jun - KIMONO <3 PRINCESS by Fsjallink
5.0★
2 votes
2 votes
4.5★
6 votes
6 votes
4.0★
21 votes
21 votes
3.5★
23 votes
23 votes
3.0★
11 votes
11 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.72 / 5.00 from 64 votes
Ranking: #20 for 2024, #448 overall
Ranking: #20 for 2024, #448 overall
| wide aim Patterns, usually jumps, with heavy use of wide angle movement. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
11 votes
11 votes
3.5★
13 votes
13 votes
3.0★
9 votes
9 votes
2.5★
3 votes
3 votes
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 3.36 / 5.00 from 38 votes
Ranking: #96 for 2024, #1339 overall
Ranking: #96 for 2024, #1339 overall
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. |
|---|
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5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
14 votes
14 votes
3.5★
12 votes
12 votes
3.0★
5 votes
5 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.69 / 5.00 from 36 votes
Ranking: #47 for 2024, #724 overall
Ranking: #47 for 2024, #724 overall
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
4 votes
4 votes
4.5★
6 votes
6 votes
4.0★
20 votes
20 votes
3.5★
10 votes
10 votes
3.0★
9 votes
9 votes
2.5★
3 votes
3 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.74 / 5.00 from 54 votes
Ranking: #22 for 2024, #468 overall
Ranking: #22 for 2024, #468 overall
| simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
4 votes
4 votes
3.5★
7 votes
7 votes
3.0★
7 votes
7 votes
2.5★
5 votes
5 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.27 / 5.00 from 23 votes
Ranking: #120 for 2024, #1564 overall
Ranking: #120 for 2024, #1564 overall
| symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 1 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 1 votes
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