Highest Rated Maps of 2023
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#201
Reol - No title
+title- 6.20*
Feb 23rd, 2023
Guy and Sakaue Nachi
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
+title- 6.20*
Feb 23rd, 2023
Guy and Sakaue Nachi
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
3.32
from
19 votes
#202
Duca - Clover (Short Ver.)
four-leaf clover 5.58*
Oct 1st, 2023
wetdog123
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
four-leaf clover 5.58*
Oct 1st, 2023
wetdog123
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.45
from
18 votes
#203
leon chang - popcorn castle
pishi's expert 5.61*
Mar 31st, 2023
pishifat
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
pishi's expert 5.61*
Mar 31st, 2023
pishifat
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.10
from
21 votes
#204
h - k
Normal 7.70*
May 8th, 2023
rinuko
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
Normal 7.70*
May 8th, 2023
rinuko
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.09
from
22 votes
#205
Lon - Yuru Fuwa Jukai Girl
dahkjdas' sourPls 7.09*
Apr 20th, 2023
dahkjdas
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
dahkjdas' sourPls 7.09*
Apr 20th, 2023
dahkjdas
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.19
from
22 votes
#206
Rahul Sipligunj & Kaala Bhairava - Naatu Naatu
Challenge 7.46*
Aug 20th, 2023
Fsjallink
tournament customA custom map for a playing tournament., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Challenge 7.46*
Aug 20th, 2023
Fsjallink
tournament customA custom map for a playing tournament., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.82
from
16 votes
#207
King Gizzard & The Lizard Wizard - Wah Wah
a bat's Absurdity 4.15*
Oct 2nd, 2023
a bat
slidershapesUses a large variety of slider designs., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., progressionContains a gradual advancement in difficulty or concept across the map., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
a bat's Absurdity 4.15*
Oct 2nd, 2023
a bat
slidershapesUses a large variety of slider designs., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., progressionContains a gradual advancement in difficulty or concept across the map., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.65
from
17 votes
#208
6ix9ine - KEKE (feat. Fetty Wap & A Boogie wit da Hoodie)
SCUM GANG~ ;3 5.25*
Jul 22nd, 2023
wafer
simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
SCUM GANG~ ;3 5.25*
Jul 22nd, 2023
wafer
simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.03
from
27 votes
#209
Yasutaka Nakata - Crazy Crazy (feat. Charli XCX & Kyary Pamyu Pamyu)
Up Down & Runnin Around 5.91*
Jan 6th, 2023
VINXIS
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Up Down & Runnin Around 5.91*
Jan 6th, 2023
VINXIS
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.03
from
26 votes
#210
System Of A Down - Vicinity Of Obscenity
Isomir's Extreme 7.32*
Jul 20th, 2023
IsomirDiAngelo
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Isomir's Extreme 7.32*
Jul 20th, 2023
IsomirDiAngelo
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.20
from
18 votes
#211
Ludicin - Fallen Symphony
Cruel Descent 9.35*
Oct 30th, 2023
Ilay
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Cruel Descent 9.35*
Oct 30th, 2023
Ilay
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.12
from
22 votes
#212
wowaka - Ura-Omote Lovers feat. Hatsune Miku
Satellite's Special 6.18*
Mar 9th, 2023
Satellite
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
Satellite's Special 6.18*
Mar 9th, 2023
Satellite
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.02
from
24 votes
#213
EmoCosine - MAGENTA POTION (Short Ver.)
Hallucination 7.33*
Feb 25th, 2023
Starfy
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Hallucination 7.33*
Feb 25th, 2023
Starfy
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.29
from
20 votes
#214
Quadeca - born yesterday
liar 4.00*
Jan 8th, 2023
quantumvortex
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
liar 4.00*
Jan 8th, 2023
quantumvortex
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.02
from
26 votes
#215
MANY THANKS! feat. Setsunan - Banka
Extreme 6.55*
May 17th, 2023
ktgster
chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Extreme 6.55*
May 17th, 2023
ktgster
chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.03
from
29 votes
#216
SOUND HOLIC feat. Nana Takahashi - NONSTOP TOUHOU EUROBEAT MEDLEY
GENSOKYO DRIFT 6.96*
Mar 11th, 2023
verychill
gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience., multi-songContains multiple songs within the audio.
GENSOKYO DRIFT 6.96*
Mar 11th, 2023
verychill
gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience., multi-songContains multiple songs within the audio.
