.50 / 5.00 from 4 votes
#63
2.20 / 5.00 from 7 votes
#64
Portal - Still Alive
Easy 2.51*
Oct 17th, 2007
Hitoshirenu Shourai
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., custom skinUtilizes custom skin elements and graphics.
2.31 / 5.00 from 6 votes
#65
2.61 / 5.00 from 4 votes
#67
2.38 / 5.00 from 4 votes
#68
2.38 / 5.00 from 4 votes
#69
2.38 / 5.00 from 4 votes
#70
2.54 / 5.00 from 4 votes
#71
Nintendo - Here We Go!
Hard 3.21*
Dec 12th, 2007
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.17 / 5.00 from 5 votes
#72
2.38 / 5.00 from 4 votes
#73
Masuda Toshiro - Jubei Chan - Main Theme
Hard 2.85*
Nov 16th, 2007
EiJi
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.44 / 5.00 from 4 votes
#74
2.11 / 5.00 from 5 votes
#75
YeLLOW Generation - Tobira no Mukou he
Hard 2.86*
Nov 16th, 2007
Echo
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.26 / 5.00 from 5 votes
#76
BACK-ON - Chain v3
Hard 2.53*
Nov 28th, 2007
EiJi
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.12 / 5.00 from 5 votes
#77
2.08 / 5.00 from 5 votes
#78
2.13 / 5.00 from 4 votes
#80
2.23 / 5.00 from 4 votes
#81
Hirano Aya - Hare Hare Yukai
Easy 1.75*
Nov 25th, 2007
Kharl
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.06 / 5.00 from 5 votes
#82
2.06 / 5.00 from 5 votes
#83
M2U - World Opening
Hard 3.16*
Nov 19th, 2007
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.00 / 5.00 from 3 votes
#84
2.15 / 5.00 from 4 votes
#85
2.36 / 5.00 from 4 votes
#86
2.15 / 5.00 from 4 votes
#87
2.00 / 5.00 from 6 votes
#88
access - Doubt & Trust
Hard 2.83*
Nov 5th, 2007
Donryu
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.67 / 5.00 from 3 votes
#89
2.31 / 5.00 from 5 votes
#90
Sukima Switch - Zenryoku Shounen
Normal 2.56*
Oct 14th, 2007
Echo
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.00 / 5.00 from 5 votes
#91
Hoshimura Mai - Sakura Biyori
Normal 3.06*
Oct 11th, 2007
Hitoshirenu Shourai
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.01 / 5.00 from 4 votes
#92
Earth, Wind & Fire - September
Cruisin' 2.47*
Nov 30th, 2007
Jay_old
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.50 / 5.00 from 3 votes
#93
Earth, Wind & Fire - September
Sweatin' 3.00*
Nov 30th, 2007
Jay_old
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
3.26 / 5.00 from 3 votes
#94
Niko - NIGHT OF FIRE
Easy 2.83*
Dec 8th, 2007
Bonesnake
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
1.96 / 5.00 from 4 votes
#95
Billy Fogarty - Jumpin' Jack Flash
Sweatin' 4.39*
Nov 24th, 2007
Aliento
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
1.97 / 5.00 from 4 votes
#96
Spoon - Don't You Evah
Easy 2.31*
Oct 29th, 2007
Puffles
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
2.33 / 5.00 from 3 votes
#97
Spoon - Don't You Evah
Normal 2.36*
Oct 29th, 2007
Puffles
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
2.33 / 5.00 from 3 votes
#98
2.33 / 5.00 from 3 votes
#99
Capcom Sound Team - Street Fighter 2 Megamix
Hard 2.97*
Dec 11th, 2007
EiJi
marathonA map with a drain time of over 5 minutes.
1.92 / 5.00 from 4 votes
#100
Jamiroquai - Canned Heat
Sweatin' 3.25*
Nov 16th, 2007
ZZT the Fifth
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.89 / 5.00 from 3 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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