Highest Rated Maps of All Time
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#2051
Chikamori Kayako - Kigurumi Sungeki
Delis' Insane 5.07*
May 6th, 2021
Delis
progression Contains a gradual advancement in difficulty or concept across the map. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Delis' Insane 5.07*
May 6th, 2021
Delis
progression Contains a gradual advancement in difficulty or concept across the map. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.76
/ 5.00 from
18 votes
#2053
The Brave Little Abacus - 45 Minutes from "Somewhere Out There"
Ten Years Past 5.99*
Jun 6th, 2022
zglock
Ten Years Past 5.99*
Jun 6th, 2022
zglock
3.70
/ 5.00 from
18 votes
#2054
3.70
/ 5.00 from
17 votes
#2055
Enter Shikari - Rat Race
DISQUALIFIED 7.56*
Oct 28th, 2019
Hectic
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
DISQUALIFIED 7.56*
Oct 28th, 2019
Hectic
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
4.09
/ 5.00 from
15 votes
#2056
3.49
/ 5.00 from
20 votes
#2057
Giga feat. Reol - BRING IT ON
HW's AnOther 6.49*
Mar 26th, 2021
Hollow Wings
playfield constraint Restricts object placement to a certain part of the playfield. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
HW's AnOther 6.49*
Mar 26th, 2021
Hollow Wings
playfield constraint Restricts object placement to a certain part of the playfield. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71
/ 5.00 from
16 votes
#2058
DJKurara - Goodbye
semaphore's Insane 5.35*
Apr 5th, 2019
semaphore
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
semaphore's Insane 5.35*
Apr 5th, 2019
semaphore
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.20
/ 5.00 from
20 votes
#2059
4.04
/ 5.00 from
15 votes
#2062
Mizuki Nana - Vitalization
Extreme 5.77*
May 4th, 2017
Kiiwa
tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extreme 5.77*
May 4th, 2017
Kiiwa
tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.11
/ 5.00 from
18 votes
#2063
Infected Mushroom - Sa'eed
TicCataline 4.30*
May 20th, 2013
La Cataline and TicClick
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
TicCataline 4.30*
May 20th, 2013
La Cataline and TicClick
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
4.00
/ 5.00 from
17 votes
#2064
Magdalena Bay - Image
mirage 5.86*
Dec 7th, 2025
DeviousPanda
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament.
mirage 5.86*
Dec 7th, 2025
DeviousPanda
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament.
3.54
/ 5.00 from
16 votes
#2065
Susumu Hirasawa - Bandiria Travellers
Insane 5.47*
May 26th, 2012
jesse1412
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , slidershapes Uses a large variety of slider designs. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Insane 5.47*
May 26th, 2012
jesse1412
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , slidershapes Uses a large variety of slider designs. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.22
/ 5.00 from
20 votes
#2066
Cranky - JULIAN
LA PROMESSE 6.18*
Aug 28th, 2019
Icekalt and Scub
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
LA PROMESSE 6.18*
Aug 28th, 2019
Icekalt and Scub
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
4.00
/ 5.00 from
15 votes
#2067
ALEPH - Delirium
Vexation 7.01*
Jul 4th, 2022
Mir
tournament custom A custom map for a playing tournament.
Vexation 7.01*
Jul 4th, 2022
Mir
tournament custom A custom map for a playing tournament.
4.10
/ 5.00 from
15 votes
#2068
3.81
/ 5.00 from
18 votes
#2070
Nekomata Master+ - squall
0pp's insane 4.31*
Jan 4th, 2024
0ppInOsu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , tag [tech] A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
0pp's insane 4.31*
Jan 4th, 2024
0ppInOsu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , tag [tech] A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
3.06
/ 5.00 from
21 votes
#2071
leon chang - popcorn castle
pishi's expert 5.47*
Mar 31st, 2023
pishifat
chaotic Unpredictable map design, often testing unusual skillsets.
pishi's expert 5.47*
Mar 31st, 2023
pishifat
chaotic Unpredictable map design, often testing unusual skillsets.
