Dormir - Cookie Bouquets by dsco
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
15 votes
15 votes
3.5★
14 votes
14 votes
3.0★
4 votes
4 votes
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2 votes
2 votes
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1 vote
1 vote
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2 votes
2 votes
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1 vote
1 vote
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Rating: 3.44 / 5.00 from 41 votes
Ranking: #77 for 2018, #1179 overall
Ranking: #77 for 2018, #1179 overall
| playfield constraintRestricts object placement to a certain part of the playfield., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
4 votes
4 votes
3.5★
6 votes
6 votes
3.0★
3 votes
3 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
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1.0★
0 votes
0 votes
0.5★
0 votes
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0.0★
0 votes
0 votes
Rating: 3.52 / 5.00 from 13 votes
Ranking: #241 for 2018, #3762 overall
Ranking: #241 for 2018, #3762 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
9 votes
9 votes
3.5★
3 votes
3 votes
3.0★
5 votes
5 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.41 / 5.00 from 19 votes
Ranking: #142 for 2018, #2097 overall
Ranking: #142 for 2018, #2097 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less. |
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5.0★
0 votes
0 votes
4.5★
6 votes
6 votes
4.0★
12 votes
12 votes
3.5★
5 votes
5 votes
3.0★
5 votes
5 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
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0.0★
0 votes
0 votes
Rating: 3.84 / 5.00 from 28 votes
Ranking: #42 for 2018, #584 overall
Ranking: #42 for 2018, #584 overall
| gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
2 votes
2 votes
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0 votes
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0 votes
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0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.33 / 5.00 from 4 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
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0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.50 / 5.00 from 2 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
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0 votes
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0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
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0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 1 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
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0 votes
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0 votes
0 votes
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0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 1 votes
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