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Highest Rated Maps of All Time

#2051
American Football - Never Meant
Insane 4.53*
Nov 8th, 2019
vrnl
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
3.09 from 25 votes
#2052
Dormir - Cookie Bouquets
sammish's Extra 5.95*
Jan 7th, 2018
sammish
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.43 from 19 votes
#2053
44teru-k remixed wa. - Higanbana Daini -Shuusei no Lycoris-
Fear 5.94*
Jun 3rd, 2012
soulfear
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.43 from 20 votes
#2054
paranoid void - Utsukushii Kodoku
taku's Insane 5.06*
Nov 16th, 2018
taku
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., playfield usageIncludes deliberate use of the playfield within the map design.
3.93 from 19 votes
#2055
Junko Ohashi - In Your Lovin'
Love 5.35*
Jan 19th, 2020
Lesjuh
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
4.01 from 16 votes
#2056
OctagonCollaboration - The Glorious Octagon of Destiny
Stunning 6.79*
Apr 30th, 2020
Blue Dragon, -kevincela-, Leader, Realazy, CalstoneLightO, Mirash, Kalibe and Senseabel
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., collabA map with two or more associated mappers., megacollabA map with 8 or more associated mappers.
4.14 from 16 votes
#2057
nmk - sola
Extra 6.38*
Sep 27th, 2014
sjoy
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.64 from 19 votes
#2058
PLASTIC GIRL IN CLOSET - VAMPIRE
Come with me to the sparkling seashore 5.54*
Mar 20th, 2024
danissima
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.25 from 22 votes
#2059
Sad Keyboard Guy, Myntian & Sleepless - Chroma//Surge
Camo & funny's Aurora 7.56*
Jan 2nd, 2023
Camo and funny
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.09 from 26 votes
#2060
Camellia - Exit This Earth's Atomosphere (Camellia's ''PLANETARY//200STEP'' Remix)
Primordial Nucleosynthesis 7.82*
Nov 15th, 2018
rrtyui, Skystar, Bonzi, ProfessionalBox, Sing and byfar
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.09 from 84 votes
#2061
Akiyama Uni - Odoru Mizushibuki
Lunatic 5.42*
Dec 15th, 2015
Hollow Wings
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.90 from 17 votes
#2062
Zekk - Duplication
Absolute Parallelism 7.93*
Aug 6th, 2019
nhlx
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.20 from 16 votes
#2063
Daughters - Satan In The Wait
Rancorous Recurrence 4.54*
Nov 17th, 2022
a bat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.08 from 24 votes
#2064
Dua Lipa - Levitating
Moonlight 4.96*
Apr 30th, 2021
Asphyxia
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.78 from 17 votes
#2065
ELECTROCUTICA - Dependence Intension
AERIL'S INSANE 5.03*
Aug 17th, 2021
Aeril
time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.94 from 16 votes
#2066
XenjeS - Organic's Decay (Cut Ver.)
Life Form Disintegration Ray 8.12*
Dec 1st, 2024
Feiri and nooj
collabA map with two or more associated mappers., tournament customA custom map for a playing tournament., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, tag [tech]A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.53 from 18 votes
#2067
A*Teens - Gimme! Gimme! Gimme! (Nightcore Mix)
CDFGimme! 5.31*
Jun 13th, 2012
Shohei Ohtani
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.08 from 25 votes
#2068
LIQU@. - Yotogibanashi no Kamikakushi
Miryokuteki na Shijuu Kekkai 7.73*
Aug 11th, 2015
Kyubey
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.23 from 24 votes
#2069
Cait Sith - Schrodinger's Cat
EX 5.84*
Dec 8th, 2011
Sushi
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.43 from 20 votes
#2070
leroy - the dariacore to YTP pipeline
life sucks 6.31*
Feb 5th, 2022
Silverboxer
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.08 from 25 votes
#2071
YOASOBI - Ano Yume o Nazotte
Color of Daybreak 6.46*
Jul 26th, 2020
Heilia
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.59 from 20 votes
#2072
Monster Siren Records - Fading Sky
Eclectic 7.20*
Sep 7th, 2024
KomachiBaka
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament.
3.92 from 15 votes
#2073
FujuniseikouyuuP - Make a Loser
0108 style 6.34*
Feb 22nd, 2015
val0108
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.83 from 19 votes
#2074
CQ - Emil
Wonderful 6.99*
Feb 15th, 2026
aishiteiru- and App
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers.
