you are an angel - overture by NaPiii_
Mapset Information
Ranked: Jun 6th, 2026
Average Rating: 1.51 / 5.00 from 156 votes
English Rock
Average Rating: 1.51 / 5.00 from 156 votes
English Rock
Credits
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
7 votes
7 votes
0.5★
8 votes
8 votes
0.0★
23 votes
23 votes
Rating: 0.47 / 5.00 from 42 votes
Ranking: #822 for 2026
Ranking: #822 for 2026
| difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim. |
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5.0★
2 votes
2 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
5 votes
5 votes
3.0★
5 votes
5 votes
2.5★
3 votes
3 votes
2.0★
5 votes
5 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 2.55 / 5.00 from 23 votes
Ranking: #767 for 2026
Ranking: #767 for 2026
| collabA map with two or more associated mappers., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
2 votes
2 votes
1.5★
5 votes
5 votes
1.0★
5 votes
5 votes
0.5★
1 vote
1 vote
0.0★
11 votes
11 votes
Rating: 0.83 / 5.00 from 26 votes
Ranking: #816 for 2026
Ranking: #816 for 2026
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
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This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
7 votes
7 votes
Rating: 0.44 / 5.00 from 10 votes
Ranking: #743 for 2026
Ranking: #743 for 2026
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
2 votes
2 votes
1.0★
1 vote
1 vote
0.5★
2 votes
2 votes
0.0★
2 votes
2 votes
Rating: 1.11 / 5.00 from 10 votes
Ranking: #746 for 2026
Ranking: #746 for 2026
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim. |
|---|
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 1.84 / 5.00 from 7 votes
Ranking: #641 for 2026
Ranking: #641 for 2026
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
1 vote
1 vote
3.5★
2 votes
2 votes
3.0★
4 votes
4 votes
2.5★
2 votes
2 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.92 / 5.00 from 11 votes
Ranking: #200 for 2026, #5574 overall
Ranking: #200 for 2026, #5574 overall
| flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
3 votes
3 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.23 / 5.00 from 8 votes
Ranking: #601 for 2026
Ranking: #601 for 2026
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.79 / 5.00 from 7 votes
Ranking: #429 for 2026, #9823 overall
Ranking: #429 for 2026, #9823 overall
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs. |
|---|
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.02 / 5.00 from 5 votes
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

an3 never say that again
Hot dog taco hamburger
yo can we rank ts but streamslop 😂
i can't be the only one who struggles to hear anything but 1/4 rhythms in the kiai right? genuinely why did no diffs map it.
maybe i shouldnt have stopped looking at the set after the insane that diff was neat
i implore that everyone looks at this hard diff
nymphe and paradoxa diff look the same
its that people who want to veto gave up trying
there is no cognitive load in making a point that has been made a million times
good map
they look donkey 🫏 ish
i also like those creatures on the left of the bg
> (...) with not even a veto
arguably might be too nuanced of a discussion for omdb comments section but there is so much cognitive load involved in a veto discussion i don't think people actually want to deal with it anymore
I like those creatures on the left of the bg
if it at least played good...