Highest Rated Maps of All Time
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#3701
3.75
/ 5.00 from
12 votes
#3703
Kurokotei - qu'ils mangent des puchi pastel
pov your neighbor is listening t... 7.31*
Sep 3rd, 2024
Arushii
pov your neighbor is listening t... 7.31*
Sep 3rd, 2024
Arushii
2.83
/ 5.00 from
17 votes
#3705
IOSYS - Marisa wa Taihen na Mono wo Nusunde Ikimashita
TAG4 13.10*
Dec 25th, 2017
DJPop
tag [playstyle] Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
TAG4 13.10*
Dec 25th, 2017
DJPop
tag [playstyle] Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.37
/ 5.00 from
13 votes
#3706
zts - liberatedliberator
Dawn 4.41*
Jan 30th, 2019
RLC and ac8129464363
collab A map with two or more associated mappers.
Dawn 4.41*
Jan 30th, 2019
RLC and ac8129464363
collab A map with two or more associated mappers.
3.58
/ 5.00 from
12 votes
#3707
fhana - Hoshikuzu no Interlude (Serji Remix)
Master 5.66*
Oct 8th, 2017
hehe
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
Master 5.66*
Oct 8th, 2017
hehe
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.45
/ 5.00 from
12 votes
#3708
ELECTROCUTICA feat. Luschka - #006F86
//TRIQUETRA 4.18*
Mar 16th, 2022
sanzu
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
//TRIQUETRA 4.18*
Mar 16th, 2022
sanzu
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.92
/ 5.00 from
10 votes
#3709
Renard - ENDLESS QUEER
Nogard's Extra 6.38*
Aug 22nd, 2015
Froslass
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Nogard's Extra 6.38*
Aug 22nd, 2015
Froslass
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.94
/ 5.00 from
14 votes
#3710
seleP - December 9th
Within the falling snow, the gir... 4.36*
Dec 9th, 2023
P_O
progression Contains a gradual advancement in difficulty or concept across the map.
Within the falling snow, the gir... 4.36*
Dec 9th, 2023
P_O
progression Contains a gradual advancement in difficulty or concept across the map.
3.65
/ 5.00 from
12 votes
#3712
Pendulum - Watercolour
Marathon 6.62*
May 15th, 2026
MaestroSplinter
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , marathon A map with a drain time of over 5 minutes.
Marathon 6.62*
May 15th, 2026
MaestroSplinter
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , marathon A map with a drain time of over 5 minutes.
2.80
/ 5.00 from
18 votes
#3713
3.31
/ 5.00 from
12 votes
#3716
Ado - USSEEWA
? 7.36*
Apr 4th, 2021
Ryuusei Aika
gimmick Focused on a single unique design or gameplay idea. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets.
? 7.36*
Apr 4th, 2021
Ryuusei Aika
gimmick Focused on a single unique design or gameplay idea. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets.
2.88
/ 5.00 from
71 votes
#3719
Soundgarden - Black Hole Sun
Won't You Come 4.28*
Aug 19th, 2023
-Kemsyt
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
Won't You Come 4.28*
Aug 19th, 2023
-Kemsyt
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
3.04
/ 5.00 from
13 votes
#3721
YUC'e - Future Cider
Duplication 6.34*
Mar 27th, 2017
Sing
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Duplication 6.34*
Mar 27th, 2017
Sing
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.13
/ 5.00 from
14 votes
#3724
SEPHID feat. darkxixin - Fu Xiang Di Xin De Luo Ri Liu Hao ~ Little Raven
Solar Flare 6.82*
Jun 18th, 2020
Realazy
Solar Flare 6.82*
Jun 18th, 2020
Realazy
3.53
/ 5.00 from
11 votes
#3725
Hakushi Hasegawa - Doku
Halgoh & Sharu's Symbiotic Torrent 6.92*
Jan 9th, 2022
Halgoh and Sharu
collab A map with two or more associated mappers. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
Halgoh & Sharu's Symbiotic Torrent 6.92*
Jan 9th, 2022
Halgoh and Sharu
collab A map with two or more associated mappers. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
2.87
/ 5.00 from
67 votes
#3726
CASTER - KHNUM (feat. earthlinger.)
United Collab 5.74*
Feb 7th, 2021
Altai and elicz1
tech Tests uncommon skills. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
United Collab 5.74*
Feb 7th, 2021
Altai and elicz1
tech Tests uncommon skills. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.57
/ 5.00 from
11 votes
#3727
3.56
/ 5.00 from
11 votes
#3729
3.99
/ 5.00 from
11 votes
#3732
Noriko Mitose - Duel Alternatives
Duel Kaizer 6.06*
May 6th, 2018
Kalibe and schoolboy
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
Duel Kaizer 6.06*
May 6th, 2018
Kalibe and schoolboy
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.77
/ 5.00 from
11 votes
#3733
3.59
/ 5.00 from
11 votes
#3734
3.57
/ 5.00 from
12 votes
#3735
3.65
/ 5.00 from
15 votes
#3736
Zekk - Fluctuation
Collab Extra 6.56*
Dec 9th, 2020
Realazy, toybot and Kalibe
tech Tests uncommon skills. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs.
Collab Extra 6.56*
Dec 9th, 2020
Realazy, toybot and Kalibe
tech Tests uncommon skills. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs.
2.94
/ 5.00 from
18 votes
#3741
3.47
/ 5.00 from
13 votes
#3742
Reji - A Young Girl, So Vivid in the Night
Taeyang's style 9.05*
Apr 15th, 2015
Taeyang
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Taeyang's style 9.05*
Apr 15th, 2015
Taeyang
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.20
/ 5.00 from
13 votes
#3743
Creepy Nuts - Bling-Bang-Bang-Born (TV Size)
insane midnight bling bang muscl... 4.71*
Jan 20th, 2024
Yudragen
insane midnight bling bang muscl... 4.71*
Jan 20th, 2024
Yudragen
2.84
/ 5.00 from
17 votes
#3744
3.41
/ 5.00 from
14 votes
#3746
DJ TOTTO - Back Spin Sweeper
||||||||||lil!|li|!llli|i!||||ll... 20.12*
Mar 31st, 2020
fanzhen0019
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
||||||||||lil!|li|!llli|i!||||ll... 20.12*
Mar 31st, 2020
fanzhen0019
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
4.28
/ 5.00 from
10 votes
#3747
3.14
/ 5.00 from
14 votes
#3748
ITO KASHITARO - Hyakka Ryouran
Expert 5.13*
Nov 28th, 2017
Mint
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 5.13*
Nov 28th, 2017
Mint
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.06
/ 5.00 from
10 votes
#3749
3.47
/ 5.00 from
11 votes
#3750
RIP SLYME - Super Shooter
Shoot! 4.95*
Jun 13th, 2024
fluxie31
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Shoot! 4.95*
Jun 13th, 2024
fluxie31
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.62
/ 5.00 from
11 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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