Highest Rated Maps of 2016
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#151
Nana Mizuki - VIRGIN CODE
GENESIS 6.34*
Nov 6th, 2016
ShiraKai and N a s y a
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
GENESIS 6.34*
Nov 6th, 2016
ShiraKai and N a s y a
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.57
from
17 votes
#152
kradness&Reol - Remote Control
Max Control! 5.90*
Apr 18th, 2016
Taeyang
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Max Control! 5.90*
Apr 18th, 2016
Taeyang
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.98
from
81 votes
#153
Kalmah - Swamphell
Possession 7.78*
Sep 2nd, 2016
Mazzerin
marathonA map with a drain time of over 5 minutes.
Possession 7.78*
Sep 2nd, 2016
Mazzerin
marathonA map with a drain time of over 5 minutes.
3.96
from
14 votes
#154
DJ OKAWARI - Flower Dance
Camellia 5.05*
Sep 14th, 2016
Narcissu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Camellia 5.05*
Sep 14th, 2016
Narcissu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.22
from
18 votes
#155
Akiyama Uni - Touhou Hisouten
FreeSongs' Rhapsody 6.37*
Sep 6th, 2016
FreeSongs
storyboardContains a storyboard that enhances gameplay experience.
FreeSongs' Rhapsody 6.37*
Sep 6th, 2016
FreeSongs
storyboardContains a storyboard that enhances gameplay experience.
3.61
from
16 votes
#156
xi - .357 Magnum
High Noon 6.72*
Jul 21st, 2016
Akali
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
High Noon 6.72*
Jul 21st, 2016
Akali
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.91
from
28 votes
#157
Loffciamcore - Chuj Kurwa
Chujother 12.36*
Jul 29th, 2016
fartownik
chaoticUnpredictable map design, often testing unusual skillsets., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
Chujother 12.36*
Jul 29th, 2016
fartownik
chaoticUnpredictable map design, often testing unusual skillsets., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.64
from
15 votes
#158
Kano - Dear Brave
Special 6.42*
Apr 23rd, 2016
Fycho
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Special 6.42*
Apr 23rd, 2016
Fycho
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.47
from
16 votes
#159
Days N' Daze - Misanthropic Drunken Loner
Extreme 6.01*
Jun 7th, 2016
pishifat
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extreme 6.01*
Jun 7th, 2016
pishifat
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.43
from
16 votes
#160
Horie Yui - The World's End
Turmoil 7.18*
Sep 18th, 2016
Nokris
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Turmoil 7.18*
Sep 18th, 2016
Nokris
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
2.91
from
32 votes
#161
kalon. - Juubaku
E-Xtra 6.23*
Dec 30th, 2016
Meg
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
E-Xtra 6.23*
Dec 30th, 2016
Meg
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.08
from
17 votes
#162
ttbt - Makkuro Flandre S Shuuseiban
Flandre Scarlet 6.25*
Sep 4th, 2016
moonlightleaf
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Flandre Scarlet 6.25*
Sep 4th, 2016
moonlightleaf
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.88
from
22 votes
#163
Scott Bradley - Tom and Jerry In The Hollywood Bowl
Who conducts the orchestra 6.39*
Aug 1st, 2016
IwanWenChoong
marathonA map with a drain time of over 5 minutes.
Who conducts the orchestra 6.39*
Aug 1st, 2016
IwanWenChoong
marathonA map with a drain time of over 5 minutes.
3.89
from
15 votes
#164
3.86
from
14 votes
#166
Apocalyptica - Wagner Reloaded
Extra 6.50*
Sep 26th, 2016
pishifat
gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio.
Extra 6.50*
Sep 26th, 2016
pishifat
gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio.
3.92
from
13 votes
#167
Frederic - oddloop
oldnoob 5.66*
Nov 22nd, 2016
n0ah
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
oldnoob 5.66*
Nov 22nd, 2016
n0ah
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
2.89
from
32 votes
#169
Sleeping With Sirens - If You Can't Hang
PritiElvis' Extreme 6.77*
Apr 22nd, 2016
CalstoneLightO and Avena
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
PritiElvis' Extreme 6.77*
Apr 22nd, 2016
CalstoneLightO and Avena
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.48
from
14 votes
#171
Camellia - crystallized
-kevincela-'s Extra 5.95*
Jun 28th, 2016
-kevincela-
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
-kevincela-'s Extra 5.95*
Jun 28th, 2016
-kevincela-
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.76
from
14 votes
#172
IOSYS - Third Eye ya!
tetetete den den den den 5.39*
May 31st, 2016
Seikatu and Kyubey
collabA map with two or more associated mappers.
tetetete den den den den 5.39*
May 31st, 2016
Seikatu and Kyubey
collabA map with two or more associated mappers.
