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Highest Rated Maps of 2008

#151
Audition - Christmas Party
Hard 3.13*
Jan 9th, 2008
EiJi
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., marathonA map with a drain time of over 5 minutes., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
2.24 from 7 votes
#152
Tamaki Nami - Make Progress -Instrumental-
Insane 3.78*
Mar 4th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.20 from 6 votes
#153
Hyadain - Chocobo
Yellow 2.29*
Dec 24th, 2008
awp, Mifune24, Rolled and mtmcl
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
2.23 from 5 votes
#154
Matchbox 20 - Disease
Plague 3.94*
Sep 24th, 2008
mtmcl
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
3.09 from 4 votes
#155
Tatsh feat. K.Nayuki - Sphere
Hyper 2.42*
Apr 27th, 2008
Duoprism
simpleAccessible and straightforward map design., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
2.73 from 4 votes
#156
Nintendo - Super Mario Bros Medley
Super Hard 3.32*
May 14th, 2008
LuigiHann
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., multi-songContains multiple songs within the audio., ninja spinnersFeatures spinners that are very short in duration.
2.81 from 4 votes
#157
Sweater - No. 7
Hard 3.50*
Mar 24th, 2008
James
2.66 from 4 votes
#158
Tamaki Nami - Make Progress -Instrumental-
Normal 2.11*
Mar 4th, 2008
James
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.72 from 4 votes
#159
Junior Senior - Move Your Feet
Hard 3.30*
Apr 13th, 2008
Rolled
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.72 from 4 votes
#160
HaL & Misato - Natsukusa no Senro -J-Trance remix-
Hard 4.03*
May 9th, 2008
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.60 from 5 votes
#161
Ali Project - King Knight
Hard 3.61*
Jul 10th, 2008
Echo
chaoticUnpredictable map design, often testing unusual skillsets., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.23 from 4 votes
#162
2.67 from 4 votes
#163
Genbu - Ganymede
Another 2.37*
May 3rd, 2008
Duoprism
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.67 from 4 votes
#164
Taiko no Tatsujin - Densetsu no Matsuri
Hard 3.30*
Jul 2nd, 2008
aquabluu
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
2.67 from 4 votes
#165
Daft Punk - One More Time
Insane 3.46*
Jul 8th, 2008
Mifune24
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.67 from 4 votes
#166
FLOW - COLORS- Code Geass Opening
Hard 3.31*
Aug 11th, 2008
gamerrox
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.91 from 5 votes
#167
DJ - Mocha - Fallen Angel
Hard Style 3.87*
Oct 3rd, 2008
James
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.91 from 4 votes
#168
BeautifulDay - Fiesta
DaRRi MIx 3.77*
Oct 13th, 2008
darrihuka
geometricIncorporates geometric shapes within the map's visual design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.09 from 4 votes
#169
Harry Gregson-Wiliams - Metal Gear Solid 2 Main Theme
Hard 3.68*
Feb 29th, 2008
Cecilthemos
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.61 from 4 votes
#170
3.08 from 5 votes
#171
Dethklok - Hatredcopter
Hard 3.80*
Jan 29th, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.58 from 4 votes
#172
Tamaki Nami - Make Progress -Instrumental-
Hard 2.17*
Mar 4th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.58 from 4 votes
#173
m-flo loves BENNIE K - Taste Your Stuff
Hard 3.98*
Aug 6th, 2008
James
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.77 from 4 votes
#174
Jakazid - Cillit Bang (Hardcore Mix)
Hard 3.03*
Aug 10th, 2008
Neo@lex
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.87 from 4 votes
#175
ERIKA - Destination Nowhere
Hard 3.15*
Sep 18th, 2008
jmaeshawn
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.19 from 5 votes
#176
Bodyslam - Ok Hak
Hard 2.55*
Feb 19th, 2008
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.42 from 4 votes
#177
m-flo - Love Song
Hard 3.02*
Mar 11th, 2008
chan
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.73 from 4 votes
#178
Trey Parker - Let's Fighting Love
Insane 3.96*
Nov 27th, 2008
kingcobra52
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
2.94 from 4 votes
#179
2.25 from 4 votes
#180
2.25 from 4 votes
#181
2pm - Tetris
Level 12 (hard) 3.07*
Feb 2nd, 2008
Bonesnake
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
2.45 from 4 votes
#182
Lipps Inc. - Funkytown
Hard 2.92*
Feb 19th, 2008
Mifune24
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.67 from 3 votes
#183
Yoko Shimomura - Cackletta Soul Battle
Insane 4.15*
Sep 18th, 2008
m980
circle onlyRestricts object choice to circles only., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
2.85 from 4 votes
#184
HAL - the starry sky
JAMES DIFFICULTY!! 3.65*
Jul 8th, 2008
James
finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.66 from 5 votes
#186
Pokemon - Pokerap
INSANEORAMA 3.14*
Jan 5th, 2008
Aliento
circle onlyRestricts object choice to circles only.
2.35 from 4 votes
#187
Sukima Switch - Kireida
Insane 3.67*
Feb 4th, 2008
Egg1991
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.50 from 3 votes
#188
NicoNicoDouga - Nice Boat.
Hard 3.70*
Aug 5th, 2008
Neo@lex
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.50 from 3 votes
#189
DDR Mario Mix - Underground Mozart
Normal 1.90*
Sep 16th, 2008
ash
storyboardContains a storyboard that enhances gameplay experience.
3.50 from 3 votes
#190
Mizuki Nana - Innocent Starter
Special 3.50*
Feb 24th, 2008
James
difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.33 from 5 votes
#192
Hitomi Yaida - Over the distance
Hard 2.85*
Apr 1st, 2008
mattyu007
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.39 from 4 votes
#193
Jonathan Coulton - Code Monkey
Hard 2.61*
Jun 29th, 2008
bitor
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.12 from 5 votes
#194
Blind Stare - Shotgun Symphony
Insane 4.27*
Jan 25th, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes.
2.27 from 5 votes
#195
Shoji Meguro - Mass Destruction
Insane 3.98*
Aug 28th, 2008
Mogsy
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
2.70 from 4 votes
#196
Hazel Nuts Chocolate - Love + Piece + Icecream
Insane 4.22*
May 4th, 2008
mtmcl
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., ninja spinnersFeatures spinners that are very short in duration.
3.33 from 3 votes
#197
Hidenori Shoji - Feel Our Pain (Fire Field)
Insane 3.59*
Feb 4th, 2008
CheEZ_old
slidershapesUses a large variety of slider designs.
2.10 from 6 votes
#198
Burger King - Tendercrisp Bacon Cheddar Ranch
Hard 2.50*
Jul 12th, 2008
kingcobra52
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.10 from 5 votes
#199
2.31 from 4 votes
#200
Jackson Five - ABC
Hard Rock! 3.15*
Feb 16th, 2008
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
2.08 from 5 votes
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