FELT - New World by Hakurei Yoru
5.0★
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4.5★
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4.0★
3 votes
3 votes
3.5★
4 votes
4 votes
3.0★
7 votes
7 votes
2.5★
3 votes
3 votes
2.0★
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0.0★
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Rating: 3.20 / 5.00 from 17 votes
Ranking: #177 for 2018, #2542 overall
Ranking: #177 for 2018, #2542 overall
| simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
4 votes
4 votes
3.0★
1 vote
1 vote
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
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1.0★
0 votes
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0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
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5.0★
2 votes
2 votes
4.5★
7 votes
7 votes
4.0★
8 votes
8 votes
3.5★
3 votes
3 votes
3.0★
1 vote
1 vote
2.5★
1 vote
1 vote
2.0★
0 votes
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1.5★
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1.0★
1 vote
1 vote
0.5★
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0.0★
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0 votes
Rating: 3.88 / 5.00 from 23 votes
Ranking: #44 for 2018, #637 overall
Ranking: #44 for 2018, #637 overall
| geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
0 votes
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3.0★
0 votes
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2.5★
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2.0★
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1.5★
0 votes
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1.0★
0 votes
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0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 4.00 / 5.00 from 2 votes
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