Highest Rated Maps of 2007
«
1
2
3
4
5
6
7
8
9
»
#51
Vengaboys - Boom Boom Boom
Hard 2.89*
Nov 17th, 2007
advancechao
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 2.89*
Nov 17th, 2007
advancechao
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.50
from
5 votes
#52
Magical Trick Society - Examination ~ Allegro
Insane 4.81*
Oct 29th, 2007
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
Insane 4.81*
Oct 29th, 2007
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
2.33
from
8 votes
#53
Noriyuki Iwadare - Pursuit ~ Caught
Hard 3.06*
Nov 4th, 2007
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.06*
Nov 4th, 2007
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.77
from
5 votes
#54
YeLLOW Generation - Tobira no Mukou he
Hard 2.86*
Nov 16th, 2007
Echo
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 2.86*
Nov 16th, 2007
Echo
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.35
from
7 votes
#56
King Kong & D. Jungle Girls - BOOM BOOM DOLLAR
Easy 1.81*
Nov 22nd, 2007
Bonesnake
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
Easy 1.81*
Nov 22nd, 2007
Bonesnake
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
2.39
from
6 votes
#57
Portal - Still Alive
Easy 2.51*
Oct 17th, 2007
Hitoshirenu Shourai
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., custom skinUtilizes custom skin elements and graphics.
Easy 2.51*
Oct 17th, 2007
Hitoshirenu Shourai
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., custom skinUtilizes custom skin elements and graphics.
2.35
from
7 votes
#58
Earth, Wind & Fire - September
Sweatin' 3.00*
Nov 30th, 2007
Jay_old
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
Sweatin' 3.00*
Nov 30th, 2007
Jay_old
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.65
from
5 votes
#59
LOVERIN TAMBURIN - Aishitageru
Hard 3.05*
Dec 6th, 2007
awp
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 3.05*
Dec 6th, 2007
awp
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.85
from
4 votes
#60
Hinoi Team - Aishiteru
Sweatin 2.47*
Oct 8th, 2007
MCXD
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Sweatin 2.47*
Oct 8th, 2007
MCXD
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.30
from
5 votes
#61
Noriyuki Iwadare - Pursuit ~ Caught
Normal 2.60*
Nov 4th, 2007
Kharl
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Normal 2.60*
Nov 4th, 2007
Kharl
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.47
from
5 votes
#62
Niko - NIGHT OF FIRE
Hard 3.74*
Dec 8th, 2007
Bonesnake
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.74*
Dec 8th, 2007
Bonesnake
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.50
from
5 votes
#63
Justice - D.A.N.C.E
Normal 2.95*
Oct 14th, 2007
caelus
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Normal 2.95*
Oct 14th, 2007
caelus
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.35
from
5 votes
#65
access - Doubt & Trust
Hard 2.83*
Nov 5th, 2007
Donryu
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 2.83*
Nov 5th, 2007
Donryu
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.63
from
4 votes
#66
Hirano Aya - Hare Hare Yukai
Normal 2.44*
Nov 25th, 2007
Kharl
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Normal 2.44*
Nov 25th, 2007
Kharl
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.63
from
4 votes
#67
SION - Funky Cat Maybe
Hard 3.08*
Nov 1st, 2007
peppy
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Hard 3.08*
Nov 1st, 2007
peppy
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
2.79
from
6 votes
#68
The INTERNET - At The Playground
Normal 2.24*
Nov 11th, 2007
awp
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Normal 2.24*
Nov 11th, 2007
awp
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.50
from
4 votes
#69
Two - Mix - Just Communication
Easy 2.31*
Oct 8th, 2007
Ezzpify
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Easy 2.31*
Oct 8th, 2007
Ezzpify
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.20
from
7 votes
#70
O-Zone - Dragostea Din Tei
Hard 2.90*
Dec 23rd, 2007
hadoken_zero
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 2.90*
Dec 23rd, 2007
hadoken_zero
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.31
from
9 votes
#71
Jamiroquai - Soul Education
Normal 2.75*
Nov 18th, 2007
K-S-O
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Normal 2.75*
Nov 18th, 2007
K-S-O
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
2.61
from
4 votes
#74
R.E.M. - It's the End of the World as We Know It (and I feel fine)
Hard 3.41*
Oct 22nd, 2007
caelus
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.41*
Oct 22nd, 2007
caelus
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.26
from
8 votes
#75
Nintendo - Here We Go!
