Highest Rated Maps of 2007
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#51
Sukima Switch - Zenryoku Shounen
Insane 3.00*
Oct 14th, 2007
Echo
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Insane 3.00*
Oct 14th, 2007
Echo
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.31
/ 5.00 from
6 votes
#53
Hinoi Team - Aishiteru
Sweatin 2.57*
Oct 8th, 2007
MCXD
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Sweatin 2.57*
Oct 8th, 2007
MCXD
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.30
/ 5.00 from
5 votes
#62
2.26
/ 5.00 from
8 votes
#63
Portal - Still Alive
Easy 2.54*
Oct 17th, 2007
Hitoshirenu Shourai
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , custom skin Utilizes custom skin elements and graphics.
Easy 2.54*
Oct 17th, 2007
Hitoshirenu Shourai
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , custom skin Utilizes custom skin elements and graphics.
2.31
/ 5.00 from
6 votes
#67
SUN & LUNAR - your gravitation
Very Hard 3.20*
Nov 11th, 2007
Donryu
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Very Hard 3.20*
Nov 11th, 2007
Donryu
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.55
/ 5.00 from
4 votes
#68
2.54
/ 5.00 from
4 votes
#70
Nintendo - Here We Go!
Hard 3.18*
Dec 12th, 2007
eyup
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 3.18*
Dec 12th, 2007
eyup
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.17
/ 5.00 from
5 votes
#72
2.38
/ 5.00 from
4 votes
#73
2.45
/ 5.00 from
4 votes
#75
YeLLOW Generation - Tobira no Mukou he
Hard 2.74*
Nov 16th, 2007
Echo
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 2.74*
Nov 16th, 2007
Echo
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.26
/ 5.00 from
5 votes
#80
2.13
/ 5.00 from
4 votes
#82
2.06
/ 5.00 from
5 votes
#83
2.15
/ 5.00 from
4 votes
#89
Hoshimura Mai - Sakura Biyori
Normal 2.54*
Oct 11th, 2007
Hitoshirenu Shourai
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Normal 2.54*
Oct 11th, 2007
Hitoshirenu Shourai
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.01
/ 5.00 from
4 votes
#90
Earth, Wind & Fire - September
Cruisin' 2.42*
Nov 30th, 2007
Jay_old
iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Cruisin' 2.42*
Nov 30th, 2007
Jay_old
iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
2.50
/ 5.00 from
3 votes
#91
Earth, Wind & Fire - September
Sweatin' 2.80*
Nov 30th, 2007
Jay_old
iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Sweatin' 2.80*
Nov 30th, 2007
Jay_old
iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.26
/ 5.00 from
3 votes
#93
Billy Fogarty - Jumpin' Jack Flash
Sweatin' 3.74*
Nov 24th, 2007
Aliento
iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
Sweatin' 3.74*
Nov 24th, 2007
Aliento
iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
1.98
/ 5.00 from
4 votes
#94
1.99
/ 5.00 from
5 votes
#98
1.92
/ 5.00 from
4 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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