the loneliness that protrudes the existential dread as you ponder the existence of life as humans ascend beyond manual civilization portraying themselves as human gods of the universe
Visuals matter, hitsounding matter, angles matter, tactile feedback matter, consistent spacing matter.
You can do stuff in different ways, improvised or systematic, from the start or vice versa.
Design is not an art. Design is a shared understanding.
Shape follows function.
Accept criticism when its logically explained.
Visible logic > style, or any made up excuse you can come up with.
Style is not an excuse, it is an approach that provides all the concepts on normal level of execution.
Quantity begets quality.
To get gradually better, you must always question yourself whether you can explain stuff you are doing or not. A great pattern is a pattern you can fully explain using logic and concepts (parallelism, symmetry, blanketing, polygons, grids, pseudo-randomness, antiflow, map's theme etc).
omdber
[if ranked] [if fc]
the loneliness that protrudes the existential dread as you ponder the existence of life as humans ascend beyond manual civilization portraying themselves as human gods of the universe
momoker
neeler
good one.
kawader
the empty map in question
this maps kinda close to being good actually its just missing that oiahioahengiawehgipoawgw in its patternning
the top diff is kinda camp
💀
good map
Tsurupeta tte iu naa (T_T)
00:00:044 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,1,2,3,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,1,2,1,2,3,4,5,6,1,2,3,4,5,6,7,1) -
hvick
no stars in the top 2 diffs
luner
monstrata gaps
p[enis
olc had basically this exact take on mapping but he actually knew how his maps played
Visuals matter, hitsounding matter, angles matter, tactile feedback matter, consistent spacing matter.
You can do stuff in different ways, improvised or systematic, from the start or vice versa.
Design is not an art. Design is a shared understanding.
Shape follows function.
Accept criticism when its logically explained.
Visible logic > style, or any made up excuse you can come up with.
Style is not an excuse, it is an approach that provides all the concepts on normal level of execution.
Quantity begets quality.
To get gradually better, you must always question yourself whether you can explain stuff you are doing or not. A great pattern is a pattern you can fully explain using logic and concepts (parallelism, symmetry, blanketing, polygons, grids, pseudo-randomness, antiflow, map's theme etc).
reading hi-mei's mapping 'philosophy' in his profile reminds me of olc
several hidden shots to the chest [2]
03:41:021 (1) - this part is really funny but thats the only good part of the map
transhumanist 🤢🤢🤢🤢🤢