Highest Rated Maps of All Time
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#3401
3.33
/ 5.00 from
13 votes
#3402
2.94
/ 5.00 from
19 votes
#3404
3.90
/ 5.00 from
13 votes
#3405
Hanatan - Tell Your World
Insane 3.82*
Jul 23rd, 2023
Gibune
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Insane 3.82*
Jul 23rd, 2023
Gibune
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.32
/ 5.00 from
13 votes
#3406
Tsumugi Wenders (CV: Iwai Emiri) - Golden Hours
Special 5.25*
Mar 24th, 2021
Garden and buki
collab A map with two or more associated mappers.
Special 5.25*
Mar 24th, 2021
Garden and buki
collab A map with two or more associated mappers.
4.08
/ 5.00 from
12 votes
#3407
Hanatan - Airman ga Taosenai (SOUND HOLIC Ver.)
Skystar's Extra 5.72*
Apr 25th, 2014
Skystar
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Skystar's Extra 5.72*
Apr 25th, 2014
Skystar
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.53
/ 5.00 from
13 votes
#3409
4.08
/ 5.00 from
12 votes
#3411
3.38
/ 5.00 from
12 votes
#3412
kors k - Dot
korzhik 4.91*
Nov 3rd, 2014
IceBeam and Reiji-RJ
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
korzhik 4.91*
Nov 3rd, 2014
IceBeam and Reiji-RJ
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
4.03
/ 5.00 from
11 votes
#3414
3.37
/ 5.00 from
13 votes
#3415
3.38
/ 5.00 from
13 votes
#3417
Darren Korb - Hades Bossfight Mix
Beyond Styx 8.34*
May 2nd, 2022
hehe, Luscent, tatemae and funny
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , multi-song Contains multiple songs within the audio.
Beyond Styx 8.34*
May 2nd, 2022
hehe, Luscent, tatemae and funny
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , multi-song Contains multiple songs within the audio.
3.07
/ 5.00 from
14 votes
#3418
3.73
/ 5.00 from
12 votes
#3419
4.43
/ 5.00 from
11 votes
#3420
2.78
/ 5.00 from
23 votes
#3421
Tatsh - Cinderella Romance
Cinderella 5.98*
May 21st, 2021
haha5957
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Cinderella 5.98*
May 21st, 2021
haha5957
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.75
/ 5.00 from
12 votes
#3422
IOSYS - Cirno no Perfect Sansuu Kyoushitsu
Perfect Freeze 6.25*
Jun 1st, 2016
alacat
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , circle only Restricts object choice to circles only.
Perfect Freeze 6.25*
Jun 1st, 2016
alacat
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , circle only Restricts object choice to circles only.
2.77
/ 5.00 from
23 votes
#3423
kors k - Playing With Fire (Sota Fujimori Remix)
pyrodynamics 6.25*
Feb 2nd, 2024
hifu
marathon A map with a drain time of over 5 minutes.
pyrodynamics 6.25*
Feb 2nd, 2024
hifu
marathon A map with a drain time of over 5 minutes.
2.87
/ 5.00 from
16 votes
#3424
3.73
/ 5.00 from
12 votes
#3425
Jin ft. MARiA from GARNiDELiA - daze (TV Size)
Insane 5.82*
Jun 10th, 2014
Regou
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design.
Insane 5.82*
Jun 10th, 2014
Regou
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design.
3.75
/ 5.00 from
13 votes
#3426
Studio EIM - Crescent Moon Island Boss Theme
[ -Scarlet- ]'s Extra 5.94*
Jun 26th, 2015
[ -Scarlet- ]
[ -Scarlet- ]'s Extra 5.94*
Jun 26th, 2015
[ -Scarlet- ]
3.81
/ 5.00 from
12 votes
#3429
3.42
/ 5.00 from
13 votes
#3430
Feryquitous (Vo.Sennzai) - Misogi Kakuriyo e no Gi / Ehgze
4n3c's void expert 7.70*
Aug 28th, 2018
quila
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , high sv Features prominent high slider velocity usage as a key part of map design.
4n3c's void expert 7.70*
Aug 28th, 2018
quila
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , high sv Features prominent high slider velocity usage as a key part of map design.
2.78
/ 5.00 from
21 votes
#3431
3.58
/ 5.00 from
12 votes
#3432
4.10
/ 5.00 from
11 votes
#3433
3.73
/ 5.00 from
11 votes
#3434
3.30
/ 5.00 from
14 votes
#3437
Days N' Daze - Misanthropic Drunken Loner
Extra 5.78*
Jun 7th, 2016
pishifat
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
Extra 5.78*
Jun 7th, 2016
pishifat
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.70
/ 5.00 from
11 votes
#3438
3.12
/ 5.00 from
13 votes
#3441
The White Stripes - Seven Nation Army
Elephant 4.05*
Jan 25th, 2023
intiaz
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Elephant 4.05*
Jan 25th, 2023
intiaz
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.08
/ 5.00 from
15 votes
#3442
3.47
/ 5.00 from
14 votes
#3443
Wakeshima Kanon - World's End, Girl's Rondo (Asterisk DnB Remix)
Addiction 6.17*
Feb 10th, 2019
_kotachi_
Addiction 6.17*
Feb 10th, 2019
_kotachi_
3.21
/ 5.00 from
14 votes
#3444
Ado - USSEEWA
? 7.36*
Apr 4th, 2021
Ryuusei Aika
gimmick Focused on a single unique design or gameplay idea. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets.
? 7.36*
Apr 4th, 2021
Ryuusei Aika
gimmick Focused on a single unique design or gameplay idea. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets.
2.89
/ 5.00 from
71 votes
#3445
Michael Cera Palin - Portrait of a Woman on a Couch With Cats
Rise and Fall 6.25*
Jul 26th, 2021
Hobbes2
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , freeform An unrestrained and loose approach towards visual structure. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Rise and Fall 6.25*
Jul 26th, 2021
Hobbes2
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , freeform An unrestrained and loose approach towards visual structure. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.71
/ 5.00 from
12 votes
#3446
Linked Horizon - Shinzou o Sasageyo!
Expert 7.08*
Jul 1st, 2019
Chanyah
marathon A map with a drain time of over 5 minutes.
Expert 7.08*
Jul 1st, 2019
Chanyah
marathon A map with a drain time of over 5 minutes.
3.19
/ 5.00 from
14 votes
#3447
2.86
/ 5.00 from
17 votes
#3448
3.55
/ 5.00 from
13 votes
#3449
3.26
/ 5.00 from
15 votes
#3450
Camellia - Burning Aquamarine
Burn it 8.28*
Jun 21st, 2022
too
tech Tests uncommon skills. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , marathon A map with a drain time of over 5 minutes. , freeform An unrestrained and loose approach towards visual structure.
Burn it 8.28*
Jun 21st, 2022
too
tech Tests uncommon skills. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , marathon A map with a drain time of over 5 minutes. , freeform An unrestrained and loose approach towards visual structure.
3.18
/ 5.00 from
14 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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