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Highest Rated Maps of All Time

#951
Martin Solveig - Hello (feat. Dragonette)
Match 6.52*
Jul 15th, 2023
squirrelpascals
repetition Features the use of recognizable identical patterns or gameplay elements. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , progression Contains a gradual advancement in difficulty or concept across the map. , geometric Incorporates geometric shapes within the map's visual design. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.52 / 5.00 from 46 votes
#952
USAO - Dynamite (Camellia's MACHO TNT REMIX)
EX-pLo s ! o N 8.61*
Oct 25th, 2021
Xarr
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.86 / 5.00 from 21 votes
#953
Marmalade butcher - Open Scar Unending
Paragon & perdition 7.28*
Dec 24th, 2025
revoh
tech Tests uncommon skills. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.94 / 5.00 from 19 votes
#954
Shade - Mars
Reload 7.99*
Nov 12th, 2021
LMT
tournament custom A custom map for a playing tournament.
3.64 / 5.00 from 28 votes
#955
Cocteau Twins - Frou-frou foxes in midsummer fires
app's Insane 4.40*
Oct 25th, 2023
App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
3.63 / 5.00 from 28 votes
#956
paraoka feat. haru*nya - Free Waltz
BabeLisM 7.46*
Mar 24th, 2022
Xilver15
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.65 / 5.00 from 24 votes
#957
O-Life Japan - Yakujinsama no Couple Dance
Lunatic 5.95*
Aug 16th, 2011
ignorethis
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , accelerating bpm Features progressively increasing tempo. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.92 / 5.00 from 22 votes
#958
Crumb - Vinta
All The Way Down 5.41*
Dec 19th, 2023
MyAngelFloppa and floppaosu
collab A map with two or more associated mappers. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , freeform An unrestrained and loose approach towards visual structure. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.63 / 5.00 from 30 votes
#959
My Chemical Romance - Welcome To The Black Parade
MORTIS 6.93*
Dec 11th, 2021
moph
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament.
3.45 / 5.00 from 88 votes
#960
Bernd Krueger - Sonata No.14 in cis-Moll, Op. 27/2 - 3. Satz
Presto Agitato 6.81*
Aug 18th, 2017
Fenza
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.65 / 5.00 from 24 votes
#961
goreshit - return to the nhk
If you die, then I die too 6.63*
Dec 11th, 2021
fergas, Caspar and Sanch-KK
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
3.61 / 5.00 from 29 votes
#962
Wobbly - Yo Yo Yo Yoyo Yo, Hey... / Uhh, Hey Eh. Check It Check It
Insane 6.57*
Feb 2nd, 2022
dsco
repetition Features the use of recognizable identical patterns or gameplay elements. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs. , chaotic Unpredictable map design, often testing unusual skillsets. , multi-song Contains multiple songs within the audio.
3.54 / 5.00 from 38 votes
#963
fallen shepherd feat. RabbiTon Strings - ENDYMION (long edit)
AIONIOS IPNOS 9.04*
Dec 8th, 2021
hehe
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , storyboard Contains a storyboard that enhances gameplay experience.
3.55 / 5.00 from 39 votes
#964
Ryokuoushoku Shakai - LADYBUG
Rebirth 6.11*
May 15th, 2021
RLC
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56 / 5.00 from 36 votes
#965
Susumu Hirasawa - Big Brother
KIRBY Mix 5.74*
Jan 10th, 2010
Starrodkirby86
progression Contains a gradual advancement in difficulty or concept across the map. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.62 / 5.00 from 28 votes
#966
bibuko - Reizouko Mitara Pudding ga Nai
Jumpudding! 6.73*
Aug 30th, 2013
val0108
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.49 / 5.00 from 56 votes
#967
Camellia feat. nanahira - Bassdrop freaks
RiP iidx 6.17*
Dec 8th, 2014
fanzhen0019
tech Tests uncommon skills. , complex sv Features large changes in slider velocity. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
4.12 / 5.00 from 22 votes
#968
Hatsune Miku - Hiatus
Insane 5.71*
Sep 27th, 2011
wcx19911123
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.19 / 5.00 from 20 votes
#969
Dr. Dre, Eminem, Snoop Dogg, Kurupt & Nate Dogg - Forgot About Dre / The Next Episode
1999 6.93*
Feb 21st, 2025
The Honeysticks
marathon A map with a drain time of over 5 minutes. , multi-song Contains multiple songs within the audio. , slidershapes Uses a large variety of slider designs.
3.48 / 5.00 from 56 votes
#970
TRakker - The Inner Gaze -Will-
Collab Extra 6.02*
Oct 20th, 2023
PandaHero and Koiyuki
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.76 / 5.00 from 24 votes
#971
Five Star Hotel - Parallel Deserts
FFFIVEFIVEFIVEFIVEFIVEFIVEFIVEFIVE 6.90*
Jun 22nd, 2024
zglock
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
3.55 / 5.00 from 35 votes
#972
Xect. - Emptiness
Extreme 7.07*
Sep 3rd, 2020
Heilia
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , mapping contest An entry for a mapping contest. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.59 / 5.00 from 30 votes
#973
nobodyknows+ - Imaike Samba
Expert 6.77*
Nov 19th, 2024
Deca
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.58 / 5.00 from 31 votes
#974
Hayakore Tatsumi - The Last Blue Sky
Beautiful Sky 7.35*
Jan 19th, 2025
Mattay
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes.
