Highest Rated Maps of All Time
«
1
2
3
4
5
6
7
8
9
»
#3051
Foo Fighters - The Pretender
Post-Grunge 4.67*
Jul 14th, 2019
pw384
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Post-Grunge 4.67*
Jul 14th, 2019
pw384
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.96
from
13 votes
#3052
Horie Yui - The World's End
omphen's Tragic Barefoot Rhapsody Extreme 7.53*
Jun 15th, 2022
omphen
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes.
omphen's Tragic Barefoot Rhapsody Extreme 7.53*
Jun 15th, 2022
omphen
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes.
3.05
from
18 votes
#3055
Lamp - HIROGARU-NAMIDA
Seasons 3.41*
Jun 2nd, 2022
Scub
simpleAccessible and straightforward map design., gimmickFocused on a single unique design or gameplay idea., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Seasons 3.41*
Jun 2nd, 2022
Scub
simpleAccessible and straightforward map design., gimmickFocused on a single unique design or gameplay idea., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
4.03
from
12 votes
#3056
Radiohead - Let Down
Skeptic 4.10*
Aug 29th, 2021
zglock
slidershapesUses a large variety of slider designs.
Skeptic 4.10*
Aug 29th, 2021
zglock
slidershapesUses a large variety of slider designs.
3.21
from
16 votes
#3057
tokiwa yuu - shounen ripples
Arles 8.36*
Sep 15th, 2015
elchxyrlia
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
Arles 8.36*
Sep 15th, 2015
elchxyrlia
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
3.66
from
15 votes
#3058
Fleshgod Apocalypse - The Violation
pishi's Extra 7.80*
Jul 4th, 2020
pishifat
marathonA map with a drain time of over 5 minutes., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
pishi's Extra 7.80*
Jul 4th, 2020
pishifat
marathonA map with a drain time of over 5 minutes., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.15
from
17 votes
#3059
Iglooghost - Niteracer
Mamu 6.23*
Feb 23rd, 2019
VINXIS
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
Mamu 6.23*
Feb 23rd, 2019
VINXIS
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
3.72
from
16 votes
#3060
QYPTHONE - You'll Be More Than A Friend
:D 6.77*
Nov 7th, 2025
Chorne
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
:D 6.77*
Nov 7th, 2025
Chorne
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.96
from
12 votes
#3061
AVTechNO! x Treow - DYE/Re:flection+
CMYK 6.39*
Oct 9th, 2023
yeastiest
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., marathonA map with a drain time of over 5 minutes.
CMYK 6.39*
Oct 9th, 2023
yeastiest
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., marathonA map with a drain time of over 5 minutes.
3.17
from
16 votes
#3063
Fleshgod Apocalypse - The Deceit
pishi's Extra 7.18*
Jul 4th, 2020
pishifat
marathonA map with a drain time of over 5 minutes., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
pishi's Extra 7.18*
Jul 4th, 2020
pishifat
marathonA map with a drain time of over 5 minutes., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.39
from
15 votes
#3064
Aoi vs. siqlo - Mirzam
DiSiNTEGRATiON 7.46*
Jun 17th, 2026
arkisol, Rorupan L9, -Doodle and xytoper
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
DiSiNTEGRATiON 7.46*
Jun 17th, 2026
arkisol, Rorupan L9, -Doodle and xytoper
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
3.31
from
14 votes
#3065
TAG underground - POSSESSION
DIFFICULT 4.73*
Oct 5th, 2022
pewdekz
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
DIFFICULT 4.73*
Oct 5th, 2022
pewdekz
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.54
from
15 votes
#3066
lical - nyctalopia
delusionalism 7.87*
Oct 23rd, 2020
Raijodo
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
delusionalism 7.87*
Oct 23rd, 2020
Raijodo
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.03
from
18 votes
#3067
Sleeping With Sirens - If You Can't Hang
PritiElvis' Extreme 6.77*
Apr 22nd, 2016
CalstoneLightO and Avena
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
PritiElvis' Extreme 6.77*
Apr 22nd, 2016
CalstoneLightO and Avena
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.48
from
14 votes
#3068
Seiryu - BLUE DRAGON
grumd's Extra 5.96*
Jan 7th, 2017
grumd
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
grumd's Extra 5.96*
Jan 7th, 2017
grumd
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.32
