Highest Rated Maps of 2008
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#151
Taiko no Tatsujin - Densetsu no Matsuri
Hard 3.30*
Jul 2nd, 2008
aquabluu
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
Hard 3.30*
Jul 2nd, 2008
aquabluu
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
2.67
from
4 votes
#152
Daft Punk - One More Time
Insane 3.46*
Jul 8th, 2008
Mifune24
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Insane 3.46*
Jul 8th, 2008
Mifune24
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.67
from
4 votes
#153
FLOW - COLORS- Code Geass Opening
Hard 3.31*
Aug 11th, 2008
gamerrox
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 3.31*
Aug 11th, 2008
gamerrox
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.91
from
5 votes
#155
Harry Gregson-Wiliams - Metal Gear Solid 2 Main Theme
Hard 3.68*
Feb 29th, 2008
Cecilthemos
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Hard 3.68*
Feb 29th, 2008
Cecilthemos
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.61
from
4 votes
#156
Hatsune Miku - Ievan Polkka
Easy 2.05*
May 9th, 2008
James
circle onlyRestricts object choice to circles only., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Easy 2.05*
May 9th, 2008
James
circle onlyRestricts object choice to circles only., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
4.00
from
3 votes
#157
Dethklok - Hatredcopter
Hard 3.80*
Jan 29th, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 3.80*
Jan 29th, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.58
from
4 votes
#158
Tamaki Nami - Make Progress -Instrumental-
Hard 2.17*
Mar 4th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 2.17*
Mar 4th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.58
from
4 votes
#159
m-flo loves BENNIE K - Taste Your Stuff
Hard 3.98*
Aug 6th, 2008
James
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.98*
Aug 6th, 2008
James
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.77
from
4 votes
#160
Jakazid - Cillit Bang (Hardcore Mix)
Hard 3.03*
Aug 10th, 2008
Neo@lex
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 3.03*
Aug 10th, 2008
Neo@lex
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.87
from
4 votes
#161
Hatsune Miku - Ievan Polkka
Normal 2.47*
May 9th, 2008
James
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Normal 2.47*
May 9th, 2008
James
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.83
from
3 votes
#162
Bodyslam - Ok Hak
Hard 2.55*
Feb 19th, 2008
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 2.55*
Feb 19th, 2008
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.42
from
4 votes
#163
m-flo - Love Song
Hard 3.02*
Mar 11th, 2008
chan
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Hard 3.02*
Mar 11th, 2008
chan
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.73
from
4 votes
#164
Trey Parker - Let's Fighting Love
Insane 3.96*
Nov 27th, 2008
kingcobra52
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
Insane 3.96*
Nov 27th, 2008
kingcobra52
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
2.94
from
4 votes
#167
Lipps Inc. - Funkytown
Hard 2.92*
Feb 19th, 2008
Mifune24
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Hard 2.92*
Feb 19th, 2008
Mifune24
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.67
from
3 votes
#168
Yoko Shimomura - Cackletta Soul Battle
Insane 4.15*
Sep 18th, 2008
m980
circle onlyRestricts object choice to circles only., storyboardContains a storyboard that enhances gameplay experience.
Insane 4.15*
Sep 18th, 2008
m980
circle onlyRestricts object choice to circles only., storyboardContains a storyboard that enhances gameplay experience.
2.85
from
4 votes
#169
Blind Stare - Shotgun Symphony
Insane 4.27*
Jan 25th, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes.
Insane 4.27*
Jan 25th, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes.
2.29
from
5 votes
#170
HAL - the starry sky
JAMES DIFFICULTY!! 3.65*
Jul 8th, 2008
James
finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
JAMES DIFFICULTY!! 3.65*
Jul 8th, 2008
James
finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.66
from
5 votes
#171
2.14
from
5 votes
#172
Lucky Star Cast - Kaeshite! Knee Socks
JAMES DIFFICULTY!! 4.00*
Aug 6th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., ninja spinnersFeatures spinners that are very short in duration.
JAMES DIFFICULTY!! 4.00*
Aug 6th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., ninja spinnersFeatures spinners that are very short in duration.
3.53
from
4 votes
#173
Pokemon - Pokerap
INSANEORAMA 3.14*
Jan 5th, 2008
Aliento
circle onlyRestricts object choice to circles only.
INSANEORAMA 3.14*
Jan 5th, 2008
Aliento
circle onlyRestricts object choice to circles only.
2.35
from
4 votes
#174
Sukima Switch - Kireida
Insane 3.67*
Feb 4th, 2008
Egg1991
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Insane 3.67*
Feb 4th, 2008
Egg1991
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.50
from
3 votes
#175
NicoNicoDouga - Nice Boat.
Hard 3.70*
Aug 5th, 2008
Neo@lex
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 3.70*
Aug 5th, 2008
Neo@lex
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.50
from
3 votes
#176
DDR Mario Mix - Underground Mozart
Normal 1.90*
Sep 16th, 2008
ash
storyboardContains a storyboard that enhances gameplay experience.
