Highest Rated Maps of All Time
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#951
Kinoshita - Norowareta Sei / Shukufuku Sareta Sei (the confusion)
july 20 5.26*
Jun 12th, 2021
Mirash
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
july 20 5.26*
Jun 12th, 2021
Mirash
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.77
from
25 votes
#952
Tamura Yukari - Endless Story
Expert 5.72*
Apr 11th, 2016
yf_bmp
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
Expert 5.72*
Apr 11th, 2016
yf_bmp
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
4.01
from
23 votes
#953
Louis Cole - Park Your Car on My Face
gurl 6.63*
Mar 30th, 2026
Hamano and boifrosty
complex svFeatures large changes in slider velocity., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers.
gurl 6.63*
Mar 30th, 2026
Hamano and boifrosty
complex svFeatures large changes in slider velocity., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers.
3.54
from
40 votes
#954
Hayakore Tatsumi - The Last Blue Sky
Beautiful Sky 7.35*
Jan 19th, 2025
Mattay
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Beautiful Sky 7.35*
Jan 19th, 2025
Mattay
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.55
from
41 votes
#955
FUJIN CLUB - Tabi to Ferry
Xilver's Extra 5.22*
Mar 12th, 2018
Xilver15
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., slidershapesUses a large variety of slider designs.
Xilver's Extra 5.22*
Mar 12th, 2018
Xilver15
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., slidershapesUses a large variety of slider designs.
3.68
from
23 votes
#956
Tyler, The Creator - I Ain't Got Time!
Fsjallink's Insane 4.55*
Jan 14th, 2023
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Fsjallink's Insane 4.55*
Jan 14th, 2023
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.63
from
27 votes
#957
raito - Blood Drain -Again-
Halgoh's Etherlite Shift 6.54*
Sep 6th, 2020
Halgoh
slidershapesUses a large variety of slider designs., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Halgoh's Etherlite Shift 6.54*
Sep 6th, 2020
Halgoh
slidershapesUses a large variety of slider designs., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.54
from
44 votes
#958
fallen shepherd feat. RabbiTon Strings - ENDYMION (long edit)
AIONIOS IPNOS 9.04*
Dec 8th, 2021
hehe
storyboardContains a storyboard that enhances gameplay experience., chaoticUnpredictable map design, often testing unusual skillsets., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
AIONIOS IPNOS 9.04*
Dec 8th, 2021
hehe
storyboardContains a storyboard that enhances gameplay experience., chaoticUnpredictable map design, often testing unusual skillsets., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.56
from
39 votes
#959
Sentire - Arcadia (Short Ver.)
Impossible 8.94*
Apr 15th, 2025
App
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., simpleAccessible and straightforward map design., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
Impossible 8.94*
Apr 15th, 2025
App
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., simpleAccessible and straightforward map design., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
3.60
from
34 votes
#960
Dareharu - Karma
Birthday 5.81*
Mar 6th, 2020
Axarious
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Birthday 5.81*
Mar 6th, 2020
Axarious
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.13
from
21 votes
#961
Silentroom - NULCTRL (factal Remix)
fluid 7.03*
Sep 12th, 2020
Xarr
techTests uncommon skills., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, tag [tech]A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
fluid 7.03*
Sep 12th, 2020
Xarr
techTests uncommon skills., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, tag [tech]A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
3.60
from
31 votes
#962
The Fall of Troy - Whacko Jacko Steals The Elephant Man's Bones
Ozymandias 10.04*
May 4th, 2026
Rita Summers
chaoticUnpredictable map design, often testing unusual skillsets., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Ozymandias 10.04*
May 4th, 2026
Rita Summers
chaoticUnpredictable map design, often testing unusual skillsets., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.78
from
20 votes
#963
RADWIMPS - Hyperventilation
Agatsu's Expert 6.29*
Sep 14th, 2023
Agatsu
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Agatsu's Expert 6.29*
Sep 14th, 2023
Agatsu
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.55
from
38 votes
#964
cadode - Kaika
Shadows 5.18*
May 20th, 2022
VINXIS
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Shadows 5.18*
May 20th, 2022
VINXIS
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.54
from
40 votes
#965
Renard - Because Maybe! pt. 3
Marathon 8.89*
Feb 18th, 2020
Blue Dragon
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., multi-songContains multiple songs within the audio.
Marathon 8.89*
Feb 18th, 2020
Blue Dragon
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., multi-songContains multiple songs within the audio.
