Sota Fujimori - polygon by Kaifin
Mapset Information
Ranked: Jan 21st, 2018
Average Rating: 3.22 / 5.00 from 158 votes
Instrumental Video Game
Average Rating: 3.22 / 5.00 from 158 votes
Instrumental Video Game
Nominators
5.0★
3 votes
3 votes
4.5★
4 votes
4 votes
4.0★
7 votes
7 votes
3.5★
12 votes
12 votes
3.0★
6 votes
6 votes
2.5★
6 votes
6 votes
2.0★
5 votes
5 votes
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
3 votes
3 votes
Rating: 3.03 / 5.00 from 49 votes
Ranking: #154 for 2018, #2252 overall
Ranking: #154 for 2018, #2252 overall
| geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., hexgridObjects are placed along a hexagonal grid. |
|---|
Featured in
CC 2024
5.0★
1 vote
1 vote
4.5★
2 votes
2 votes
4.0★
4 votes
4 votes
3.5★
7 votes
7 votes
3.0★
8 votes
8 votes
2.5★
4 votes
4 votes
2.0★
3 votes
3 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 2.97 / 5.00 from 32 votes
Ranking: #168 for 2018, #2454 overall
Ranking: #168 for 2018, #2454 overall
| chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
3 votes
3 votes
3.5★
4 votes
4 votes
3.0★
6 votes
6 votes
2.5★
4 votes
4 votes
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.11 / 5.00 from 19 votes
Ranking: #170 for 2018, #2474 overall
Ranking: #170 for 2018, #2474 overall
| slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
Featured in
USC 2020
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
6 votes
6 votes
3.5★
3 votes
3 votes
3.0★
3 votes
3 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
2 votes
2 votes
3.0★
5 votes
5 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
3 votes
3 votes
2.5★
2 votes
2 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.83 / 5.00 from 7 votes
Ranking: #550 for 2018, #8853 overall
Ranking: #550 for 2018, #8853 overall
| collabA map with two or more associated mappers. |
|---|
5.0★
1 vote
1 vote
4.5★
2 votes
2 votes
4.0★
9 votes
9 votes
3.5★
5 votes
5 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.87 / 5.00 from 18 votes
Ranking: #117 for 2018, #1818 overall
Ranking: #117 for 2018, #1818 overall
| simpleAccessible and straightforward map design., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
2 votes
2 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.36 / 5.00 from 5 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.25 / 5.00 from 2 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 1 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 1 votes
| contributors: The Cube, quantumvortex
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

#playerslop
the fact that [Incrementally Hi-Speed Extreme] blends in stylistically with the other diffs is an ALL-TIME missed opportunity
in the first half of [Expert] kaifin makes some fucking WILD assumptions about how a player plays 1/4 patterns like 00:35:668 (1,2,1,2,3) - and it works so well
for the second half it falls flat but still a cool diff really
cry about it
fuck you bonzi
cry about it
top diff is bullshit why is it od 9
cry about it
top diff is bullshit why is it od 9