Highest Rated Maps of 2007
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#204
1.00
from
3 votes
#205
The King of Fighters '98 Arranged Sound Trax - Fanatic Waltz Version B
Hard 2.32*
Nov 11th, 2007
EiJi
circle onlyRestricts object choice to circles only., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 2.32*
Nov 11th, 2007
EiJi
circle onlyRestricts object choice to circles only., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
1.00
from
3 votes
#206
Hinoi Team - Aishiteru
Crusin 2.09*
Oct 8th, 2007
MCXD
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Crusin 2.09*
Oct 8th, 2007
MCXD
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
1.90
from
5 votes
#208
0.83
from
3 votes
#212
Hoshimura Mai - Sakura Biyori
Normal 3.06*
Oct 11th, 2007
Hitoshirenu Shourai
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Normal 3.06*
Oct 11th, 2007
Hitoshirenu Shourai
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
1.93
from
6 votes
#215
2.09
from
7 votes
#216
1.59
from
5 votes
#218
BACK-ON - Chain v3
Hard 2.53*
Nov 28th, 2007
EiJi
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 2.53*
Nov 28th, 2007
EiJi
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
1.91
from
6 votes
#219
1.70
from
5 votes
#220
1.70
from
5 votes
#224
BEAT CRUSADERS - TONIGHT,TONIGHT,TONIGHT
Normal 3.16*
Oct 9th, 2007
Hitoshirenu Shourai
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Normal 3.16*
Oct 9th, 2007
Hitoshirenu Shourai
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
1.38
from
4 votes
#231
1.80
from
5 votes
#233
1.04
from
4 votes
#234
R.E.M. - It's the End of the World as We Know It (and I feel fine)
Normal 2.36*
Oct 22nd, 2007
caelus
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Normal 2.36*
Oct 22nd, 2007
caelus
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
1.00
from
4 votes
#236
Going Under Ground - VISTA
Easy 1.93*
Nov 10th, 2007
ZZT the Fifth
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
Easy 1.93*
Nov 10th, 2007
ZZT the Fifth
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
0.91
from
4 votes
#237
Going Under Ground - VISTA
Normal 2.58*
Nov 10th, 2007
ZZT the Fifth
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
Normal 2.58*
Nov 10th, 2007
ZZT the Fifth
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
0.91
from
4 votes
#239
1.63
from
5 votes
#240
Nobuo Uematsu - Tatakau Monotachi (FFVII AC Version)
Insane 5.22*
Nov 8th, 2007
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Insane 5.22*
Nov 8th, 2007
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
1.94
from
6 votes
#241
J.P. ROOM - Da Ban Odori
Insane!! 3.08*
Nov 14th, 2007
Fox
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Insane!! 3.08*
Nov 14th, 2007
Fox
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
1.37
from
5 votes
#243
Sukima Switch - Zenryoku Shounen
Insane 3.11*
Oct 14th, 2007
Echo
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
Insane 3.11*
Oct 14th, 2007
Echo
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.19
from
8 votes
#245
Hinoi Team - Aishiteru
Breezin 1.15*
Oct 8th, 2007
MCXD
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Breezin 1.15*
Oct 8th, 2007
MCXD
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
1.70
from
5 votes
#247
Nobuo Uematsu - Tatakau Monotachi (FFVII AC Version)
Hard 4.29*
Nov 8th, 2007
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 4.29*
Nov 8th, 2007
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
0.88
from
4 votes
#248
Strapping Young Lad - Far beyond metal
Hard 3.61*
Nov 8th, 2007
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 3.61*
Nov 8th, 2007
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
1.76
from
6 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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