WalnutFaceBrand - C-O-C-A-I-N-E by Zatoichi
5.0★
3 votes
3 votes
4.5★
0 votes
0 votes
4.0★
3 votes
3 votes
3.5★
1 vote
1 vote
3.0★
3 votes
3 votes
2.5★
2 votes
2 votes
2.0★
5 votes
5 votes
1.5★
3 votes
3 votes
1.0★
3 votes
3 votes
0.5★
5 votes
5 votes
0.0★
4 votes
4 votes
Rating: 1.99 / 5.00 from 32 votes
Ranking: #193 for 2009
Ranking: #193 for 2009
| improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., geometricIncorporates geometric shapes within the map's visual design. |
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
2 votes
2 votes
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
3 votes
3 votes
1.5★
0 votes
0 votes
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 1.21 / 5.00 from 7 votes
Ranking: #185 for 2009
Ranking: #185 for 2009
| grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature. |
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| contributors: YGOkid8
Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.
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Comments (7)
rhine
3yr ago