3.72
from
17 votes
#217
Yousei Teikoku - Fata Morgana
Dark Binding 8.08*
May 3rd, 2023
IsomirDiAngelo
marathonA map with a drain time of over 5 minutes.
Dark Binding 8.08*
May 3rd, 2023
IsomirDiAngelo
marathonA map with a drain time of over 5 minutes.
3.28
from
19 votes
#218
3.94
from
15 votes
#219
inabakumori - Float Play
Drifting 6.04*
Oct 28th, 2023
-Stocking
playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Drifting 6.04*
Oct 28th, 2023
-Stocking
playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.39
from
17 votes
#220
Zekk - Opal
Whale 6.57*
Oct 14th, 2023
_adeline
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Whale 6.57*
Oct 14th, 2023
_adeline
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.03
from
43 votes
#221
Paramore - Decode
Ultra 6.93*
Mar 29th, 2023
Rita Summers
chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., gimmickFocused on a single unique design or gameplay idea., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
Ultra 6.93*
Mar 29th, 2023
Rita Summers
chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., gimmickFocused on a single unique design or gameplay idea., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.04
from
80 votes
#223
8686m - canon
Sabitsuku 6.48*
Dec 25th, 2023
fllecc
wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Sabitsuku 6.48*
Dec 25th, 2023
fllecc
wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73
from
18 votes
#224
Polyphia - Ego Death feat. Steve Vai
A Complete Transcendence of the Self - {Enlightenment} 6.96*
May 4th, 2023
Icekalt
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
A Complete Transcendence of the Self - {Enlightenment} 6.96*
May 4th, 2023
Icekalt
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.12
from
20 votes
#225
Epik High feat. Taru - 1 Minute 1 Second
Reminiscence 4.72*
Oct 30th, 2023
Aranel
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
Reminiscence 4.72*
Oct 30th, 2023
Aranel
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.52
from
20 votes
#226
Muse - Starlight
semaphore's Insane 4.29*
Nov 3rd, 2023
semaphore
simpleAccessible and straightforward map design., custom skinUtilizes custom skin elements and graphics.
semaphore's Insane 4.29*
Nov 3rd, 2023
semaphore
simpleAccessible and straightforward map design., custom skinUtilizes custom skin elements and graphics.
3.21
from
18 votes
#227
Karun - Smack Sh!t Up
MISERYPRISM 10.33*
Feb 3rd, 2023
nhlx
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design., ninja spinnersFeatures spinners that are very short in duration.
MISERYPRISM 10.33*
Feb 3rd, 2023
nhlx
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design., ninja spinnersFeatures spinners that are very short in duration.
3.61
from
16 votes
#228
Cocteau Twins - Summerhead
aishiteiru's Another 5.55*
Nov 21st, 2023
aishiteiru-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
aishiteiru's Another 5.55*
Nov 21st, 2023
aishiteiru-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69
from
18 votes
#229
Britney Spears - Gimme More
Blackout 4.55*
Aug 22nd, 2023
jas
slidershapesUses a large variety of slider designs., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
Blackout 4.55*
Aug 22nd, 2023
jas
slidershapesUses a large variety of slider designs., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.02
from
47 votes
#230
Ryokuoushoku Shakai - Ippo
Another 5.08*
Jan 5th, 2023
MeowUsername
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Another 5.08*
Jan 5th, 2023
MeowUsername
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.43
from
17 votes
#231
Popuko (CV: Masuda Toshiki) & Pipimi (CV: Hatano Wataru) - Kokoro no Taiju (Dansei Ver.)
I WILL KILL YOU 3.93*
Sep 13th, 2023
Three Fairies
storyboardContains a storyboard that enhances gameplay experience., slidershapesUses a large variety of slider designs., custom skinUtilizes custom skin elements and graphics.
I WILL KILL YOU 3.93*
Sep 13th, 2023
Three Fairies
storyboardContains a storyboard that enhances gameplay experience., slidershapesUses a large variety of slider designs., custom skinUtilizes custom skin elements and graphics.
3.11
from
19 votes
#232
MY FIRST STORY feat. chelly (EGOIST) - 1,000,000 TIMES
1,000,000 DUELS 7.32*
Dec 29th, 2023
Sing
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., tournament customA custom map for a playing tournament.
1,000,000 DUELS 7.32*
Dec 29th, 2023
Sing
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., tournament customA custom map for a playing tournament.
