Highest Rated Maps of All Time
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#2051
Ayane - Kamisama no Syndrome
Kalistar's Truth 5.37*
Nov 25th, 2020
Kalibe and Gillstar
collabA map with two or more associated mappers.
Kalistar's Truth 5.37*
Nov 25th, 2020
Kalibe and Gillstar
collabA map with two or more associated mappers.
4.05
/ 5.00 from
19 votes
#2052
Reol - No title
+title- 6.20*
Feb 23rd, 2023
Guy and Sakaue Nachi
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
+title- 6.20*
Feb 23rd, 2023
Guy and Sakaue Nachi
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
3.31
/ 5.00 from
19 votes
#2053
yax03 - down
Pro! 7.03*
May 15th, 2026
skwql
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes.
Pro! 7.03*
May 15th, 2026
skwql
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes.
3.06
/ 5.00 from
25 votes
#2054
Thank You Scientist - My Famed Disappearing Act
Perish 6.48*
May 3rd, 2018
-Visceral-
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Perish 6.48*
May 3rd, 2018
-Visceral-
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.15
/ 5.00 from
15 votes
#2055
ELECTROCUTICA - Dependence Intension
AERIL'S INSANE 5.03*
Aug 17th, 2021
Aeril
time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
AERIL'S INSANE 5.03*
Aug 17th, 2021
Aeril
time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.94
/ 5.00 from
16 votes
#2056
yanaginagi - Usotsuki
Dailycare's Liar 6.10*
Aug 29th, 2022
Dailycare
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high svFeatures prominent high slider velocity usage as a key part of map design.
Dailycare's Liar 6.10*
Aug 29th, 2022
Dailycare
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high svFeatures prominent high slider velocity usage as a key part of map design.
3.34
/ 5.00 from
18 votes
#2057
Frederic - oddloop
oldloop 6.19*
Nov 22nd, 2016
n0ah
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
oldloop 6.19*
Nov 22nd, 2016
n0ah
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.06
/ 5.00 from
33 votes
#2058
Sakamoto Maaya - Shikisai
Insane 5.20*
Feb 5th, 2017
Rei24 and Delis
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.20*
Feb 5th, 2017
Rei24 and Delis
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.87
/ 5.00 from
17 votes
#2059
Skrillex, Fred Again.. & Flowdan - Rumble
Jungle 7.10*
Dec 24th, 2023
Timevid
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Jungle 7.10*
Dec 24th, 2023
Timevid
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.06
/ 5.00 from
23 votes
#2060
Daughters - Satan In The Wait
Rancorous Recurrence 4.54*
Nov 17th, 2022
a bat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Rancorous Recurrence 4.54*
Nov 17th, 2022
a bat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.08
/ 5.00 from
24 votes
#2061
boa - Duvet
Insane 5.18*
Dec 5th, 2023
Aranel
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
Insane 5.18*
Dec 5th, 2023
Aranel
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.07
/ 5.00 from
71 votes
#2062
Schizoid Lloyd - Suicide Penguin
Cryptic 6.19*
Feb 11th, 2018
BOUYAAA
marathonA map with a drain time of over 5 minutes., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
Cryptic 6.19*
Feb 11th, 2018
BOUYAAA
marathonA map with a drain time of over 5 minutes., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.78
/ 5.00 from
17 votes
#2063
TAG - Theory of Eternity
Extra 5.34*
Mar 11th, 2013
kiddly
collabA map with two or more associated mappers.
Extra 5.34*
Mar 11th, 2013
kiddly
collabA map with two or more associated mappers.
3.78
/ 5.00 from
18 votes
#2064
bj.HaLo - Ende
Another 6.19*
Nov 28th, 2012
galvenize
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Another 6.19*
Nov 28th, 2012
galvenize
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.03
/ 5.00 from
16 votes
#2065
Cait Sith - Schrodinger's Cat
EX 5.84*
Dec 8th, 2011
Sushi
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
EX 5.84*
Dec 8th, 2011
Sushi
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.44
/ 5.00 from
19 votes
#2066
Utada Hikaru - Sakura Nagashi (el poco maro Remix)
Eternity 5.31*
Sep 8th, 2014
Asphyxia and ProfessionalBox
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Eternity 5.31*
Sep 8th, 2014
Asphyxia and ProfessionalBox
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.44
/ 5.00 from
21 votes
#2067
Mindtalk - 'Til The End (Cut Ver.)
