Yuki Kajiura - Mezame by mercury2004
5.0★
3 votes
3 votes
4.5★
5 votes
5 votes
4.0★
6 votes
6 votes
3.5★
5 votes
5 votes
3.0★
3 votes
3 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.94 / 5.00 from 23 votes
Ranking: #20 for 2011, #541 overall
Ranking: #20 for 2011, #541 overall
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline. |
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 5.00 / 5.00 from 1 votes
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| contributors: Kurboh