Normal 1.90*
Sep 16th, 2008
ash
storyboardContains a storyboard that enhances gameplay experience.
3.50
from
3 votes
#177
Mizuki Nana - Innocent Starter
Special 3.50*
Feb 24th, 2008
James
difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Special 3.50*
Feb 24th, 2008
James
difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.32
from
5 votes
#178
2.39
from
4 votes
#179
Hitomi Yaida - Over the distance
Hard 2.85*
Apr 1st, 2008
mattyu007
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
Hard 2.85*
Apr 1st, 2008
mattyu007
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.39
from
4 votes
#180
Jonathan Coulton - Code Monkey
Hard 2.61*
Jun 29th, 2008
bitor
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 2.61*
Jun 29th, 2008
bitor
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.12
from
5 votes
#181
Shoji Meguro - Mass Destruction
Insane 3.98*
Aug 28th, 2008
Mogsy
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
Insane 3.98*
Aug 28th, 2008
Mogsy
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
2.70
from
4 votes
#182
Hazel Nuts Chocolate - Love + Piece + Icecream
Insane 4.22*
May 4th, 2008
mtmcl
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., ninja spinnersFeatures spinners that are very short in duration.
Insane 4.22*
May 4th, 2008
mtmcl
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., ninja spinnersFeatures spinners that are very short in duration.
3.33
from
3 votes
#183
Burger King - Tendercrisp Bacon Cheddar Ranch
Hard 2.50*
Jul 12th, 2008
kingcobra52
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 2.50*
Jul 12th, 2008
kingcobra52
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.10
from
5 votes
#185
Jackson Five - ABC
Hard Rock! 3.15*
Feb 16th, 2008
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
Hard Rock! 3.15*
Feb 16th, 2008
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
2.08
from
5 votes
#186
- Chip N' Dale Rescue Rangers Intro
Insane 2.84*
Apr 20th, 2008
Mifune24
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Insane 2.84*
Apr 20th, 2008
Mifune24
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.13
from
4 votes
#187
Omega - MAX 300
Heavy 4.03*
May 4th, 2008
Duoprism
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
Heavy 4.03*
May 4th, 2008
Duoprism
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
2.13
from
4 votes
#188
Ricky Martin - Livin' la Vida Loca
Normal 2.97*
Mar 14th, 2008
Kharl
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
Normal 2.97*
Mar 14th, 2008
Kharl
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
3.17
from
3 votes
#189
Caramell - Caramelldansen (Speedycake Remix)
Hard 2.71*
May 4th, 2008
MaxwellDemon
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 2.71*
May 4th, 2008
MaxwellDemon
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.17
from
3 votes
#190
Caramell - Caramelldansen (Speedycake Remix)
Insane 3.09*
May 4th, 2008
MaxwellDemon
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., ninja spinnersFeatures spinners that are very short in duration.
Insane 3.09*
May 4th, 2008
MaxwellDemon
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., ninja spinnersFeatures spinners that are very short in duration.
3.17
from
3 votes
#191
Leah - Calling
Hard 3.65*
May 7th, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 3.65*
May 7th, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.17
from
3 votes
#193
Hyadain - Battle with the Four Fiends
Hard 4.55*
Aug 23rd, 2008
Hitoshirenu Shourai, awp, Mifune24, MaxwellDemon, Sinistro and mtmcl
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., ninja spinnersFeatures spinners that are very short in duration.
Hard 4.55*
Aug 23rd, 2008
Hitoshirenu Shourai, awp, Mifune24, MaxwellDemon, Sinistro and mtmcl
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., ninja spinnersFeatures spinners that are very short in duration.
2.41
from
5 votes
#194
D'Mite - Read a Book
Graduate 3.06*
May 3rd, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design.
Graduate 3.06*
May 3rd, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design.
2.19
from
4 votes
#195
Joby Talbot - Journey of the Sorcerer
Insane 3.35*
May 10th, 2008
MOOMANiBE
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Insane 3.35*
May 10th, 2008
MOOMANiBE
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.50
from
4 votes
#197
The Village People - Y.M.C.A.
Hard Rock! 3.32*
Feb 16th, 2008
Rolled
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
Hard Rock! 3.32*
Feb 16th, 2008
Rolled
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
3.00
from
3 votes
#198
The Village People - Y.M.C.A.
Sweatin' 3.05*
Feb 16th, 2008
Rolled
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
Sweatin' 3.05*
Feb 16th, 2008
Rolled
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
3.00
from
3 votes
#199
Kawada Mami - Sense
Hard 2.95*
Apr 17th, 2008
James
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 2.95*
Apr 17th, 2008
James
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.00
from
3 votes
#200
IOSYS - Kyuurimi no Biiru wo Nomeba Iiyo!
Insane 4.65*
Aug 7th, 2008
Hitoshirenu Shourai
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
Insane 4.65*
Aug 7th, 2008
Hitoshirenu Shourai
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
3.00
from
3 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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