3.47
from
16 votes
#234
-45 - Millarca
Insane 5.12*
Jun 6th, 2023
Sanch-KK
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 5.12*
Jun 6th, 2023
Sanch-KK
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.60
from
17 votes
#235
2Pac - Hit 'Em Up
Insane 5.73*
Aug 27th, 2023
Nijika Ijichi
marathonA map with a drain time of over 5 minutes.
Insane 5.73*
Aug 27th, 2023
Nijika Ijichi
marathonA map with a drain time of over 5 minutes.
3.24
from
19 votes
#236
Deftones - Change (In the House of Flies)
metamorphose 4.42*
Jan 9th, 2023
CalstoneLightO, Florescence, aishiteiru- and virt-
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
metamorphose 4.42*
Jan 9th, 2023
CalstoneLightO, Florescence, aishiteiru- and virt-
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.03
from
22 votes
#237
The Birthday Party - Faint Heart
aishiteiru's Expert 5.98*
Jun 14th, 2023
aishiteiru-
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
aishiteiru's Expert 5.98*
Jun 14th, 2023
aishiteiru-
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.16
from
20 votes
#238
Black Eyed Peas - DOUBLE D'Z (feat. J. Rey Soul)
Holy Fuck, Holy Fucking Fuck 6.38*
Mar 9th, 2023
wafer
repetitionFeatures the use of recognizable identical patterns or gameplay elements., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Holy Fuck, Holy Fucking Fuck 6.38*
Mar 9th, 2023
wafer
repetitionFeatures the use of recognizable identical patterns or gameplay elements., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
2.98
from
31 votes
#239
-45 - Dogra Magra
AKUMA 6.04*
Aug 30th, 2023
AngelHoney and TW-KUMA01
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
AKUMA 6.04*
Aug 30th, 2023
AngelHoney and TW-KUMA01
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.26
from
17 votes
#240
Bring Me The Horizon - Drown (Sewerslvt Remix)
gaoxingsi 8.99*
Sep 16th, 2023
nhlx
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., marathonA map with a drain time of over 5 minutes.
gaoxingsi 8.99*
Sep 16th, 2023
nhlx
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., marathonA map with a drain time of over 5 minutes.
3.01
from
55 votes
#241
A.SAKA - Nanatsu Momijiakari
Flicker 7.65*
Dec 29th, 2023
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Flicker 7.65*
Dec 29th, 2023
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.30
from
18 votes
#242
3.38
from
16 votes
#243
DJ Raisei - T.R.A.P.
Halgoh's Vesperal Singularity 8.03*
Aug 23rd, 2023
Halgoh
techTests uncommon skills., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Halgoh's Vesperal Singularity 8.03*
Aug 23rd, 2023
Halgoh
techTests uncommon skills., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
2.98
from
34 votes
#244
Fishmans - LONG SEASON
98.12.28 6.47*
Jan 12th, 2023
SowAA
gungathonA map with a drain time of over 10 minutes.
98.12.28 6.47*
Jan 12th, 2023
SowAA
gungathonA map with a drain time of over 10 minutes.
3.88
from
16 votes
#245
kors k - Insane Techniques
Yokes' EX 6.54*
Apr 30th, 2023
YokesPai
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., techTests uncommon skills.
Yokes' EX 6.54*
Apr 30th, 2023
YokesPai
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., techTests uncommon skills.
2.98
from
21 votes
#246
Black Eyed Peas - DOUBLE D'Z (feat. J. Rey Soul)
Deppy's Absurd Expert 5.57*
Mar 9th, 2023
Deppyforce
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Deppy's Absurd Expert 5.57*
Mar 9th, 2023
Deppyforce
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
2.98
from
38 votes
#247
Konju (CV: Yuuki Aoi) - Minasoko no Rhythm
Narcissu's Insane 4.45*
Oct 11th, 2023
Narcissu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Narcissu's Insane 4.45*
Oct 11th, 2023
Narcissu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57
from
15 votes
#248
ORESAMA - OPEN THE WORLDS
MOPH'S EXTRA 6.47*
Sep 26th, 2023
moph
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
MOPH'S EXTRA 6.47*
Sep 26th, 2023
moph
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.12
from
21 votes
#249
KOTOKO - kanariya
ibrahim 4.63*
Aug 26th, 2023
App
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
ibrahim 4.63*
Aug 26th, 2023
App
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.32
from
18 votes
#250
Yorushika - Thoughtcrime
Phantom 7.06*
Apr 1st, 2023
Deca
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
Phantom 7.06*
Apr 1st, 2023
Deca
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
2.97
from
37 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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