Horie Yui - Asymmetry by MaridiuS
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
2 votes
2 votes
3.5★
6 votes
6 votes
3.0★
4 votes
4 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
4 votes
4 votes
Rating: 2.29 / 5.00 from 22 votes
Ranking: #1485 for 2021
Ranking: #1485 for 2021
| messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing. |
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5.0★
0 votes
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4.5★
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4.0★
0 votes
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3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
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1.5★
0 votes
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1.0★
0 votes
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0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.21 / 5.00 from 2 votes
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
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2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 0.00 / 5.00 from 1 votes
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

very fun
annoying how this has a lot of fun gameplay ideas and they all happen like once
this beatmap is Fine, visuals in top diff could be better maybe and i feel like its giga difficult for the sake of difficulty otherwise its ok