3.53 / 5.00 from 39 votes
#975
Camellia - Routing
ScubDomino's Special 6.31*
May 15th, 2024
Scub
tech Tests uncommon skills. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.54 / 5.00 from 35 votes
#976
GONE.Fludd - TRAXXXMANIA
XXXTR 5.42*
Sep 25th, 2022
jamesjan3
mapping contest An entry for a mapping contest. , storyboard Contains a storyboard that enhances gameplay experience.
3.50 / 5.00 from 50 votes
#977
Yousei Teikoku - Wahrheit
Saten 5.48*
Sep 23rd, 2012
Saten
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.54 / 5.00 from 41 votes
#978
ELECTROCUTICA feat. Luschka - #006F86
REVERSUS 6.01*
Jun 14th, 2021
RLC and Kalibe
marathon A map with a drain time of over 5 minutes. , collab A map with two or more associated mappers.
3.65 / 5.00 from 22 votes
#979
odaxelagnia - #sawg (Wan Bushi Remix)
#extra 6.53*
Dec 10th, 2017
deadpon3
marathon A map with a drain time of over 5 minutes.
3.65 / 5.00 from 26 votes
#980
Tame Impala - Let It Happen
Insane 4.68*
Nov 25th, 2020
Leader and Senseabel
marathon A map with a drain time of over 5 minutes. , collab A map with two or more associated mappers. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.64 / 5.00 from 24 votes
#981
James Landino - Hide And Seek
Extra 5.68*
May 31st, 2019
Mirash
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , storyboard Contains a storyboard that enhances gameplay experience.
3.62 / 5.00 from 28 votes
#982
Akiyama Uni - Kaoru Juyouka
Musk Sprout 5.97*
Nov 3rd, 2018
Hollow Wings
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.58 / 5.00 from 31 votes
#983
Sakamoto Maaya x Hara Masakazu (the band apart) - Demo
Expert 6.22*
Sep 28th, 2022
Mixagji
marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs.
3.61 / 5.00 from 26 votes
#984
Pierce The Veil - King For A Day (feat. Kellin Quinn)
Ultra 8.14*
Sep 17th, 2020
Rita Summers
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.66 / 5.00 from 22 votes
#985
HOME MADE KAZOKU - Shounen Heart (TV Size)
Bloom 5.82*
Dec 26th, 2021
jieusieu
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.79 / 5.00 from 23 votes
#986
moff-P - flash back,0217
insane 4.50*
Jan 20th, 2024
fllecc
simple Accessible and straightforward map design.
3.61 / 5.00 from 24 votes
#987
Meg & Dia - Monster (DotEXE Remix)
Xtra 5.34*
Jul 24th, 2014
Ulysses
slidershapes Uses a large variety of slider designs.
3.54 / 5.00 from 39 votes
#988
Michael Jackson - Billie Jean
The One 7.17*
Nov 30th, 2022
dsco
aspire Employs intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , gimmick Focused on a single unique design or gameplay idea. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.49 / 5.00 from 50 votes
#989
Mindtalk - 'Til The End (Cut Ver.)
Rue's End 5.53*
May 13th, 2023
Rue
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52 / 5.00 from 39 votes
#990
jippusu - Mushikui Saikede Rhythm
Skystar 6.19*
May 25th, 2013
Skystar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.58 / 5.00 from 31 votes
#991
ZUTOMAYO - Kan Saete Kuyashiiwa
Luscent's Extra 5.71*
Oct 20th, 2019
Luscent
repetition Features the use of recognizable identical patterns or gameplay elements. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.59 / 5.00 from 30 votes
#992
Rita - Dream Walker
EX 5.94*
Apr 30th, 2022
Frakturehawkens
freeform An unrestrained and loose approach towards visual structure.
4.18 / 5.00 from 20 votes
#993
Cocteau Twins - Summerhead
Collab extra 5.83*
Nov 21st, 2023
App and Lyubym liya
collab A map with two or more associated mappers. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure.
3.62 / 5.00 from 26 votes
#994
Sonoda Umi (CV: Mimori Suzuko) - Yuuki no Reason
Expert 6.13*
May 17th, 2024
Guy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.62 / 5.00 from 25 votes
#995
Zmey Gorynich - Aynane
Brown-eyed Beauty 7.41*
Sep 4th, 2022
Mazzerin
tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.70 / 5.00 from 23 votes
#996
Yousei Teikoku - Zetsu
Mazzerin's Extreme 8.20*
Apr 19th, 2021
Mazzerin
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.63 / 5.00 from 25 votes
#997
Demetori - Kuuchuu ni Shizumu Kishinjou ~ Counter-Clock World
Extra Stage 6.58*
Jan 24th, 2016
jonathanlfj
marathon A map with a drain time of over 5 minutes. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.62 / 5.00 from 25 votes
#998
Richard Henshall - Cocoon
Silken Chains 7.51*
Jan 8th, 2023
SaltyLucario
gungathon A map with a drain time of over 10 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , storyboard Contains a storyboard that enhances gameplay experience. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.60 / 5.00 from 28 votes
#999
ALiCE'S EMOTiON - Dark Flight Dreamer
Dreamer 6.32*
Oct 24th, 2015
Sakaue Nachi
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.44 / 5.00 from 76 votes
#1000
KOTOKO - INFINITE SKY
Beyond the Geostationary Orbit L... 6.65*
Nov 13th, 2019
Kirylln
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.59 / 5.00 from 26 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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