Highest Rated Maps of 2016
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#151
Scott Bradley - Tom and Jerry In The Hollywood Bowl
Who conducts the orchestra 6.39*
Aug 1st, 2016
IwanWenChoong
marathonA map with a drain time of over 5 minutes.
Who conducts the orchestra 6.39*
Aug 1st, 2016
IwanWenChoong
marathonA map with a drain time of over 5 minutes.
3.89
/ 5.00 from
15 votes
#153
Feint - Tower Of Heaven (You Are Slaves)
Another 4.56*
Feb 10th, 2016
Erisan
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Another 4.56*
Feb 10th, 2016
Erisan
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.96
/ 5.00 from
19 votes
#154
Equilibrium - Waldschrein
Mein Land 6.47*
Feb 16th, 2016
Makeli
marathonA map with a drain time of over 5 minutes.
Mein Land 6.47*
Feb 16th, 2016
Makeli
marathonA map with a drain time of over 5 minutes.
2.90
/ 5.00 from
32 votes
#155
ttbt - Makkuro Flandre S Shuuseiban
Flandre Scarlet 6.25*
Sep 4th, 2016
moonlightleaf
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Flandre Scarlet 6.25*
Sep 4th, 2016
moonlightleaf
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.86
/ 5.00 from
22 votes
#157
Apocalyptica - Wagner Reloaded
Extra 6.50*
Sep 26th, 2016
pishifat
gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio.
Extra 6.50*
Sep 26th, 2016
pishifat
gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio.
3.92
/ 5.00 from
13 votes
#158
yuikonnu - Yume Chizu
Lost 5.89*
Oct 3rd, 2016
Lasse
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Lost 5.89*
Oct 3rd, 2016
Lasse
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.86
/ 5.00 from
25 votes
#159
Sleeping With Sirens - If You Can't Hang
PritiElvis' Extreme 6.77*
Apr 22nd, 2016
CalstoneLightO and Avena
collabA map with two or more associated mappers.
PritiElvis' Extreme 6.77*
Apr 22nd, 2016
CalstoneLightO and Avena
collabA map with two or more associated mappers.
3.47
/ 5.00 from
14 votes
#160
Mami Kawada - Contrail ~Kiseki~ (Epsilon Remix)
Taeyang's Miracle 5.90*
Nov 27th, 2016
Taeyang
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Taeyang's Miracle 5.90*
Nov 27th, 2016
Taeyang
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.14
/ 5.00 from
17 votes
#161
sakuzyo - AXION
Another 6.28*
Oct 26th, 2016
Flower
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 6.28*
Oct 26th, 2016
Flower
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.40
/ 5.00 from
18 votes
#162
Horie Yui - The World's End
Turmoil 7.18*
Sep 18th, 2016
Nokris
marathonA map with a drain time of over 5 minutes.
Turmoil 7.18*
Sep 18th, 2016
Nokris
marathonA map with a drain time of over 5 minutes.
2.88
/ 5.00 from
32 votes
#163
Frederic - oddloop
oldnoob 5.66*
Nov 22nd, 2016
n0ah
wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
oldnoob 5.66*
Nov 22nd, 2016
n0ah
wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.88
/ 5.00 from
32 votes
#164
Camellia - crystallized
-kevincela-'s Extra 5.95*
Jun 28th, 2016
-kevincela-
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
-kevincela-'s Extra 5.95*
Jun 28th, 2016
-kevincela-
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.73
/ 5.00 from
14 votes
#166
xi - Akasha
Aether 6.98*
Jul 2nd, 2016
Atsuro
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Aether 6.98*
Jul 2nd, 2016
Atsuro
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.33
/ 5.00 from
14 votes
#167
kradness&Reol - Remote Control
Max Control! 5.90*
Apr 18th, 2016
Taeyang
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design.
Max Control! 5.90*
Apr 18th, 2016
Taeyang
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design.
2.93
/ 5.00 from
76 votes
#168
USAO - Miracle 5ympho X (Extended Mix)
W1's ONII-CHAN 6.79*
Feb 6th, 2016
winber1
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
W1's ONII-CHAN 6.79*
Feb 6th, 2016
winber1
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.17
/ 5.00 from
18 votes
#170
kors k - Insane Techniques (Extended)
Hi-Tech 6.16*
Jul 31st, 2016
Nathan
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Hi-Tech 6.16*
Jul 31st, 2016
Nathan
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.02
/ 5.00 from
20 votes
#171
3.25
/ 5.00 from
16 votes
#173
Kalmah - Swamphell
Possession 7.78*
Sep 2nd, 2016
Mazzerin
marathonA map with a drain time of over 5 minutes.
Possession 7.78*
Sep 2nd, 2016
Mazzerin
marathonA map with a drain time of over 5 minutes.
3.92
/ 5.00 from
13 votes
#174
IOSYS - Third Eye ya!
tetetete den den den den 5.39*
May 31st, 2016
Seikatu and Kyubey
collabA map with two or more associated mappers.
tetetete den den den den 5.39*
May 31st, 2016
Seikatu and Kyubey
collabA map with two or more associated mappers.
