log in

Highest Rated Maps of 2023

#201
Muse - Starlight
semaphore's Insane 4.29*
Nov 3rd, 2023
semaphore
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
3.23 from 19 votes
#202
Paramore - Decode
Ultra 6.93*
Mar 29th, 2023
Rita Summers
chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., gimmickFocused on a single unique design or gameplay idea., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.08 from 82 votes
#203
Reol - No title
+title- 6.20*
Feb 23rd, 2023
Guy and Sakaue Nachi
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
3.32 from 19 votes
#204
kessoku band - Korogaru Iwa, Kimi ni Asa ga Furu
Insane 4.59*
Jan 5th, 2023
ponbot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.25 from 21 votes
#205
Perspective, a lovely hand to hold - 201
Expert 6.09*
Jan 28th, 2023
laura-
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.41 from 18 votes
#206
System Of A Down - Vicinity Of Obscenity
Apollo's Impossible Expert 6.84*
Jul 20th, 2023
moonpoint
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.13 from 19 votes
#207
inabakumori - Float Play
Drifting 6.04*
Oct 28th, 2023
-Stocking
playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.42 from 17 votes
#208
System Of A Down - Vicinity Of Obscenity
Mirash's Extra 5.88*
Jul 20th, 2023
Mirash
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.10 from 21 votes
#209
boa - Duvet
Insane 5.18*
Dec 5th, 2023
Aranel
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.06 from 71 votes
#210
Yasutaka Nakata - Crazy Crazy (feat. Charli XCX & Kyary Pamyu Pamyu)
Up Down & Runnin Around 5.91*
Jan 6th, 2023
VINXIS
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.04 from 26 votes
#211
Lon - Yuru Fuwa Jukai Girl
dahkjdas' sourPls 7.09*
Apr 20th, 2023
dahkjdas
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.20 from 22 votes
#212
black midi - Welcome To Hell
nowa's insane 5.18*
Dec 18th, 2023
Nowaie
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.87 from 18 votes
#213
Britney Spears - Gimme More
Blackout 4.55*
Aug 22nd, 2023
jas
slidershapesUses a large variety of slider designs., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.05 from 48 votes
#214
EmoCosine - MAGENTA POTION (Short Ver.)
Hallucination 7.33*
Feb 25th, 2023
Starfy
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.27 from 20 votes
#215
King Gizzard & The Lizard Wizard - Wah Wah
a bat's Absurdity 4.15*
Oct 2nd, 2023
a bat
slidershapesUses a large variety of slider designs., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., progressionContains a gradual advancement in difficulty or concept across the map., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.64 from 17 votes
#216
3.41 from 17 votes
#217
System Of A Down - Vicinity Of Obscenity
Isomir's Extreme 7.32*
Jul 20th, 2023
IsomirDiAngelo
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.20 from 18 votes
#218
Ryokuoushoku Shakai - Ippo
Another 5.08*
Jan 5th, 2023
MeowUsername
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.42 from 18 votes
#219
Epik High feat. Taru - 1 Minute 1 Second
Reminiscence 4.72*
Oct 30th, 2023
Aranel
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.54 from 20 votes
#220
3.94 from 15 votes
#221
leon chang - popcorn castle
pishi's expert 5.61*
Mar 31st, 2023
pishifat
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.07 from 21 votes
#222
Duca - Clover (Short Ver.)
four-leaf clover 5.58*
Oct 1st, 2023
wetdog123
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.43 from 18 votes
#223
Zekk - Opal
Whale 6.57*
Oct 14th, 2023
_adeline
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.03 from 43 votes
#224
SOUND HOLIC feat. Nana Takahashi - NONSTOP TOUHOU EUROBEAT MEDLEY
GENSOKYO DRIFT 6.96*
Mar 11th, 2023
verychill
gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience., multi-songContains multiple songs within the audio.
3.76 from 17 votes
#225
-45 - Millarca
Insane 5.12*
Jun 6th, 2023
Sanch-KK
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.62 from 18 votes
#226
wowaka - Ura-Omote Lovers feat. Hatsune Miku
Satellite's Special 6.18*
Mar 9th, 2023
Satellite
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.00 from 24 votes
#228
MANY THANKS! feat. Setsunan - Banka
Extreme 6.55*
May 17th, 2023
ktgster
chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.01 from 29 votes