3.58 from 19 votes
#2075
Hiro Shinosawa (CV: Reina Kawamura) - SUNFADED
Summer, melting into noise 7.08*
Mar 19th, 2026
kiddly
complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.08 from 26 votes
#2076
clipping. - Say the Name
visions of bodies being burned 4.69*
Nov 29th, 2023
quantumvortex
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.08 from 30 votes
#2077
School Food Punishment - deviswitch
toybot's Extra 6.29*
Jul 19th, 2019
toybot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.67 from 19 votes
#2078
TK from Ling tosite sigure - Bonnou
Unveil 6.93*
Jul 4th, 2024
melwoine
tournament customA custom map for a playing tournament., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.19 from 20 votes
#2079
Ne Obliviscaris - Libera
Lachesismic Armageddon 9.76*
Dec 5th, 2018
TheKingHenry
gungathonA map with a drain time of over 10 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.13 from 25 votes
#2080
meganeko - Feral (osu! edit)
Veracious 7.62*
Jan 12th, 2021
Respirte
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.08 from 26 votes
#2081
sekai - p.h.
Overdose 6.61*
May 22nd, 2022
Petal
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.51 from 19 votes
#2082
Toromiseyasan - Dash de Escape
Insane 4.80*
Feb 8th, 2024
App
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.23 from 20 votes
#2083
Kelela - Waitin
Roe 4.24*
Aug 3rd, 2022
yiyi
techTests uncommon skills., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75 from 17 votes
#2084
glass beach - glass beach
glass beach 7.26*
Aug 18th, 2022
Shiny Braixen
marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.09 from 77 votes
#2085
Mindtalk - 'Til The End (Cut Ver.)
Insane 4.89*
May 13th, 2023
semaphore
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.47 from 18 votes
#2086
Hatsune Miku - Sabamiso!
Sabamiso! 5.50*
Mar 11th, 2012
val0108
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.66 from 18 votes
#2087
FELT - Lost My Way
Journey's End 7.39*
Nov 15th, 2018
Kibbleru
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.52 from 18 votes
#2088
The Ghost Of 3.13 - Forgotten
grumd 6.72*
Sep 22nd, 2012
grumd
simpleAccessible and straightforward map design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
3.08 from 24 votes
#2089
TK from Ling tosite sigure - unravel
otshelnik 8.37*
Dec 28th, 2024
aishiteiru-
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., tournament customA custom map for a playing tournament., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.51 from 19 votes
#2090
Vanessa Carlton - A Thousand Miles
Marathon 5.46*
Sep 7th, 2023
Weoweet
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.08 from 45 votes
#2091
Schizoid Lloyd - Suicide Penguin
Cryptic 6.19*
Feb 11th, 2018
BOUYAAA
marathonA map with a drain time of over 5 minutes., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.76 from 17 votes
#2092
yax03 - down
Pro! 7.03*
May 15th, 2026
skwql
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., marathonA map with a drain time of over 5 minutes.
3.08 from 30 votes
#2093
Maison book girl - snow irony_
wakaranai_ 5.20*
Mar 29th, 2021
newton-
repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.08 from 40 votes
#2094
Reol - FLASH BACK
BLACKOUT 5.44*
May 4th, 2016
Nathan
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39 from 19 votes
#2095
tv room - Know It All
exTTTTTTTra_TTTTTTTTTTTTVTVTVVVVTTVVVVTTTTVTTVTTVTVVTVTTTVTTTTTTTTTTTTVTV 6.37*
Sep 12th, 2022
wafer
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.08 from 26 votes
#2096
8686m - canon
Sabitsuku 6.48*
Dec 25th, 2023
fllecc
wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.68 from 19 votes
#2097
Thank You Scientist - My Famed Disappearing Act
Perish 6.48*
May 3rd, 2018
-Visceral-
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.09 from 15 votes
#2098
Unlucky Morpheus - Angreifer
Das Gemetzel der rotblutfressenden Bestien 7.88*
Dec 28th, 2018
IsomirDiAngelo
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., tournament customA custom map for a playing tournament.
3.07 from 23 votes
#2099
KikuoHana - Nobore! Susume! Takai Tou
Azure's Insane 4.95*
Dec 2nd, 2016
Azure
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.91 from 18 votes
#2100
Towa Tei with Sheena Ringo - APPLE
ponbot's Insane 4.82*
Jun 15th, 2023
ponbot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52 from 17 votes
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