cillia - FIRST by moph
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
3 votes
3 votes
2.5★
0 votes
0 votes
2.0★
6 votes
6 votes
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
2 votes
2 votes
Rating: 1.76 / 5.00 from 15 votes
Ranking: #685 for 2015
Ranking: #685 for 2015
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., freeformAn unrestrained and loose approach towards visual structure., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
5 votes
5 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
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