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Horie Yui - Asymmetry by MaridiuS

Mapset Information
Ranked: Feb 27th, 2021
Average Rating: 2.68 / 5.00 from 25 votes
Japanese Pop
Nominators


Expert 7.08*
5.0★
1 vote
4.5★
1 vote
4.0★
2 votes
3.5★
6 votes
3.0★
4 votes
2.5★
0 votes
2.0★
1 vote
1.5★
1 vote
1.0★
1 vote
0.5★
1 vote
0.0★
4 votes
Rating Distribution
Rating: 2.29 / 5.00 from 22 votes
Ranking: #1485 for 2021
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.

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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.21 / 5.00 from 2 votes

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5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
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0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 0.00 / 5.00 from 1 votes

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very fun

annoying how this has a lot of fun gameplay ideas and they all happen like once

this beatmap is Fine, visuals in top diff could be better maybe and i feel like its giga difficult for the sake of difficulty otherwise its ok

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