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otetsu - Minamo no Sakura, Yume wa Sakayume by Riven

Mapset Information
Ranked: Jan 30th, 2017
Average Rating: 2.67 / 5.00 from 33 votes
Japanese Folk
Nominators


Featured in CO2018
5.0★
0 votes
4.5★
1 vote
4.0★
1 vote
3.5★
4 votes
3.0★
5 votes
2.5★
5 votes
2.0★
4 votes
1.5★
2 votes
1.0★
0 votes
0.5★
1 vote
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0 votes
Rating Distribution
Rating: 2.61 / 5.00 from 23 votes
Ranking: #656 for 2017
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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NiNo's Extra 5.82*
mapped by SnowNiNo_
5.0★
0 votes
4.5★
1 vote
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
3 votes
2.0★
0 votes
1.5★
1 vote
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.43 / 5.00 from 7 votes
Ranking: #502 for 2017
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
2 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.76 / 5.00 from 3 votes
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.

separate your tags with commas
xDarxen's Hard 3.43*
mapped by xDarxen

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Normal 2.28*

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Easy 1.93*

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| contributors: Shige-Tori[a]



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I forgot how fun this is

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