from
15 votes
#3069
monet - PicaPica
Normal 6.25*
Jul 12th, 2020
rinuko
geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., low svFeatures prominent low sv usage as a key part of map design., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
Normal 6.25*
Jul 12th, 2020
rinuko
geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., low svFeatures prominent low sv usage as a key part of map design., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
2.94
from
77 votes
#3070
Ohta Asuka, Nagamatsu Ryo - Coconut Mall
blixys' Extra 6.24*
Sep 23rd, 2020
blixys
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
blixys' Extra 6.24*
Sep 23rd, 2020
blixys
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.99
from
19 votes
#3071
Hana - Kuukirikigaku Shoujo to Shounen no Uta
Kalibe & IOException's Collab Another 5.36*
Dec 27th, 2020
IOException and Kalibe
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Kalibe & IOException's Collab Another 5.36*
Dec 27th, 2020
IOException and Kalibe
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.60
from
15 votes
#3072
3.80
from
15 votes
#3073
Utsu-P - I thought I was an angel
Ultra 7.74*
Aug 14th, 2019
Seto Kousuke
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Ultra 7.74*
Aug 14th, 2019
Seto Kousuke
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.14
from
17 votes
#3075
oesterreich - Munou
mirash's otshelnik 5.63*
Jul 21st, 2023
Mirash
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
mirash's otshelnik 5.63*
Jul 21st, 2023
Mirash
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.30
from
17 votes
#3076
Gomitaro - Thank you ppv2 (extend?)
Welcome to osu! 8.50*
Feb 2nd, 2023
hehe and hector
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., multi-songContains multiple songs within the audio.
Welcome to osu! 8.50*
Feb 2nd, 2023
hehe and hector
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., multi-songContains multiple songs within the audio.
2.85
from
26 votes
#3077
LV.4 - Angel Dust (2008 Mix)
Infinity 6.40*
Apr 27th, 2024
dahkjdas
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Infinity 6.40*
Apr 27th, 2024
dahkjdas
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.42
from
14 votes
#3078
A-One feat. Aki - Darkish
nhlx's extra 5.89*
Jul 21st, 2026
nhlx
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
nhlx's extra 5.89*
Jul 21st, 2026
nhlx
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.87
from
19 votes
#3080
Radiohead - Paranoid Android
from a great height 5.52*
Apr 12th, 2024
startone
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
from a great height 5.52*
Apr 12th, 2024
startone
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.89
from
37 votes
#3081
katagiri - Sendan Life (katagiri Bootleg)
Destroy the World 9.72*
Dec 26th, 2019
Settia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Destroy the World 9.72*
Dec 26th, 2019
Settia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.85
from
21 votes
#3082
Rche - Todestrieb
fanzhen's Extra 6.29*
Jan 10th, 2023
fanzhen0019
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
fanzhen's Extra 6.29*
Jan 10th, 2023
fanzhen0019
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73
from
14 votes
#3083
3.30
from
15 votes
#3084
Sonic4ever - Live and Learn
yeah 11.48*
Nov 4th, 2018
Uberzolik, Axaptice, silento and thinking
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., complex svFeatures large changes in slider velocity., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
yeah 11.48*
Nov 4th, 2018
Uberzolik, Axaptice, silento and thinking
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., complex svFeatures large changes in slider velocity., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
2.89
from
34 votes
#3085
Shimotsuki Haruka - Kazahane
Insane 5.01*
Mar 19th, 2023
milr_
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.01*
Mar 19th, 2023
milr_
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.30
from
19 votes
#3086
Aviations - Coma
Letting Go 8.08*
May 15th, 2024
Mun
marathonA map with a drain time of over 5 minutes., gungathonA map with a drain time of over 10 minutes.
Letting Go 8.08*
May 15th, 2024
Mun
marathonA map with a drain time of over 5 minutes., gungathonA map with a drain time of over 10 minutes.
