dj TAKA - quaver by Sotarks
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4 votes
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5 votes
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0.0★
7 votes
7 votes
Rating: 0.97 / 5.00 from 24 votes
Ranking: #1219 for 2019
Ranking: #1219 for 2019
| simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
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0 votes
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1 vote
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2 votes
2 votes
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1 vote
1 vote
1.0★
7 votes
7 votes
0.5★
6 votes
6 votes
0.0★
6 votes
6 votes
Rating: 0.75 / 5.00 from 23 votes
Ranking: #1217 for 2019
Ranking: #1217 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
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1 vote
1 vote
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1.0★
3 votes
3 votes
0.5★
5 votes
5 votes
0.0★
6 votes
6 votes
Rating: 0.45 / 5.00 from 15 votes
Ranking: #1170 for 2019
Ranking: #1170 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
2 votes
2 votes
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2 votes
2 votes
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2 votes
2 votes
1.0★
3 votes
3 votes
0.5★
5 votes
5 votes
0.0★
5 votes
5 votes
Rating: 1.10 / 5.00 from 20 votes
Ranking: #1204 for 2019
Ranking: #1204 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
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0 votes
0 votes
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0 votes
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1 vote
1 vote
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1 vote
1 vote
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1 vote
1 vote
1.0★
2 votes
2 votes
0.5★
4 votes
4 votes
0.0★
6 votes
6 votes
Rating: 0.64 / 5.00 from 15 votes
Ranking: #1168 for 2019
Ranking: #1168 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
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0 votes
0 votes
3.5★
0 votes
0 votes
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1 vote
1 vote
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1 vote
1 vote
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1 vote
1 vote
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1 vote
1 vote
1.0★
3 votes
3 votes
0.5★
3 votes
3 votes
0.0★
5 votes
5 votes
Rating: 0.91 / 5.00 from 15 votes
Ranking: #1166 for 2019
Ranking: #1166 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
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0 votes
0 votes
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2 votes
2 votes
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1 vote
1 vote
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2 votes
2 votes
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3 votes
3 votes
0.0★
6 votes
6 votes
Rating: 0.79 / 5.00 from 14 votes
Ranking: #1159 for 2019
Ranking: #1159 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
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5.0★
1 vote
1 vote
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0 votes
0 votes
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1 vote
1 vote
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2 votes
2 votes
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2 votes
2 votes
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0 votes
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3 votes
3 votes
1.0★
5 votes
5 votes
0.5★
6 votes
6 votes
0.0★
9 votes
9 votes
Rating: 1.13 / 5.00 from 29 votes
Ranking: #1222 for 2019
Ranking: #1222 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
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0 votes
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1 vote
1 vote
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0 votes
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1 vote
1 vote
1.0★
3 votes
3 votes
0.5★
5 votes
5 votes
0.0★
4 votes
4 votes
Rating: 0.61 / 5.00 from 14 votes
Ranking: #1158 for 2019
Ranking: #1158 for 2019
| simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
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1 vote
1 vote
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0 votes
0 votes
1.0★
4 votes
4 votes
0.5★
5 votes
5 votes
0.0★
3 votes
3 votes
Rating: 0.77 / 5.00 from 14 votes
Ranking: #1152 for 2019
Ranking: #1152 for 2019
| simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
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0 votes
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1.5★
0 votes
0 votes
1.0★
3 votes
3 votes
0.5★
5 votes
5 votes
0.0★
5 votes
5 votes
Rating: 0.51 / 5.00 from 14 votes
Ranking: #1161 for 2019
Ranking: #1161 for 2019
| simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
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0 votes
0 votes
3.5★
0 votes
0 votes
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1 vote
1 vote
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0 votes
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1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
5 votes
5 votes
Rating: 0.35 / 5.00 from 8 votes
Ranking: #1085 for 2019
Ranking: #1085 for 2019
| freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., collabA map with two or more associated mappers. |
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5.0★
0 votes
0 votes
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0 votes
0 votes
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0 votes
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0 votes
0 votes
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1 vote
1 vote
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1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
4 votes
4 votes
0.0★
4 votes
4 votes
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5.0★
0 votes
0 votes
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0 votes
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1.0★
3 votes
3 votes
0.5★
1 vote
1 vote
0.0★
5 votes
5 votes
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5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
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1 vote
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0 votes
0 votes
1.0★
2 votes
2 votes
0.5★
1 vote
1 vote
0.0★
3 votes
3 votes
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5.0★
0 votes
0 votes
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0 votes
0 votes
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1 vote
1 vote
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0 votes
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0 votes
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1 vote
1 vote
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1 vote
1 vote
0.5★
2 votes
2 votes
0.0★
3 votes
3 votes
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5.0★
0 votes
0 votes
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1 vote
1 vote
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1 vote
1 vote
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2 votes
2 votes
0.5★
2 votes
2 votes
0.0★
3 votes
3 votes
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5.0★
0 votes
0 votes
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1 vote
1 vote
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1.0★
2 votes
2 votes
0.5★
1 vote
1 vote
0.0★
4 votes
4 votes
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5.0★
0 votes
0 votes
4.5★
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0 votes
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0 votes
3.5★
0 votes
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3.0★
1 vote
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0 votes
1.5★
0 votes
0 votes
1.0★
3 votes
3 votes
0.5★
1 vote
1 vote
0.0★
3 votes
3 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
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0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
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0 votes
1.5★
1 vote
1 vote
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
3 votes
3 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
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0 votes
0 votes
3.5★
1 vote
1 vote
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0 votes
1.5★
0 votes
0 votes
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
3 votes
3 votes
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This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
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This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
Log in to rate maps!
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
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0.5★
0 votes
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0.0★
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0 votes
Rating: 2.50 / 5.00 from 1 votes
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5.0★
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0.5★
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0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 1 votes
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Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.
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Comments (6)
fieryrage
3yr ago
