Highest Rated Maps of All Time
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#3051
3.66
/ 5.00 from
13 votes
#3052
3.70
/ 5.00 from
13 votes
#3053
James Landino - Hide And Seek
RLC's Insane 4.90*
May 31st, 2019
RLC
storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
RLC's Insane 4.90*
May 31st, 2019
RLC
storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.35
/ 5.00 from
15 votes
#3054
goreshit - o'er the flood
deluge 6.27*
Jun 10th, 2017
Hobbes2
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
deluge 6.27*
Jun 10th, 2017
Hobbes2
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.52
/ 5.00 from
14 votes
#3056
3.60
/ 5.00 from
14 votes
#3057
Hana - Sakura no Uta
Sakura Tree Returns 5.88*
Jan 4th, 2023
InsertUsernamev
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Sakura Tree Returns 5.88*
Jan 4th, 2023
InsertUsernamev
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
2.86
/ 5.00 from
33 votes
#3058
3.09
/ 5.00 from
15 votes
#3059
Taishi - goldenslaughterer (Taishi's VW2 Edit)
Insane 4.47*
May 26th, 2016
Seikatu
marathon A map with a drain time of over 5 minutes. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Insane 4.47*
May 26th, 2016
Seikatu
marathon A map with a drain time of over 5 minutes. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.73
/ 5.00 from
14 votes
#3061
Various Artists - osu! Stream Compilation
EXE 6.08*
Mar 10th, 2011
DJPop, Wizard Of Orz, Froslass, Alace, Lesjuh, Nakagawa-Kanon, Mystearica, alvisto, Xgor, MoonFragrance, AngelHoney, TKiller, LKs and soulfear
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , accelerating bpm Features progressively increasing tempo.
EXE 6.08*
Mar 10th, 2011
DJPop, Wizard Of Orz, Froslass, Alace, Lesjuh, Nakagawa-Kanon, Mystearica, alvisto, Xgor, MoonFragrance, AngelHoney, TKiller, LKs and soulfear
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , accelerating bpm Features progressively increasing tempo.
3.08
/ 5.00 from
18 votes
#3062
Magnetude - I'm For You
Expert+: Ivanushki International 7.06*
Mar 27th, 2020
Halgoh, greenhue, KeRLi_, Ksardas, piroshki, Delette, Fisky, Sanch-KK, Reywateil, wenect and Miraui
megacollab A map with 8 or more associated mappers.
Expert+: Ivanushki International 7.06*
Mar 27th, 2020
Halgoh, greenhue, KeRLi_, Ksardas, piroshki, Delette, Fisky, Sanch-KK, Reywateil, wenect and Miraui
megacollab A map with 8 or more associated mappers.
3.54
/ 5.00 from
13 votes
#3063
Sewerslvt - Kawaii Razor Blades (Astrophysics Remix)
Outskvrts of Sanity 6.22*
Oct 6th, 2021
Troponoop
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , playfield usage Includes deliberate use of the playfield within the map design. , high sv Features prominent high slider velocity usage as a key part of map design.
Outskvrts of Sanity 6.22*
Oct 6th, 2021
Troponoop
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , playfield usage Includes deliberate use of the playfield within the map design. , high sv Features prominent high slider velocity usage as a key part of map design.
2.95
/ 5.00 from
19 votes
#3064
3.16
/ 5.00 from
16 votes
#3066
Kano - Dear Brave
Special 6.21*
Apr 23rd, 2016
Fycho
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Special 6.21*
Apr 23rd, 2016
Fycho
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.42
/ 5.00 from
15 votes
#3067
II-L - SPUTNIK-3
Expert 6.10*
May 22nd, 2021
DeviousPanda
repetition Features the use of recognizable identical patterns or gameplay elements. , tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Expert 6.10*
May 22nd, 2021
DeviousPanda
repetition Features the use of recognizable identical patterns or gameplay elements. , tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
2.85
/ 5.00 from
31 votes
#3068
TSUNKU - Ringside Perfect Version
ee 4.21*
Jul 22nd, 2020
Xinnoh
gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements.
ee 4.21*
Jul 22nd, 2020
Xinnoh
gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements.
3.84
/ 5.00 from
13 votes
#3069
TRakker - Countdown to the Blue
Sky Striker Ace 7.11*
May 23rd, 2021
ID => 1269067
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes.
Sky Striker Ace 7.11*
May 23rd, 2021
ID => 1269067
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes.
