otetsu - Minamo no Sakura, Yume wa Sakayume by Riven
Featured in
CO2018
5.0★
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4.5★
1 vote
1 vote
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3.5★
4 votes
4 votes
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Rating: 2.63 / 5.00 from 23 votes
Ranking: #637 for 2017
Ranking: #637 for 2017
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
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3.5★
1 vote
1 vote
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3 votes
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Rating: 2.53 / 5.00 from 7 votes
Ranking: #459 for 2017
Ranking: #459 for 2017
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
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5.0★
0 votes
0 votes
4.5★
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4.0★
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3.5★
1 vote
1 vote
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2 votes
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Rating: 2.83 / 5.00 from 3 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
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| contributors: Shige-Tori[a]