3.08
/ 5.00 from
21 votes
#2072
3.04
/ 5.00 from
29 votes
#2074
Perspective, a lovely hand to hold - 201
Expert 5.91*
Jan 28th, 2023
laura-
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
Expert 5.91*
Jan 28th, 2023
laura-
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.41
/ 5.00 from
18 votes
#2075
Utada Hikaru - Sakura Nagashi (el poco maro Remix)
Eternity 5.32*
Sep 8th, 2014
Asphyxia and ProfessionalBox
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
Eternity 5.32*
Sep 8th, 2014
Asphyxia and ProfessionalBox
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.47
/ 5.00 from
20 votes
#2076
Konomi Suzuki - Absolute Soul [Full Ver]
Absolute Soul 4.74*
Mar 2nd, 2015
hotami
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Absolute Soul 4.74*
Mar 2nd, 2015
hotami
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.51
/ 5.00 from
18 votes
#2077
Kendrick Lamar - euphoria
stop stop he's already dead 5.61*
Sep 15th, 2024
Kataryn
marathon A map with a drain time of over 5 minutes.
stop stop he's already dead 5.61*
Sep 15th, 2024
Kataryn
marathon A map with a drain time of over 5 minutes.
3.04
/ 5.00 from
30 votes
#2078
3.06
/ 5.00 from
106 votes
#2084
Diao Ye Zong feat. Meramipop - Chirei "Gensoukyou Engi Fuujirareshi Youkai-tachi no Page"
Delve 7.29*
Mar 9th, 2019
Halfslashed
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , freeform An unrestrained and loose approach towards visual structure.
Delve 7.29*
Mar 9th, 2019
Halfslashed
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , freeform An unrestrained and loose approach towards visual structure.
3.05
/ 5.00 from
43 votes
#2085
-45 - Midorigo Queen Bee
Another 5.38*
Dec 16th, 2018
PandaHero
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Another 5.38*
Dec 16th, 2018
PandaHero
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.76
/ 5.00 from
17 votes
#2087
3.87
/ 5.00 from
16 votes
#2088
Camellia & DJ Genki - Feelin Sky
Ascension to Heaven 6.58*
Jan 7th, 2024
Daycore
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes.
Ascension to Heaven 6.58*
Jan 7th, 2024
Daycore
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes.
3.03
/ 5.00 from
26 votes
#2091
3.04
/ 5.00 from
33 votes
#2092
Kuroneko Dungeon - Lilieze to Enryuu Laevateinn
Axarious' Muspell 7.45*
Jun 22nd, 2025
Axarious
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Axarious' Muspell 7.45*
Jun 22nd, 2025
Axarious
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
4.39
/ 5.00 from
14 votes
#2094
3.94
/ 5.00 from
18 votes
#2095
Jason Derulo - I'm Han Solo
Put your grasses on 4.57*
Jan 3rd, 2016
Chugger
playfield constraint Restricts object placement to a certain part of the playfield. , gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements. , video gimmick Employs patterning that closely references the included background video. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Put your grasses on 4.57*
Jan 3rd, 2016
Chugger
playfield constraint Restricts object placement to a certain part of the playfield. , gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements. , video gimmick Employs patterning that closely references the included background video. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.96
/ 5.00 from
17 votes
#2097
bbno$ & Rich Brian - edamame
low-hanging fruit 7.07*
Sep 29th, 2021
Nijika Ijichi
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
low-hanging fruit 7.07*
Sep 29th, 2021
Nijika Ijichi
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.11
/ 5.00 from
20 votes
#2098
3.03
/ 5.00 from
27 votes
#2100
Minami - Kawaki wo Ameku (TV Size)
Moecho's Unraveling Rain 5.70*
Jun 5th, 2019
Moecho
keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Moecho's Unraveling Rain 5.70*
Jun 5th, 2019
Moecho
keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.78
/ 5.00 from
17 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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