3.67
from
25 votes
#966
siromaru + cranky - conflict
Intersection 7.29*
Apr 29th, 2022
yf_bmp
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Intersection 7.29*
Apr 29th, 2022
yf_bmp
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
4.03
from
23 votes
#967
Natsume Chiaki - Hanairo Biyori
Awaken's Challenge 6.95*
Dec 23rd, 2014
Awaken
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Awaken's Challenge 6.95*
Dec 23rd, 2014
Awaken
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.49
from
57 votes
#968
Reid Speed & Ahee - Overtaken (feat. Heartwurkz)
Tonight is All Mine 6.00*
Jul 16th, 2019
Rue
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high svFeatures prominent high slider velocity usage as a key part of map design.
Tonight is All Mine 6.00*
Jul 16th, 2019
Rue
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high svFeatures prominent high slider velocity usage as a key part of map design.
3.67
from
23 votes
#969
dj TAKA meets DJ YOSHITAKA ft.guit.good-cool - Elemental Creation -GITADO ROCK ver.-
Extra 7.28*
Jul 26th, 2014
Flower
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., staminaTests a player's ability to tap dense rhythms over long periods of time., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 7.28*
Jul 26th, 2014
Flower
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., staminaTests a player's ability to tap dense rhythms over long periods of time., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.68
from
23 votes
#970
Hatsune Miku - Rubik's Cube
7x7x7 5.66*
Dec 5th, 2011
rui
chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
7x7x7 5.66*
Dec 5th, 2011
rui
chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.63
from
26 votes
#971
ALiCE'S EMOTiON - Dark Flight Dreamer
Dreamer 6.32*
Oct 24th, 2015
Sakaue Nachi
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Dreamer 6.32*
Oct 24th, 2015
Sakaue Nachi
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.46
from
78 votes
#972
Susumu Hirasawa - Big Brother
KIRBY Mix 5.74*
Jan 10th, 2010
Starrodkirby86
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
KIRBY Mix 5.74*
Jan 10th, 2010
Starrodkirby86
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.62
from
29 votes
#973
Sampling Masters MEGA - Rotter Tarmination
Another 7.55*
Apr 7th, 2024
Luscent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 7.55*
Apr 7th, 2024
Luscent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.63
from
26 votes
#974
jippusu - Mushikui Saikede Rhythm
Skystar 6.19*
May 25th, 2013
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Skystar 6.19*
May 25th, 2013
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60
from
31 votes
#975
Okui Masami - God Speed
Insane 5.50*
Aug 9th, 2011
Sure
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Insane 5.50*
Aug 9th, 2011
Sure
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.70
from
25 votes
#976
Hatsune Miku - Hiatus
Insane 5.71*
Sep 27th, 2011
wcx19911123
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.71*
Sep 27th, 2011
wcx19911123
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.20
from
20 votes
#977
Yousei Teikoku - Wahrheit
Saten 5.48*
Sep 23rd, 2012
Saten
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
Saten 5.48*
Sep 23rd, 2012
Saten
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.54
from
43 votes
#978
My Chemical Romance - Welcome To The Black Parade
MORTIS 6.93*
Dec 11th, 2021
moph
tournament customA custom map for a playing tournament., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
MORTIS 6.93*
Dec 11th, 2021
moph
tournament customA custom map for a playing tournament., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.45
from
90 votes
#979
Virtual Self - Angel Voices
Outbreak 6.82*
May 7th, 2019
Crissa
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Outbreak 6.82*
May 7th, 2019
Crissa
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.61
from
29 votes
#980
False Noise - Space Angel
†Cherubim's Extra† 5.73*
Dec 29th, 2020
BOUYAAA, Realazy, Halgoh, Sotarks and Sharu
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
†Cherubim's Extra† 5.73*
Dec 29th, 2020
BOUYAAA, Realazy, Halgoh, Sotarks and Sharu
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.61
from
27 votes
#981
Black Hole - Pluto
Expert 5.76*
Sep 16th, 2012
Snow Note
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., accelerating bpmFeatures progressively increasing tempo.
Expert 5.76*
Sep 16th, 2012
Snow Note
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., accelerating bpmFeatures progressively increasing tempo.
