WalnutFaceBrand - C-O-C-A-I-N-E by Zatoichi
5.0★
3 votes
3 votes
4.5★
0 votes
0 votes
4.0★
3 votes
3 votes
3.5★
1 vote
1 vote
3.0★
3 votes
3 votes
2.5★
2 votes
2 votes
2.0★
5 votes
5 votes
1.5★
3 votes
3 votes
1.0★
3 votes
3 votes
0.5★
5 votes
5 votes
0.0★
4 votes
4 votes
Rating: 1.96 / 5.00 from 32 votes
Ranking: #210 for 2009
Ranking: #210 for 2009
| geometricIncorporates geometric shapes within the map's visual design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less. |
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
2 votes
2 votes
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
3 votes
3 votes
1.5★
0 votes
0 votes
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 1.21 / 5.00 from 7 votes
Ranking: #201 for 2009
Ranking: #201 for 2009
| grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature. |
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| contributors: YGOkid8
