Dormir - Cookie Bouquets by dsco
Featured in
OWC 2023
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
15 votes
15 votes
3.5★
14 votes
14 votes
3.0★
4 votes
4 votes
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2 votes
2 votes
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1 vote
1 vote
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2 votes
2 votes
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1 vote
1 vote
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Rating: 3.42 / 5.00 from 41 votes
Ranking: #79 for 2018, #1249 overall
Ranking: #79 for 2018, #1249 overall
| playfield constraintRestricts object placement to a certain part of the playfield., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern. |
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5.0★
0 votes
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4 votes
4 votes
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6 votes
6 votes
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3 votes
3 votes
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Rating: 3.53 / 5.00 from 13 votes
Ranking: #240 for 2018, #3727 overall
Ranking: #240 for 2018, #3727 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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0 votes
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4.0★
9 votes
9 votes
3.5★
3 votes
3 votes
3.0★
5 votes
5 votes
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0 votes
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2 votes
2 votes
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Rating: 3.43 / 5.00 from 19 votes
Ranking: #131 for 2018, #2025 overall
Ranking: #131 for 2018, #2025 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less. |
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5.0★
0 votes
0 votes
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6 votes
6 votes
4.0★
12 votes
12 votes
3.5★
5 votes
5 votes
3.0★
5 votes
5 votes
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0 votes
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Rating: 3.84 / 5.00 from 28 votes
Ranking: #41 for 2018, #595 overall
Ranking: #41 for 2018, #595 overall
| gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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1 vote
1 vote
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1 vote
1 vote
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2 votes
2 votes
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Rating: 3.39 / 5.00 from 4 votes
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1 vote
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Rating: 3.59 / 5.00 from 2 votes
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Rating: 3.00 / 5.00 from 1 votes
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1 vote
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Rating: 3.00 / 5.00 from 1 votes
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

i didn't know this was a playfield gimmick map until like a year after i first played it
the hole
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the origin of the concept