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Dormir - Cookie Bouquets by dsco

Mapset Information
Ranked: Jan 7th, 2018
Average Rating: 3.55 / 5.00 from 109 votes
Japanese Video Game
Nominators


Featured in OWC 2023
5.0★
1 vote
4.5★
1 vote
4.0★
15 votes
3.5★
14 votes
3.0★
4 votes
2.5★
2 votes
2.0★
1 vote
1.5★
2 votes
1.0★
0 votes
0.5★
1 vote
0.0★
0 votes
Rating Distribution
Rating: 3.42 / 5.00 from 41 votes
Ranking: #79 for 2018, #1249 overall
playfield constraintRestricts object placement to a certain part of the playfield., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.

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Ultra 6.09*
5.0★
0 votes
4.5★
0 votes
4.0★
4 votes
3.5★
6 votes
3.0★
3 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.53 / 5.00 from 13 votes
Ranking: #240 for 2018, #3727 overall
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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sammish's Extra 5.95*
mapped by sammish
5.0★
0 votes
4.5★
0 votes
4.0★
9 votes
3.5★
3 votes
3.0★
5 votes
2.5★
0 votes
2.0★
2 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.43 / 5.00 from 19 votes
Ranking: #131 for 2018, #2025 overall
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.

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5.0★
0 votes
4.5★
6 votes
4.0★
12 votes
3.5★
5 votes
3.0★
5 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.84 / 5.00 from 28 votes
Ranking: #41 for 2018, #595 overall
gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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Finshie's Insane 5.41*
mapped by Finshie
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
1 vote
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.39 / 5.00 from 4 votes

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Sulfur's Insane 4.66*
mapped by Sulfur
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.59 / 5.00 from 2 votes

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Hard 3.66*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.00 / 5.00 from 1 votes

separate your tags with commas
Normal 2.21*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.00 / 5.00 from 1 votes

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wyit OMDB patron

i didn't know this was a playfield gimmick map until like a year after i first played it

milr_ OMDB patron

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fanzhen0019 OMDB patron
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