3.53
from
14 votes
#173
Rise Against - State of the Union
Extreme 5.70*
Jan 29th, 2016
pishifat
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Extreme 5.70*
Jan 29th, 2016
pishifat
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.15
from
17 votes
#176
Chitose Haru & Kumagai Eri - Perfect Free
VINxlni's Duet 6.30*
Jun 7th, 2016
RLC and VINXIS
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
VINxlni's Duet 6.30*
Jun 7th, 2016
RLC and VINXIS
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
2.97
from
19 votes
#177
Joe Ford - Villain
Wicked 5.45*
Jul 27th, 2016
Yoges
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Wicked 5.45*
Jul 27th, 2016
Yoges
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.46
from
14 votes
#178
IOSYS - Cirno no Perfect Sansuu Kyoushitsu
Perfect Freeze 6.46*
Jun 1st, 2016
alacat
circle onlyRestricts object choice to circles only., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Perfect Freeze 6.46*
Jun 1st, 2016
alacat
circle onlyRestricts object choice to circles only., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.82
from
25 votes
#179
xi - Akasha
Aether 6.98*
Jul 2nd, 2016
Atsuro
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Aether 6.98*
Jul 2nd, 2016
Atsuro
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.31
from
14 votes
#180
Taishi - goldenslaughterer (Taishi's VW2 Edit)
Insane 4.71*
May 26th, 2016
Seikatu
marathonA map with a drain time of over 5 minutes., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Insane 4.71*
May 26th, 2016
Seikatu
marathonA map with a drain time of over 5 minutes., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.79
from
14 votes
#181
Makino Yui - Undine
Lullaby 3.23*
May 16th, 2016
Hollow Wings and DreaM117er
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Lullaby 3.23*
May 16th, 2016
Hollow Wings and DreaM117er
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
4.06
from
14 votes
#182
Ice Cube - Go to Church (feat. Snoop Dogg & Lil Jon)
Insane feat. EvilElvis 4.47*
Sep 4th, 2016
TicClick and CalstoneLightO
collabA map with two or more associated mappers.
Insane feat. EvilElvis 4.47*
Sep 4th, 2016
TicClick and CalstoneLightO
collabA map with two or more associated mappers.
3.42
from
14 votes
#184
Feint - Tower Of Heaven (You Are Slaves)
Another 4.56*
Feb 10th, 2016
Erisan
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Another 4.56*
Feb 10th, 2016
Erisan
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.81
from
20 votes
#187
Camellia - crystallized
Bonzi's Extra 6.06*
Jun 28th, 2016
Bonzi
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Bonzi's Extra 6.06*
Jun 28th, 2016
Bonzi
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.58
from
12 votes
#188
MUMEI_ver.SP - Kokoro ga Odoru Herb Tea yoo
Friendship Is Like A Diamond 5.97*
Oct 17th, 2016
GIDZ
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Friendship Is Like A Diamond 5.97*
Oct 17th, 2016
GIDZ
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.14
from
16 votes
#189
Kommisar - Chipstream
Challenge 6.53*
Aug 11th, 2016
vipto
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., accelerating bpmFeatures progressively increasing tempo., simpleAccessible and straightforward map design., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Challenge 6.53*
Aug 11th, 2016
vipto
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., accelerating bpmFeatures progressively increasing tempo., simpleAccessible and straightforward map design., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.32
from
16 votes
#190
Hatsuki Yura - Eclipse Parade
FreeSongs' Parade 5.96*
Jun 19th, 2016
FreeSongs
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest., storyboardContains a storyboard that enhances gameplay experience., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
FreeSongs' Parade 5.96*
Jun 19th, 2016
FreeSongs
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest., storyboardContains a storyboard that enhances gameplay experience., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.77
from
13 votes
#191
Demetori - Kagayaku Hari no Kobito-zoku ~ Counter-Attack of the Weak
Extra Stage 6.82*
Jan 23rd, 2016
GoldenWolf
marathonA map with a drain time of over 5 minutes.
Extra Stage 6.82*
Jan 23rd, 2016
GoldenWolf
marathonA map with a drain time of over 5 minutes.
3.93
from
11 votes
#192
Giga - -BWW SCREAM-
Skystar's Extra 5.91*
Apr 20th, 2016
Skystar
storyboardContains a storyboard that enhances gameplay experience.
Skystar's Extra 5.91*
Apr 20th, 2016
Skystar
storyboardContains a storyboard that enhances gameplay experience.
3.86
from
13 votes
#193
Stonebank - All Night
Hi-Speed Extra 5.54*
May 28th, 2016
Monstrata
geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Hi-Speed Extra 5.54*
May 28th, 2016
Monstrata
geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.34
from
12 votes
#194
Yoosanhyakurei - Arigatou
Remix 5.42*
May 28th, 2016
z1085684963
marathonA map with a drain time of over 5 minutes.
Remix 5.42*
May 28th, 2016
z1085684963
marathonA map with a drain time of over 5 minutes.
4.17
from
12 votes
#195
Hanatan - Tengaku
Skystar's Extra 6.57*
Feb 12th, 2016
Skystar
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Skystar's Extra 6.57*
Feb 12th, 2016
Skystar
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.94
from
13 votes
#197
Linkin Park - Guilty All The Same (feat. Rakim)
K.I.A. 7.05*
Sep 7th, 2016
pw384
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes.
K.I.A. 7.05*
Sep 7th, 2016
pw384
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes.
3.13
from
14 votes
#198
Breaking Benjamin - The Diary of Jane
Extreme 5.38*
Sep 28th, 2016
FCL
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Extreme 5.38*
Sep 28th, 2016
FCL
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.21
from
14 votes
#199
Days N' Daze - Misanthropic Drunken Loner
Extra 5.91*
Jun 7th, 2016
pishifat
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Extra 5.91*
Jun 7th, 2016
pishifat
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.69
from
11 votes
#200
Mikuni Shimokawa - Sore ga, Ai deshou
Extra 5.17*
Oct 2nd, 2016
Kencho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Extra 5.17*
Oct 2nd, 2016
Kencho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.98
from
16 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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