Insane 4.89*
May 13th, 2023
semaphore
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.89*
May 13th, 2023
semaphore
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.48
/ 5.00 from
18 votes
#2068
FELT - Lost My Way
Journey's End 7.39*
Nov 15th, 2018
Kibbleru
marathonA map with a drain time of over 5 minutes.
Journey's End 7.39*
Nov 15th, 2018
Kibbleru
marathonA map with a drain time of over 5 minutes.
3.53
/ 5.00 from
18 votes
#2069
An - Necro Fantasia -An remix-
Skystar's Phantasm 5.72*
Mar 11th, 2024
Skystar
simpleAccessible and straightforward map design., techTests uncommon skills., complex svFeatures large changes in slider velocity., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Skystar's Phantasm 5.72*
Mar 11th, 2024
Skystar
simpleAccessible and straightforward map design., techTests uncommon skills., complex svFeatures large changes in slider velocity., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.06
/ 5.00 from
32 votes
#2070
ONE OK ROCK - NO SCARED
Extra 5.71*
Oct 24th, 2022
ac8129464363
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Extra 5.71*
Oct 24th, 2022
ac8129464363
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.62
/ 5.00 from
17 votes
#2071
40mP feat. chano - Yuugure One Room
Luscent's Expert 7.67*
Nov 10th, 2022
Luscent
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Luscent's Expert 7.67*
Nov 10th, 2022
Luscent
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.06
/ 5.00 from
22 votes
#2072
Franz Ferdinand - This Fffire (TV Size)
eXxxpert 5.95*
Oct 30th, 2022
ninore
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
eXxxpert 5.95*
Oct 30th, 2022
ninore
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.05
/ 5.00 from
27 votes
#2073
Actiol feat. Yashiro Yuki - skibidi skibidi hawk 2 uh hawk
Merry Rizzmas 2.51*
Dec 25th, 2024
Reioli
simpleAccessible and straightforward map design., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Merry Rizzmas 2.51*
Dec 25th, 2024
Reioli
simpleAccessible and straightforward map design., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.05
/ 5.00 from
23 votes
#2074
Zektbach - L'erisia (Primary Logic)
Roll_Pan's SPECIAL 7.69*
Apr 22nd, 2024
rollpan
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Roll_Pan's SPECIAL 7.69*
Apr 22nd, 2024
rollpan
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.35
/ 5.00 from
20 votes
#2075
a_hisa - Pudding Funfair
MERRY-GO-ROUND 7.13*
Dec 14th, 2020
Pennek
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
MERRY-GO-ROUND 7.13*
Dec 14th, 2020
Pennek
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.21
/ 5.00 from
20 votes
#2076
Sally - Remind
Promise 6.64*
Dec 31st, 2018
Gillstar and coco
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Promise 6.64*
Dec 31st, 2018
Gillstar and coco
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.22
/ 5.00 from
20 votes
#2077
Suzuyu - Euphorium
The Dream Of White Star. 6.55*
Sep 20th, 2018
Dored
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
The Dream Of White Star. 6.55*
Sep 20th, 2018
Dored
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.10
/ 5.00 from
22 votes
#2078
TK from Ling tosite sigure - unravel
otshelnik 8.37*
Dec 28th, 2024
aishiteiru-
tournament customA custom map for a playing tournament., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
otshelnik 8.37*
Dec 28th, 2024
aishiteiru-
tournament customA custom map for a playing tournament., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.49
/ 5.00 from
18 votes
#2079
SoundTeMP - Dreamer's Dream
PRESSURE 5.11*
Oct 5th, 2015
P A N
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
PRESSURE 5.11*
Oct 5th, 2015
P A N
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.06
/ 5.00 from
31 votes
#2080
Frums - Options
Option 5: Default 5.71*
Feb 23rd, 2020
Nerova Riuz GX
playfield constraintRestricts object placement to a certain part of the playfield., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
Option 5: Default 5.71*
Feb 23rd, 2020
Nerova Riuz GX
playfield constraintRestricts object placement to a certain part of the playfield., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.41
/ 5.00 from
18 votes
#2081
Maximum the Hormone - What's Up, People?