2.82
/ 5.00 from
22 votes
#3070
2.82
/ 5.00 from
23 votes
#3071
Aiobahn - Towa no Utage (w/ YUC'e) [TANUKI Remix]
Sing's Master 5.72*
Nov 20th, 2021
Sing
repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
Sing's Master 5.72*
Nov 20th, 2021
Sing
repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
3.45
/ 5.00 from
14 votes
#3072
Chitose Haru & Kumagai Eri - Perfect Free
VINxlni's Duet 6.10*
Jun 7th, 2016
RLC and VINXIS
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
VINxlni's Duet 6.10*
Jun 7th, 2016
RLC and VINXIS
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
2.95
/ 5.00 from
19 votes
#3073
LE SSERAFIM - Eve, Psyche & The Bluebeards wife (Eli's Edit)
Forbidden Disobedience 5.36*
Jan 1st, 2024
Halgoh
Forbidden Disobedience 5.36*
Jan 1st, 2024
Halgoh
3.37
/ 5.00 from
14 votes
#3074
Team Grimoire vs. Sakuzyo vs. Laur - Arcana Eden
"...While no destiny waits beyond." 9.29*
Nov 30th, 2022
ArkRumierA
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs.
"...While no destiny waits beyond." 9.29*
Nov 30th, 2022
ArkRumierA
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs.
4.25
/ 5.00 from
12 votes
#3076
Monster Siren Records - Magic Theorem
A theorem of a fantasy 5.02*
Dec 8th, 2022
CebollaVladimir
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
A theorem of a fantasy 5.02*
Dec 8th, 2022
CebollaVladimir
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.79
/ 5.00 from
13 votes
#3077
factal - Flux
frakturehawkens' insane 4.44*
Apr 10th, 2021
Frakturehawkens
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
frakturehawkens' insane 4.44*
Apr 10th, 2021
Frakturehawkens
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.06
/ 5.00 from
20 votes
#3079
Sukima Switch - Zenryoku Shounen
Insane 2.88*
Oct 23rd, 2007
Egg1991
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , freeform An unrestrained and loose approach towards visual structure.
Insane 2.88*
Oct 23rd, 2007
Egg1991
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , freeform An unrestrained and loose approach towards visual structure.
3.64
/ 5.00 from
15 votes
#3080
Mami Kawada - Contrail ~Kiseki~ (Epsilon Remix)
Taeyang's Miracle 5.85*
Nov 27th, 2016
Taeyang
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
Taeyang's Miracle 5.85*
Nov 27th, 2016
Taeyang
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.32
/ 5.00 from
15 votes
#3082
3.25
/ 5.00 from
15 votes
#3083
3.12
/ 5.00 from
16 votes
#3084
4.24
/ 5.00 from
14 votes
#3088
Iyowa feat. KAFU - Kyu-kurarin
0pp's Tecxpert 6.53*
Feb 11th, 2022
0pp
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
0pp's Tecxpert 6.53*
Feb 11th, 2022
0pp
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
2.92
/ 5.00 from
18 votes
#3089
Rise Against - Injection
Extreme 5.99*
Mar 27th, 2015
pishifat
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , simple Accessible and straightforward map design.
Extreme 5.99*
Mar 27th, 2015
pishifat
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , simple Accessible and straightforward map design.
2.95
/ 5.00 from
19 votes
#3090
hitorie - Shinkokyuu
tragic love extra 8.37*
May 7th, 2026
captin1 and seros
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , collab A map with two or more associated mappers. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , tournament custom A custom map for a playing tournament.
tragic love extra 8.37*
May 7th, 2026
captin1 and seros
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , collab A map with two or more associated mappers. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , tournament custom A custom map for a playing tournament.
2.81
/ 5.00 from
21 votes
#3091
DM DOKURO - The Devourer of Gods (Nonstop Mix)
Cosmic terrors are watching... 6.95*
Aug 19th, 2020
-Keitaro
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Cosmic terrors are watching... 6.95*
Aug 19th, 2020
-Keitaro
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.23
/ 5.00 from
16 votes
#3092
3.93
/ 5.00 from
12 votes
#3093
Igorrr - Unpleasant Sonata
Insane 6.36*
Oct 13th, 2013
Sieg
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
Insane 6.36*
Oct 13th, 2013
Sieg
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.13
/ 5.00 from
15 votes
#3095
Camellia as "Reverse of Riot" - Completeness Under Incompleteness
RLC's INFINITE 6.53*
May 13th, 2017
RLC
RLC's INFINITE 6.53*
May 13th, 2017
RLC
3.22
/ 5.00 from
14 votes
#3096
BEMANI Sound Team "HuMeR x Nekomata Master" feat. Emi Evans - Shadow World
LEGGENDARIA 5.82*
Jun 10th, 2023
Otosaka-Yu
LEGGENDARIA 5.82*
Jun 10th, 2023
Otosaka-Yu
3.36
/ 5.00 from
14 votes
#3097
3.98
/ 5.00 from
12 votes
#3098
la la larks - Sayonara Waltz
captin's Extra 5.54*
Jan 19th, 2019
captin1
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
captin's Extra 5.54*
Jan 19th, 2019
captin1
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.54
/ 5.00 from
13 votes
#3099
Venetian Snares - My So-Called Life
Dream 5.35*
Feb 14th, 2015
fergas
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes.
Dream 5.35*
Feb 14th, 2015
fergas
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes.
3.93
/ 5.00 from
13 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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