Hard 3.21*
Dec 12th, 2007
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 3.21*
Dec 12th, 2007
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.17
from
5 votes
#77
Masuda Toshiro - Jubei Chan - Main Theme
Hard 2.85*
Nov 16th, 2007
EiJi
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 2.85*
Nov 16th, 2007
EiJi
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.44
from
4 votes
#78
- Speed Over Beethoven
Hard 3.42*
Oct 19th, 2007
Echo
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.42*
Oct 19th, 2007
Echo
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.11
from
5 votes
#79
Shin Ji - Always
Hard 3.06*
Nov 8th, 2007
Donryu
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 3.06*
Nov 8th, 2007
Donryu
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.39
from
4 votes
#81
Noriyuki Iwadare - Pursuit ~ Caught
Easy 1.82*
Nov 4th, 2007
Kharl
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Easy 1.82*
Nov 4th, 2007
Kharl
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.08
from
5 votes
#83
Erwin Beekveld - They're Taking The Hobbits To Isengard
Normal 2.25*
Dec 22nd, 2007
GuardianHX
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., ninja spinnersFeatures spinners that are very short in duration.
Normal 2.25*
Dec 22nd, 2007
GuardianHX
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., ninja spinnersFeatures spinners that are very short in duration.
2.13
from
4 votes
#85
Hirano Aya - Hare Hare Yukai
Easy 1.75*
Nov 25th, 2007
Kharl
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Easy 1.75*
Nov 25th, 2007
Kharl
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.06
from
5 votes
#86
Sukima Switch - Zenryoku Shounen
Insane 3.11*
Oct 14th, 2007
Echo
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
Insane 3.11*
Oct 14th, 2007
Echo
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.26
from
8 votes
#87
2.06
from
5 votes
#88
M2U - World Opening
Hard 3.16*
Nov 19th, 2007
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 3.16*
Nov 19th, 2007
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.00
from
3 votes
#92
Spoon - Don't You Evah
Normal 2.36*
Oct 29th, 2007
Puffles
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
Normal 2.36*
Oct 29th, 2007
Puffles
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
2.00
from
4 votes
#93
Earth, Wind & Fire - September
Cruisin' 2.47*
Nov 30th, 2007
Jay_old
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
Cruisin' 2.47*
Nov 30th, 2007
Jay_old
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.00
from
4 votes
#94
SION - Funky Cat Maybe
Normal 2.15*
Nov 1st, 2007
peppy
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Normal 2.15*
Nov 1st, 2007
peppy
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
2.31
from
5 votes
#95
Niko - NIGHT OF FIRE
Easy 2.83*
Dec 8th, 2007
Bonesnake
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Easy 2.83*
Dec 8th, 2007
Bonesnake
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
1.96
from
4 votes
#96
Billy Fogarty - Jumpin' Jack Flash
Sweatin' 4.39*
Nov 24th, 2007
Aliento
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
Sweatin' 4.39*
Nov 24th, 2007
Aliento
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
1.97
from
4 votes
#97
Spoon - Don't You Evah
Easy 2.31*
Oct 29th, 2007
Puffles
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
Easy 2.31*
Oct 29th, 2007
Puffles
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
2.33
from
3 votes
#99
SUN & LUNAR - your gravitation
Normal 2.59*
Nov 11th, 2007
Donryu
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Normal 2.59*
Nov 11th, 2007
Donryu
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
2.33
from
3 votes
#100
Jamiroquai - Canned Heat
Sweatin' 3.25*
Nov 16th, 2007
ZZT the Fifth
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
Sweatin' 3.25*
Nov 16th, 2007
ZZT the Fifth
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.89
from
3 votes
Filters
Shift+Enter excludes
Up/Down navigate suggestions
Escape closes suggestions
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
Prefix a search with
maps of
Filter tips
Enter includesShift+Enter excludes
Up/Down navigate suggestions
Escape closes suggestions
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0, credits>0 Prefix a search with
user:, tag:, slot:, tournament: or series: to search only that category (slot:nm* covers every NM slot)
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
«
1
2
3
4
5
6
7
8
9
»
