cool map, epic rhythm, but I'm never a huge fan of the constant big jumps to the opposite side of the screen jamesjan employs, cus it kinda fissures the map into a sequence of disjointed patterns, weakening any emphasis that could have come from such things if used more sparingly, and breaking any continuity of momentum
guitar stuff fucks, but I find the cutstreams too intense relative to the rest of the map, and when they get spaced out it doesn't actually make them harder so it kinda flops the progression from intro to chorus
jayzahg
this is not the taiko map
this is not a map
05:26:633 (1,2,1,2,1,2,1,2,1,2,1) -
low ar od10 goes hard af, drum vs. guitar snapping is infuriating, overall epic map [fanzhen]
I ain't reading all that
happy for u tho, or sorry that happened
doo, be doo, doo be, be doo, be doo be doo
doo, be doo, doo be, be doo, be doo - doo
birds are tweeting, water is flowing, a calm breeze rustles the leaves. yup, it's gaming time
let's go!
this map shrunk on me but it's good
map has good energy and is fun, but really drops on a lot of execution
what is this crazy guacamole music anyway
great execution of a long form map with the breaks and gameplay progression, good rhythm, nicely impactful 1/4 stuff, high quality throughout
really cool ideas, I think the constrained spacing all over the place makes it more uncomfortable than it should be
ratio
true and true
benibotans all over ur walls
nice uniqueish 1/4 gameplay, the curvey bursts near the end r cute, good quality overall
[Uberzolik
[Hidden Another] is hilarious go play it DT, but also not good. song is a belter
cool map, epic rhythm, but I'm never a huge fan of the constant big jumps to the opposite side of the screen jamesjan employs, cus it kinda fissures the map into a sequence of disjointed patterns, weakening any emphasis that could have come from such things if used more sparingly, and breaking any continuity of momentum
lovely map
me when I say guitar in a song with no guitar
guitar stuff fucks, but I find the cutstreams too intense relative to the rest of the map, and when they get spaced out it doesn't actually make them harder so it kinda flops the progression from intro to chorus
HW does a solid but not much wowzers