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Highest Rated Maps of All Time

#4551
2.86 / 5.00 from 16 votes
#4553
wowaka - Unhappy Refrain
EX Extreme 7.35*
Dec 7th, 2019
BarkingMadDog
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament.
3.20 / 5.00 from 11 votes
#4554
3.50 / 5.00 from 11 votes
#4555
3.43 / 5.00 from 10 votes
#4556
3.20 / 5.00 from 10 votes
#4557
XenjeS - Inorganic Dystopia
Programmed Existence 8.04*
Feb 12th, 2026
9ami
tournament custom A custom map for a playing tournament. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.20 / 5.00 from 10 votes
#4558
la la larks - ego-izm
alteration 6.07*
Oct 15th, 2020
captin1 and Kalibe
collab A map with two or more associated mappers.
3.78 / 5.00 from 10 votes
#4559
3.22 / 5.00 from 11 votes
#4560
2.96 / 5.00 from 12 votes
#4561
3.44 / 5.00 from 11 votes
#4562
3.26 / 5.00 from 12 votes
#4563
Annabel - glimmer
of hope 5.18*
Aug 2nd, 2021
iljaaz
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , marathon A map with a drain time of over 5 minutes.
3.15 / 5.00 from 12 votes
#4564
3.10 / 5.00 from 11 votes
#4565
4.06 / 5.00 from 9 votes
#4566
2.98 / 5.00 from 12 votes
#4567
Inferi - Destroyer
The Vengeful 8.73*
Apr 24th, 2020
Mazzerin
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes.
4.11 / 5.00 from 9 votes
#4568
3.67 / 5.00 from 10 votes
#4569
2.96 / 5.00 from 13 votes
#4570
3.63 / 5.00 from 10 votes
#4571
3.52 / 5.00 from 10 votes
#4572
3.05 / 5.00 from 12 votes
#4573
3.12 / 5.00 from 11 votes
#4574
ChouCho - My dear friend
Insane 4.36*
Oct 4th, 2014
Frostmourne and Delis
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
3.92 / 5.00 from 9 votes
#4575
3.32 / 5.00 from 10 votes
#4576
LeaF - Paraclete
Serendipity 7.32*
Aug 22nd, 2016
Kroytz
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.81 / 5.00 from 14 votes
#4577
2.83 / 5.00 from 14 votes
#4578
Wakeshima Kanon - killy killy JOKER
Arles 6.59*
Jun 26th, 2014
elchxyrlia
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.09 / 5.00 from 13 votes
#4579
3.15 / 5.00 from 11 votes
#4580
3.99 / 5.00 from 10 votes
#4581
3.44 / 5.00 from 12 votes
#4582
Jonathan Coulton - Mandelbrot Set
Normal 2.82*
Nov 27th, 2007
Manabeast
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.17 / 5.00 from 12 votes
#4583
3.48 / 5.00 from 10 votes
#4585
Alipio Martins - Piranha (Maffalda Reloaded Trap Mix)
BD's Gangsta 6.26*
Nov 27th, 2015
Froslass
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , geometric Incorporates geometric shapes within the map's visual design.
2.77 / 5.00 from 33 votes
#4586
3.71 / 5.00 from 10 votes
#4587
twenty one pilots - Lane Boy
Don't trust a perfect person and... 5.89*
May 13th, 2020
Mao
progression Contains a gradual advancement in difficulty or concept across the map. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.51 / 5.00 from 10 votes
#4588
3.65 / 5.00 from 11 votes
#4589
3.27 / 5.00 from 11 votes
#4590
Silent Siren - Routine
Expert 5.36*
Mar 11th, 2016
Nathan
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
3.07 / 5.00 from 12 votes
#4591
3.03 / 5.00 from 11 votes
#4592
Kalafina - Kyrie
Genesis 4.90*
Mar 27th, 2016
Vell
3.75 / 5.00 from 11 votes
#4593
3.25 / 5.00 from 11 votes
#4594
2.85 / 5.00 from 14 votes
#4596
Gorillaz - DoYaThing
WE'RE THE SH*T 5.75*
Jun 13th, 2026
elicz1 and Zelq
collab A map with two or more associated mappers. , gungathon A map with a drain time of over 10 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.71 / 5.00 from 9 votes
#4597
3.28 / 5.00 from 12 votes
#4598
3.70 / 5.00 from 10 votes
#4599
3.07 / 5.00 from 13 votes
#4600
2.87 / 5.00 from 13 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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