3.80
from
13 votes
#3087
F-777 - Deadlocked
Zugzwang 7.12*
Nov 20th, 2025
Visionary
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Zugzwang 7.12*
Nov 20th, 2025
Visionary
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.86
from
27 votes
#3088
Marilyn Manson - This is Halloween
Insane 3.34*
Dec 12th, 2007
RatherDashing42
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
Insane 3.34*
Dec 12th, 2007
RatherDashing42
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
3.60
from
14 votes
#3089
Tristam - Till it's Over
Ultra Hard 5.38*
Feb 28th, 2014
[Luanny]
storyboardContains a storyboard that enhances gameplay experience.
Ultra Hard 5.38*
Feb 28th, 2014
[Luanny]
storyboardContains a storyboard that enhances gameplay experience.
3.69
from
13 votes
#3090
3.38
from
15 votes
#3091
Syrufit feat. Mei Ayakura - Tsukikage Shoujo
Maiden Who Finds The Imposter 5.21*
Jun 7th, 2023
Delette and Sanch-KK
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
Maiden Who Finds The Imposter 5.21*
Jun 7th, 2023
Delette and Sanch-KK
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.51
from
15 votes
#3092
julie - kit
bleeding 5.24*
Dec 1st, 2023
shime
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
bleeding 5.24*
Dec 1st, 2023
shime
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.20
from
16 votes
#3093
Igorrr - Houmous
Chickpea 7.63*
Dec 15th, 2018
Hobbes2
chaoticUnpredictable map design, often testing unusual skillsets., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Chickpea 7.63*
Dec 15th, 2018
Hobbes2
chaoticUnpredictable map design, often testing unusual skillsets., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.53
from
15 votes
#3094
Hanatan - Airman ga Taosenai (SOUND HOLIC Ver.)
Skystar's Extra 5.83*
Apr 25th, 2014
Skystar
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Skystar's Extra 5.83*
Apr 25th, 2014
Skystar
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57
from
15 votes
#3095
Hanatan - Omoide Kakera
Collab Extra 6.59*
Sep 3rd, 2024
-kevincela- and Delis
collabA map with two or more associated mappers.
Collab Extra 6.59*
Sep 3rd, 2024
-kevincela- and Delis
collabA map with two or more associated mappers.
3.51
from
14 votes
#3096
-45 - EXILE
ERROR 14.42*
Jul 9th, 2021
Snow Note
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
ERROR 14.42*
Jul 9th, 2021
Snow Note
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.84
from
24 votes
#3097
Camellia - GHOST (2020 Halloween+++++++++ VIP)
Extra+++++++++ 8.70*
May 5th, 2021
hifu
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra+++++++++ 8.70*
May 5th, 2021
hifu
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.91
from
19 votes
#3098
Camellia - FM Synthesis Experiment
Amalgamation 7.26*
Feb 12th, 2019
Mir
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Amalgamation 7.26*
Feb 12th, 2019
Mir
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.64
from
14 votes
#3099
Hanatan - Jishou Mushoku (Cut Ver.)
emilia's Expert 5.79*
Apr 27th, 2022
emilia
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slidershapesUses a large variety of slider designs.
emilia's Expert 5.79*
Apr 27th, 2022
emilia
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slidershapesUses a large variety of slider designs.
2.96
from
20 votes
#3100
DJ SHARPNEL - Mmmmmmm
Chaos Collab!! 8.45*
May 26th, 2026
bad boy and netnesanya
tournament customA custom map for a playing tournament., progressionContains a gradual advancement in difficulty or concept across the map., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Chaos Collab!! 8.45*
May 26th, 2026
bad boy and netnesanya
tournament customA custom map for a playing tournament., progressionContains a gradual advancement in difficulty or concept across the map., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.88
from
31 votes
Filters
Shift+Enter excludes
Up/Down navigate suggestions
Escape closes suggestions
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
Prefix a search with
maps of
Filter tips
Enter includesShift+Enter excludes
Up/Down navigate suggestions
Escape closes suggestions
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0, credits>0 Prefix a search with
user:, tag:, slot:, tournament: or series: to search only that category (slot:nm* covers every NM slot)
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
«
1
2
3
4
5
6
7
8
9
»
