WalnutFaceBrand - C-O-C-A-I-N-E by Zatoichi
5.0★
3 votes
3 votes
4.5★
0 votes
0 votes
4.0★
3 votes
3 votes
3.5★
0 votes
0 votes
3.0★
3 votes
3 votes
2.5★
3 votes
3 votes
2.0★
5 votes
5 votes
1.5★
3 votes
3 votes
1.0★
3 votes
3 votes
0.5★
5 votes
5 votes
0.0★
4 votes
4 votes
Rating: 1.94 / 5.00 from 32 votes
Ranking: #190 for 2009
Ranking: #190 for 2009
| improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. |
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
2 votes
2 votes
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
3 votes
3 votes
1.5★
0 votes
0 votes
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 1.21 / 5.00 from 7 votes
Ranking: #181 for 2009
Ranking: #181 for 2009
| grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. |
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Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.
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Comments (6)
rhine
3yr ago
