Kotoha - Yuki wa Naniiro by Deppyforce
5.0★
3 votes
3 votes
4.5★
1 vote
1 vote
4.0★
6 votes
6 votes
3.5★
2 votes
2 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
2 votes
2 votes
1.0★
2 votes
2 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 2.87 / 5.00 from 21 votes
Ranking: #312 for 2023, #2903 overall
Ranking: #312 for 2023, #2903 overall
| aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , playfield usage Includes deliberate use of the playfield within the map design. |
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5.0★
1 vote
1 vote
4.5★
0 votes
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4.0★
0 votes
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3.5★
0 votes
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3.0★
0 votes
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2.5★
0 votes
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2.0★
0 votes
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1.5★
0 votes
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1.0★
0 votes
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0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 0.02 / 5.00 from 3 votes
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
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2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 5.00 / 5.00 from 1 votes
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