#229
sakuraburst - SELF DESTRUCT
funny & fooders's EXPERT 5.93*
Oct 26th, 2023
fooders and hector
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.07 from 21 votes
#230
Karun - Smack Sh!t Up
MISERYPRISM 10.33*
Feb 3rd, 2023
nhlx
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design., ninja spinnersFeatures spinners that are very short in duration.
3.61 from 16 votes
#231
Bring Me The Horizon - Drown (Sewerslvt Remix)
gaoxingsi 8.99*
Sep 16th, 2023
nhlx
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., marathonA map with a drain time of over 5 minutes.
3.02 from 62 votes
#232
Popuko (CV: Masuda Toshiki) & Pipimi (CV: Hatano Wataru) - Kokoro no Taiju (Dansei Ver.)
I WILL KILL YOU 3.93*
Sep 13th, 2023
Three Fairies
storyboardContains a storyboard that enhances gameplay experience., slidershapesUses a large variety of slider designs., custom skinUtilizes custom skin elements and graphics.
3.11 from 19 votes
#233
MY FIRST STORY feat. chelly (EGOIST) - 1,000,000 TIMES
1,000,000 DUELS 7.32*
Dec 29th, 2023
Sing
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., tournament customA custom map for a playing tournament.
3.47 from 16 votes
#234
Rahul Sipligunj & Kaala Bhairava - Naatu Naatu
Challenge 7.46*
Aug 20th, 2023
Fsjallink
tournament customA custom map for a playing tournament., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.80 from 16 votes
#235
keshi - GET IT
come and 4.46*
Feb 4th, 2023
Agatsu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.29 from 18 votes
#236
Polyphia - Ego Death feat. Steve Vai
A Complete Transcendence of the Self - {Enlightenment} 6.96*
May 4th, 2023
Icekalt
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.08 from 20 votes
#237
Deftones - Change (In the House of Flies)
metamorphose 4.42*
Jan 9th, 2023
CalstoneLightO, Florescence, aishiteiru- and virt-
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.02 from 22 votes
#238
2Pac - Hit 'Em Up
Insane 5.73*
Aug 27th, 2023
Nijika Ijichi
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.24 from 19 votes
#239
The Birthday Party - Faint Heart
aishiteiru's Expert 5.98*
Jun 14th, 2023
aishiteiru-
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.16 from 20 votes
#240
3.37 from 16 votes
#241
xi - Vanitas
RLC's Memoriam Extra 6.67*
Oct 12th, 2023
RLC
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.14 from 18 votes
#242
P-MODEL - Logic Airforce
KIRBY Mix 5.71*
Jul 19th, 2023
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.49 from 17 votes
#243
kors k - Insane Techniques
Yokes' EX 6.54*
Apr 30th, 2023
YokesPai
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., techTests uncommon skills.
2.98 from 21 votes
#244
Konju (CV: Yuuki Aoi) - Minasoko no Rhythm
Narcissu's Insane 4.45*
Oct 11th, 2023
Narcissu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57 from 15 votes
#245
A.SAKA - Nanatsu Momijiakari
Flicker 7.65*
Dec 29th, 2023
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.26 from 18 votes
#246
Black Eyed Peas - DOUBLE D'Z (feat. J. Rey Soul)
Deppy's Absurd Expert 5.57*
Mar 9th, 2023
Deppyforce
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
2.98 from 38 votes
#247
Laur - Vindication
Pino's Vindicated (#1) 6.39*
Oct 15th, 2023
Aoinabi
mapping contestAn entry for a mapping contest.
3.74 from 16 votes
#248
Rita x MintJam - Beyond the Eternity
Pilgrimage 6.93*
Feb 18th, 2023
Dailycare
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.09 from 19 votes
#249
KOTOKO - kanariya
ibrahim 4.63*
Aug 26th, 2023
App
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.32 from 18 votes
#250
Yorushika - Thoughtcrime
Phantom 7.06*
Apr 1st, 2023
Deca
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
2.97 from 36 votes
Filters
maps of
Filter tips Enter includes
Shift+Enter excludes
Up/Down navigate suggestions
Escape closes suggestions
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it): sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0, credits>0
Prefix a search with user:, tag:, slot:, tournament: or series: to search only that category (slot:nm* covers every NM slot)
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

The next update will happen in ---

Ratings are weighed based on user rating quality. Click here to read more!
labs | discord | github | rules | descriptors | edit queue
0.21375894546509s