Highest Rated Maps of 2017
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#351
Shimotsuki Haruka - Kibou no Sora
Lasse's Extra 5.11*
Aug 10th, 2017
Lasse
gimmick Focused on a single unique design or gameplay idea. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Lasse's Extra 5.11*
Aug 10th, 2017
Lasse
gimmick Focused on a single unique design or gameplay idea. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.70
/ 5.00 from
9 votes
#353
3.41
/ 5.00 from
6 votes
#354
3.65
/ 5.00 from
6 votes
#356
Royal Blood - Loose Change
$ 5.58*
Jul 25th, 2017
BOUYAAA
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
$ 5.58*
Jul 25th, 2017
BOUYAAA
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
2.58
/ 5.00 from
15 votes
#358
3.56
/ 5.00 from
6 votes
#359
LEFT BOY - DANGEROUS
FEROCIOUS 4.57*
Apr 15th, 2017
Bonsai
geometric Incorporates geometric shapes within the map's visual design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
FEROCIOUS 4.57*
Apr 15th, 2017
Bonsai
geometric Incorporates geometric shapes within the map's visual design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.34
/ 5.00 from
6 votes
#360
4.01
/ 5.00 from
6 votes
#361
3.20
/ 5.00 from
7 votes
#362
4.16
/ 5.00 from
7 votes
#363
ryo (supercell) feat.Hatsune Miku - Tsumi no Namae
Blooming 5.54*
Jan 5th, 2017
Monstrata and Haruto
Blooming 5.54*
Jan 5th, 2017
Monstrata and Haruto
3.50
/ 5.00 from
6 votes
#364
3.24
/ 5.00 from
6 votes
#365
4.40
/ 5.00 from
5 votes
#367
KOAN Sound & Asa - Tetsuo's Redemption
Psionics 5.24*
Sep 24th, 2017
Jakomo73
marathon A map with a drain time of over 5 minutes.
Psionics 5.24*
Sep 24th, 2017
Jakomo73
marathon A map with a drain time of over 5 minutes.
3.18
/ 5.00 from
8 votes
#368
3.33
/ 5.00 from
6 votes
#370
2.99
/ 5.00 from
7 votes
#371
ClariS - Hitorigoto -TV MIX-
Little's Insane 4.59*
Apr 24th, 2017
Little
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
Little's Insane 4.59*
Apr 24th, 2017
Little
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
2.80
/ 5.00 from
8 votes
#373
KikuoHana - Nobore! Susume! Takai Tou
The Tragic Story of the Great Tower 5.56*
Nov 26th, 2017
Kuron-kun
The Tragic Story of the Great Tower 5.56*
Nov 26th, 2017
Kuron-kun
3.05
/ 5.00 from
7 votes
#376
3.36
/ 5.00 from
7 votes
#378
LONG SHOT PARTY - distance (NARUTO Ver.)
Hokage 6.19*
Oct 17th, 2017
Monstrata
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , hexgrid Objects are placed along a hexagonal grid.
Hokage 6.19*
Oct 17th, 2017
Monstrata
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , hexgrid Objects are placed along a hexagonal grid.
2.56
/ 5.00 from
8 votes
#379
2.53
/ 5.00 from
12 votes
#380
USAO - Showdown
Crisis 6.44*
May 23rd, 2017
Hikaru Rose
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes.
Crisis 6.44*
May 23rd, 2017
Hikaru Rose
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes.
3.36
/ 5.00 from
6 votes
#381
3.69
/ 5.00 from
6 votes
#383
3.20
/ 5.00 from
7 votes
#384
2.83
/ 5.00 from
8 votes
#385
Hiroshi Iuchi - Butsutekkai
No Refuge 6.62*
Oct 10th, 2017
NOIN
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
No Refuge 6.62*
Oct 10th, 2017
NOIN
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.12
/ 5.00 from
7 votes
#386
2.95
/ 5.00 from
7 votes
#387
4.24
/ 5.00 from
7 votes
#388
3.08
/ 5.00 from
8 votes
#394
3.62
/ 5.00 from
9 votes
#396
samfree - Chicken's Theme
stwi's Advanced 2.53*
Jul 9th, 2017
Melter
distance snapped Uses osu's in-built distance snap feature for most/all of the map.
stwi's Advanced 2.53*
Jul 9th, 2017
Melter
distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.82
/ 5.00 from
12 votes
#397
2.79
/ 5.00 from
7 votes
#398
3.18
/ 5.00 from
7 votes
#399
4.15
/ 5.00 from
6 votes
#400
Poppin'Party - STAR BEAT!~Hoshi no Kodou~
Somnium 6.60*
Jun 6th, 2017
Kibbleru
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Somnium 6.60*
Jun 6th, 2017
Kibbleru
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.29
/ 5.00 from
6 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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