3.92
from
23 votes
#982
Nekomata Master - Far east nightbird (kors k Remix)
Another 5.22*
Nov 2nd, 2014
jonathanlfj
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Another 5.22*
Nov 2nd, 2014
jonathanlfj
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.75
from
21 votes
#983
Linkin Park - Guilty All The Same (feat. Rakim)
ACT 2 | "GUILTY ALL THE SAME" 5.17*
Dec 7th, 2022
pw384
marathonA map with a drain time of over 5 minutes., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
ACT 2 | "GUILTY ALL THE SAME" 5.17*
Dec 7th, 2022
pw384
marathonA map with a drain time of over 5 minutes., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.61
from
28 votes
#984
paraoka feat. haru*nya - Free Waltz
BabeLisM 7.46*
Mar 24th, 2022
Xilver15
chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
BabeLisM 7.46*
Mar 24th, 2022
Xilver15
chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.66
from
24 votes
#985
Abuse - Shinjuku Jack
JR 8.46*
Aug 17th, 2022
Yugu
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
JR 8.46*
Aug 17th, 2022
Yugu
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.91
from
21 votes
#986
ORESAMA - Wonder Drive
Looking Glass 4.93*
Apr 30th, 2019
AIR
freeformAn unrestrained and loose approach towards visual structure., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Looking Glass 4.93*
Apr 30th, 2019
AIR
freeformAn unrestrained and loose approach towards visual structure., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.54
from
38 votes
#987
monaca:factory feat. GEM - Mermaid
Expert 6.10*
Aug 18th, 2022
14106Yuuna
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
Expert 6.10*
Aug 18th, 2022
14106Yuuna
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.65
from
23 votes
#988
yaseta - Bluenation
Grace 6.67*
Apr 5th, 2018
Meg
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Grace 6.67*
Apr 5th, 2018
Meg
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.44
from
99 votes
#989
TRakker - The Inner Gaze -Will-
Collab Extra 6.02*
Oct 20th, 2023
PandaHero and Koiyuki
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Collab Extra 6.02*
Oct 20th, 2023
PandaHero and Koiyuki
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.76
from
24 votes
#990
BEMANI Sound Team "DJ TOTTO" feat. rionos - Simurgh no Mezame
†LEGGENDARIA 6.94*
Jun 5th, 2023
Uberzolik
tournament customA custom map for a playing tournament., freeformAn unrestrained and loose approach towards visual structure., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
†LEGGENDARIA 6.94*
Jun 5th, 2023
Uberzolik
tournament customA custom map for a playing tournament., freeformAn unrestrained and loose approach towards visual structure., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.61
from
28 votes
#991
AVTechNO!xTreow - DYE/Re:flection+
RGB 6.47*
Aug 3rd, 2017
dsco
marathonA map with a drain time of over 5 minutes., geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
RGB 6.47*
Aug 3rd, 2017
dsco
marathonA map with a drain time of over 5 minutes., geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.45
from
83 votes
#992
Let's Eat Grandma - Hot Pink
Expert 5.66*
Nov 11th, 2020
Myxo
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
Expert 5.66*
Nov 11th, 2020
Myxo
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.63
from
25 votes
#993
Yousei Teikoku - The Creator
Nyaten 6.46*
Jan 25th, 2013
Saten
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., custom skinUtilizes custom skin elements and graphics.
Nyaten 6.46*
Jan 25th, 2013
Saten
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., custom skinUtilizes custom skin elements and graphics.
3.57
from
34 votes
#994
Bernd Krueger - Sonata No.14 in cis-Moll, Op. 27/2 - 3. Satz
Presto Agitato 6.81*
Aug 18th, 2017
Fenza
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Presto Agitato 6.81*
Aug 18th, 2017
Fenza
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.65
from
24 votes
#995
Crumb - Vinta
All The Way Down 5.41*
Dec 19th, 2023
MyAngelFloppa and floppaosu
collabA map with two or more associated mappers., freeformAn unrestrained and loose approach towards visual structure., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
All The Way Down 5.41*
Dec 19th, 2023
MyAngelFloppa and floppaosu
collabA map with two or more associated mappers., freeformAn unrestrained and loose approach towards visual structure., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.62
from
30 votes
#996
Nothing But Thieves - Amsterdam
Insane 4.67*
Dec 24th, 2018
Mint
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.67*
Dec 24th, 2018
Mint
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90
from
21 votes
#997
Marmalade butcher - Open Scar Unending
Paragon & perdition 7.28*
Dec 24th, 2025
revoh
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Paragon & perdition 7.28*
Dec 24th, 2025
revoh
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.84
from
20 votes
#998
kessoku band - Karakara
Virtual Reality 5.48*
Nov 29th, 2022
RLC and VINXIS
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Virtual Reality 5.48*
Nov 29th, 2022
RLC and VINXIS
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.59
from
33 votes
#999
Shibayan - Boundary of Space
Marathon 4.93*
Mar 1st, 2009
James, deepsea, kioukiou, darrihuka, Al-Azif and Alace
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., gungathonA map with a drain time of over 10 minutes., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
Marathon 4.93*
Mar 1st, 2009
James, deepsea, kioukiou, darrihuka, Al-Azif and Alace
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., gungathonA map with a drain time of over 10 minutes., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
3.83
from
22 votes
#1000
griffon nakano - soranosita
allein's Extra 6.07*
Oct 25th, 2023
allein
storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs.
allein's Extra 6.07*
Oct 25th, 2023
allein
storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs.
3.65
from
26 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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