3.66
/ 5.00 from
13 votes
#175
Taishi - goldenslaughterer (Taishi's VW2 Edit)
Insane 4.71*
May 26th, 2016
Seikatu
marathonA map with a drain time of over 5 minutes., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Insane 4.71*
May 26th, 2016
Seikatu
marathonA map with a drain time of over 5 minutes., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.73
/ 5.00 from
14 votes
#176
Joe Ford - Villain
Wicked 5.45*
Jul 27th, 2016
Yoges
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Wicked 5.45*
Jul 27th, 2016
Yoges
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.53
/ 5.00 from
14 votes
#177
3.37
/ 5.00 from
14 votes
#178
Ice Cube - Go to Church (feat. Snoop Dogg & Lil Jon)
Insane feat. EvilElvis 4.47*
Sep 4th, 2016
TicClick and CalstoneLightO
collabA map with two or more associated mappers.
Insane feat. EvilElvis 4.47*
Sep 4th, 2016
TicClick and CalstoneLightO
collabA map with two or more associated mappers.
3.40
/ 5.00 from
14 votes
#179
Chitose Haru & Kumagai Eri - Perfect Free
VINxlni's Duet 6.30*
Jun 7th, 2016
RLC and VINXIS
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
VINxlni's Duet 6.30*
Jun 7th, 2016
RLC and VINXIS
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
2.96
/ 5.00 from
19 votes
#181
Nana Mizuki - VIRGIN CODE
GENESIS 6.34*
Nov 6th, 2016
ShiraKai and N a s y a
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
GENESIS 6.34*
Nov 6th, 2016
ShiraKai and N a s y a
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.57
/ 5.00 from
14 votes
#182
3.54
/ 5.00 from
12 votes
#183
3.87
/ 5.00 from
12 votes
#184
Mikuni Shimokawa - Sore ga, Ai deshou
Extra 5.17*
Oct 2nd, 2016
Kencho
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design.
Extra 5.17*
Oct 2nd, 2016
Kencho
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design.
2.99
/ 5.00 from
16 votes
#185
Camellia - crystallized
Bonzi's Extra 6.06*
Jun 28th, 2016
Bonzi
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Bonzi's Extra 6.06*
Jun 28th, 2016
Bonzi
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.58
/ 5.00 from
12 votes
#186
Hatsuki Yura - Eclipse Parade
FreeSongs' Parade 5.96*
Jun 19th, 2016
FreeSongs
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience., freeformAn unrestrained and loose approach towards visual structure.
FreeSongs' Parade 5.96*
Jun 19th, 2016
FreeSongs
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience., freeformAn unrestrained and loose approach towards visual structure.
3.79
/ 5.00 from
13 votes
#187
MUMEI_ver.SP - Kokoro ga Odoru Herb Tea yoo
Friendship Is Like A Diamond 5.97*
Oct 17th, 2016
GIDZ
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Friendship Is Like A Diamond 5.97*
Oct 17th, 2016
GIDZ
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.14
/ 5.00 from
16 votes
#188
IOSYS - Cirno no Perfect Sansuu Kyoushitsu
Perfect Freeze 6.46*
Jun 1st, 2016
alacat
circle onlyRestricts object choice to circles only., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Perfect Freeze 6.46*
Jun 1st, 2016
alacat
circle onlyRestricts object choice to circles only., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.79
/ 5.00 from
24 votes
#189
Makino Yui - Undine
Lullaby 3.23*
May 16th, 2016
Hollow Wings and DreaM117er
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Lullaby 3.23*
May 16th, 2016
Hollow Wings and DreaM117er
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
4.06
/ 5.00 from
15 votes
#190
Yumi Arai - Hikouki Gumo (el poco maro DnB EDIT)
Path of Wind 5.76*
Apr 21st, 2016
Monstrata
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design.
Path of Wind 5.76*
Apr 21st, 2016
Monstrata
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design.
2.97
/ 5.00 from
19 votes
#191
Demetori - Kagayaku Hari no Kobito-zoku ~ Counter-Attack of the Weak
Extra Stage 6.82*
Jan 23rd, 2016
GoldenWolf
marathonA map with a drain time of over 5 minutes.
Extra Stage 6.82*
Jan 23rd, 2016
GoldenWolf
marathonA map with a drain time of over 5 minutes.
3.96
/ 5.00 from
11 votes
#192
3.22
/ 5.00 from
14 votes
#193
Hanatan - Tengaku
Skystar's Extra 6.57*
Feb 12th, 2016
Skystar
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Skystar's Extra 6.57*
Feb 12th, 2016
Skystar
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90
/ 5.00 from
13 votes
#194
Linkin Park - Guilty All The Same (feat. Rakim)
K.I.A. 7.05*
Sep 7th, 2016
pw384
marathonA map with a drain time of over 5 minutes.
K.I.A. 7.05*
Sep 7th, 2016
pw384
marathonA map with a drain time of over 5 minutes.
3.10
/ 5.00 from
14 votes
#195
3.33
/ 5.00 from
12 votes
#196
Days N' Daze - Misanthropic Drunken Loner
Extra 5.91*
Jun 7th, 2016
pishifat
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Extra 5.91*
Jun 7th, 2016
pishifat
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.69
/ 5.00 from
11 votes
#197
3.51
/ 5.00 from
14 votes
#198
Camellia - crystallized
Ca2Al3(SiO4)3(OH) 6.18*
Jun 28th, 2016
-Visceral-
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Ca2Al3(SiO4)3(OH) 6.18*
Jun 28th, 2016
-Visceral-
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.92
/ 5.00 from
15 votes
#199
3.36
/ 5.00 from
12 votes
#200
Morimori Atsushi - Tits or get the fuck out!!
FreeSongs' Extra!! 6.52*
Aug 4th, 2016
FreeSongs
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
FreeSongs' Extra!! 6.52*
Aug 4th, 2016
FreeSongs
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.96
/ 5.00 from
13 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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