Dormir - Cookie Bouquets by dsco
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Rating: 3.44 / 5.00 from 41 votes
Ranking: #77 for 2018, #1168 overall
Ranking: #77 for 2018, #1168 overall
| playfield constraint Restricts object placement to a certain part of the playfield. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. |
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5.0★
0 votes
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6 votes
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4.0★
9 votes
9 votes
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3 votes
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5.0★
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4.5★
6 votes
6 votes
4.0★
12 votes
12 votes
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5 votes
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Rating: 3.83 / 5.00 from 28 votes
Ranking: #41 for 2018, #577 overall
Ranking: #41 for 2018, #577 overall
| gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. |
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Rating: 3.39 / 5.00 from 4 votes
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Rating: 3.59 / 5.00 from 2 votes
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Rating: 3.00 / 5.00 from 1 votes
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Rating: 3.00 / 5.00 from 1 votes
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