Lucifer 6.36*
Mar 16th, 2011
Louis Cyphre
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Lucifer 6.36*
Mar 16th, 2011
Louis Cyphre
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.23
/ 5.00 from
20 votes
#2082
Fear, and Loathing in Las Vegas - Scream Hard as You Can
Insane 5.77*
Jul 11th, 2013
Guy
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Insane 5.77*
Jul 11th, 2013
Guy
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.18
/ 5.00 from
17 votes
#2084
HoneyWorks - Akatsuki Zukuyo
Taeyang's Extra 6.01*
Jul 8th, 2016
Taeyang
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Taeyang's Extra 6.01*
Jul 8th, 2016
Taeyang
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.07
/ 5.00 from
60 votes
#2085
Halozy - Kanshou no Matenrou
Eternal 6.15*
Aug 18th, 2014
captin1 and Delis
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Eternal 6.15*
Aug 18th, 2014
captin1 and Delis
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.36
/ 5.00 from
21 votes
#2086
jun feat. Schanita - TRUE LOVE
Sugoi Extreme Desu Nya 6.80*
Nov 12th, 2022
-Mikan
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Sugoi Extreme Desu Nya 6.80*
Nov 12th, 2022
-Mikan
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.18
/ 5.00 from
20 votes
#2087
System Of A Down - Toxicity
Lasse's Extreme 6.63*
Aug 7th, 2020
Lasse
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
Lasse's Extreme 6.63*
Aug 7th, 2020
Lasse
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
3.25
/ 5.00 from
20 votes
#2088
inabakumori - Float Play
Drifting 6.04*
Oct 28th, 2023
-Stocking
playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Drifting 6.04*
Oct 28th, 2023
-Stocking
playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.42
/ 5.00 from
17 votes
#2089
Gorillaz - Feel Good Inc.
Demon Days 4.08*
Feb 10th, 2022
Fsjallink
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Demon Days 4.08*
Feb 10th, 2022
Fsjallink
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83
/ 5.00 from
17 votes
#2090
Camellia - chrono diver -fragment- (Camellia's "crossroads of chrono" remix)
Crossroads of peace and SAVAGE!! 6.73*
Feb 5th, 2017
Skystar and Lavender
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Crossroads of peace and SAVAGE!! 6.73*
Feb 5th, 2017
Skystar and Lavender
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.06
/ 5.00 from
33 votes
#2091
M2U - Felis
Beyond 6.32*
Aug 24th, 2021
IOException
tournament customA custom map for a playing tournament., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
Beyond 6.32*
Aug 24th, 2021
IOException
tournament customA custom map for a playing tournament., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.53
/ 5.00 from
18 votes
#2092
HyuN - Infinity Heaven
pishi's Easy 1.77*
Jan 11th, 2019
pishifat
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., geometricIncorporates geometric shapes within the map's visual design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
pishi's Easy 1.77*
Jan 11th, 2019
pishifat
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., geometricIncorporates geometric shapes within the map's visual design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.01
/ 5.00 from
18 votes
#2093
Scatman John - Scatman
Insane 3.70*
Oct 7th, 2007
Extor
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Insane 3.70*
Oct 7th, 2007
Extor
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.05
/ 5.00 from
31 votes
#2094
Hatsune Miku - Sabamiso!
Sabamiso! 5.50*
Mar 11th, 2012
val0108
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
Sabamiso! 5.50*
Mar 11th, 2012
val0108
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.65
/ 5.00 from
18 votes
#2095
sakuraburst - skyshifter vip
fragments 6.06*
Dec 5th, 2018
Sakurai Miyo and Scub
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
fragments 6.06*
Dec 5th, 2018
Sakurai Miyo and Scub
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.73
/ 5.00 from
17 votes
#2096
Toromiseyasan - Dash de Escape
Insane 4.80*
Feb 8th, 2024
App
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.80*
Feb 8th, 2024
App
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.22
/ 5.00 from
20 votes
#2097
SIDxRAM - RAMSING
FIRIS' EXTREME 6.68*
Jan 23rd, 2021
Suisei Hosimati
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
FIRIS' EXTREME 6.68*
Jan 23rd, 2021
Suisei Hosimati
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.05
/ 5.00 from
23 votes
#2098
Zektbach - L'erisia (Primary Logic)
Ristaccia 8.38*
Apr 22nd, 2024
Luscent
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Ristaccia 8.38*
Apr 22nd, 2024
Luscent
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.20
/ 5.00 from
19 votes
#2099
3.55
/ 5.00 from
16 votes
#2100
HISATOMI - lullaby (feat. KIRA) (uet Remix)
one more before i go... 7.89*
Oct 27th, 2021
sheluvlando_3
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes.
one more before i go... 7.89*
Oct 27th, 2021
sheluvlando_3
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes.
3.05
/ 5.00 from
33 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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