I understand the intent but at the same time I'm left wishing that maps like this one attempted to make a compromise between the art and its playability
its maps like these that i feel like i'm just not getting something in mapping because everyone in this comment section is speaking weird languages and i just see a pretty cool map
I understand the intent but at the same time I'm left wishing that maps like this one attempted to make a compromise between the art and its playability
this map actually feels like a boss battle
i was like "i dont get it" and then the kiai happened
i believe this might be a good beatmap
its maps like these that i feel like i'm just not getting something in mapping because everyone in this comment section is speaking weird languages and i just see a pretty cool map
my heart grew in size 3 times when i saw this map
02:47:005 (1) - this entire section tastes very yummy
it's pretty good when you dont think about the fact 7 out of 10 maps for the next 2 years after this attempted to look exactly like it
i think you need to play better loved mapsets then because there are plenty
https://twitter.com/igramum/status/1528424804054884354
the GOAT does it again
osu!next will release in 2017
actually -0.5 for 01:45:280 (1,1,1) -
I think this is such a crazy map considering 2008 + how low the spacing is overall
not sure why the calm parts are so jumpy but +1 for the mirrored background looking so funny
also this REALLY should've been AR9
played this for the first time in my life and i can definitely say that tick rate 3 here is a much bigger issue than i thought
i loved playing this
mike love thought he was mapping pretender but he was actually mapping dont say lazy
this had potential for a 5
loved it
cute
2007 airman and okkusenman come to mind, ievan polkka too
pretty good
Beach boys