true however i think at that point if it feels good only on like one playstyle thats the maps fault
but god i cannot forgive these 1/1 sliders i mean liek come on 05:00:460 (1,1,1) - this is not it and i will die on this hill
besides its like if the rollercoaster had a massive loop at the start and then went at 2mph the rest of the way until the ending
to be honest none of this even matters the entire thing should just be like the first kiai but even more nuclear .the fact the first kiai exists just demolishes this all anyway
i mean it works decently not saying its bad but compared to the first few secs the rest is so much less rhythmically diverse for zero reason it feels. 04:46:335 (1,1) - like i see what hes trying to do w this but it just feels so underwhelming hold a slowish 1/1 slider on the peak vocal esp when the movement on the first few secs was so much more intense (no reason
like yea the movement and ideas are still decent but when the first few moments of the kiai go crazy nuclear w back and forth movement, additive triples ,kicks etc but then the rest is just star jumps and 1/1 sliders feels kinda shit no
dropping intensity is fine obv at 04:38:460 i just dont see why it barely increases again at 04:42:460
idk ive played this map a few times and every time i play it i hate this last kiai more and more lol. probab ly shit explaination but whatever
(i kinda dislike how he stacks circles on slider heads for the entire kiai also
also i see what frostwich means but i dont think its that bad
holy shit this song is actually so awful wjhat
its certainly something
2nd kiai is pretty cool
first sldier was enoguhfor me i dont need 2 loko at any more
ame to asphalt if skystar was good
since when was this a thing
not anytthing super crazy but the movement and emphasis is pretty dope imo. also cs5 mapped in a way wnhich doesnt wanna make me kword myself
ending always felt a little underwhelming but those kiais Hngh,,mhmmm,.....
too much filler for me i think
cant believe i forgot to rate this
true however i think at that point if it feels good only on like one playstyle thats the maps fault
but god i cannot forgive these 1/1 sliders i mean liek come on 05:00:460 (1,1,1) - this is not it and i will die on this hill
besides its like if the rollercoaster had a massive loop at the start and then went at 2mph the rest of the way until the ending
to be honest none of this even matters the entire thing should just be like the first kiai but even more nuclear .the fact the first kiai exists just demolishes this all anyway
i mean it works decently not saying its bad but compared to the first few secs the rest is so much less rhythmically diverse for zero reason it feels. 04:46:335 (1,1) - like i see what hes trying to do w this but it just feels so underwhelming hold a slowish 1/1 slider on the peak vocal esp when the movement on the first few secs was so much more intense (no reason
like yea the movement and ideas are still decent but when the first few moments of the kiai go crazy nuclear w back and forth movement, additive triples ,kicks etc but then the rest is just star jumps and 1/1 sliders feels kinda shit no
dropping intensity is fine obv at 04:38:460 i just dont see why it barely increases again at 04:42:460
idk ive played this map a few times and every time i play it i hate this last kiai more and more lol. probab ly shit explaination but whatever
(i kinda dislike how he stacks circles on slider heads for the entire kiai also
cant rate died of boredom 30% in. Also top10 worst diffnames ever
wait but this goes slightly nuclear on dt
can we get die die cover loved next pleeaseeeeeee :3
some cool parts but idk rhythm feels super boring to play esp first half
tbh i dont mind the troll partsd but why does the intensity die here 04:38:460 and never come back LOL. ruins it completely for me
think id rather be forced to play akali maps for the rest of my life
i just jelqed off to this map
last chorus is decently fun shame the entire thing feels the same
dont fall asleep challenge
respect the attempt but honestly i dont even like it visually
probably wouldve been ok if it wasnt wildy inconsistent for 0
when the above average aim map says mapped by kalibe