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senya - Iro wa Jou e to Izanau by Okoayu

Mapset info
Ranked: Jan 16th, 2023
Average Rating: 3.09 / 5.00 from 35 votes
Japanese Video Game
Nominators
neonat Nozhomi


5.0★
1 vote
4.5★
0 votes
4.0★
2 votes
3.5★
3 votes
3.0★
6 votes
2.5★
5 votes
2.0★
0 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.03 / 5.00 from 18 votes
Ranking: #302 for 2023, #2877 overall
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.

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5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
2 votes
3.0★
2 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.19 / 5.00 from 6 votes
Ranking: #1132 for 2023, #9420 overall
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
2 votes
3.0★
1 vote
2.5★
1 vote
2.0★
0 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.97 / 5.00 from 6 votes
Ranking: #1191 for 2023, #9974 overall
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
0 votes
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0 votes
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0 votes
1.0★
0 votes
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0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.50 / 5.00 from 1 votes
storyboardContains a storyboard that enhances gameplay experience.

separate your tags with commas
Insane 4.85*
5.0★
0 votes
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0 votes
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0 votes
3.5★
1 vote
3.0★
0 votes
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0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.50 / 5.00 from 1 votes
storyboardContains a storyboard that enhances gameplay experience.

separate your tags with commas
Hard 3.67*
5.0★
0 votes
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0 votes
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0 votes
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0 votes
3.0★
1 vote
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0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.00 / 5.00 from 1 votes
storyboardContains a storyboard that enhances gameplay experience.

separate your tags with commas
Normal 2.69*
5.0★
0 votes
4.5★
0 votes
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0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 1 votes
storyboardContains a storyboard that enhances gameplay experience.

separate your tags with commas
Easy 2.04*
5.0★
0 votes
4.5★
0 votes
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0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 1 votes
storyboardContains a storyboard that enhances gameplay experience.

separate your tags with commas

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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