like u 200% right again but optics (unfortunately) matters for those on the receiving end of criticism (lol) which is why i think it's better to not express this
i mean i definitely think you are correct in the fact that maps that do kinda push up on the range of acceptable ideas within Beatmap Constructionâ„¢ receive the same type of backlash since forever but i dont think you are supppsed to express this even if you are correct
not really a criticism specific to this map, or necessarily to one style of mapping (i am the last person that would ever dismiss slider maps or some other certain type of mapping as a whole just because the creator approached map design from a visuals first mindset), but i think it applies to this map for me
it's kind of why i find mapping a bit dull nowadays
even if my ratings are weighted like 2 feathers now i don't think it's quite fair to give this one a low rating just because i disagree with how it's executed
but for me personally now, good map = explores multiple facets of beatmap composition (or explores and expands on one of those elements to it's absolute ends)
i think especially in mapping contests maps should aim to push up on the boundaries of what's "normal" in mapping by expanding on all elements of what makes a map a map instead of just the elements that correspond to the visual part of map design (patterning structure slidershapes etc.)
i play this map and it kinda just feels like stuff is structured nice (visuals only), there's a consistent (visual) theme, and those (visual) ideas seem to kinda be expanded upon throughout the map but other elements of the map don't deviate too far from how I would expect the average mapper to lay out their decisions when approaching a song like this
there doesn't seem to be much in the way of like, intentional manipulation of rhythm choice to mark specific sections of the map or to aid the (visual) theme in this map or like intent with movement to mark specific parts of the map etc. it seems like all decisions in this map were a direct downstream of visual theming with little else to go along with it + making it normal density and not average map^10 density like stereotypical slider map that everyone hates
but like, what about the other elements that make a map truly shine? i think everyone has proven time and time again that visual masterpieces can be made, or maps with perfect movement that captures every iota of a song's feel, but can't all of those elements interact together in a map? does a map's experience just end on what I see with my eyes and nothing further
maybe i'm just imagining up something that can't exist
its a very good slider
like u 200% right again but optics (unfortunately) matters for those on the receiving end of criticism (lol) which is why i think it's better to not express this
03:28:086 (1) - top 10 sliders ever
i mean i definitely think you are correct in the fact that maps that do kinda push up on the range of acceptable ideas within Beatmap Constructionâ„¢ receive the same type of backlash since forever but i dont think you are supppsed to express this even if you are correct
why......
not really a criticism specific to this map, or necessarily to one style of mapping (i am the last person that would ever dismiss slider maps or some other certain type of mapping as a whole just because the creator approached map design from a visuals first mindset), but i think it applies to this map for me
it's kind of why i find mapping a bit dull nowadays
even if my ratings are weighted like 2 feathers now i don't think it's quite fair to give this one a low rating just because i disagree with how it's executed
but for me personally now, good map = explores multiple facets of beatmap composition (or explores and expands on one of those elements to it's absolute ends)
i think especially in mapping contests maps should aim to push up on the boundaries of what's "normal" in mapping by expanding on all elements of what makes a map a map instead of just the elements that correspond to the visual part of map design (patterning structure slidershapes etc.)
i play this map and it kinda just feels like stuff is structured nice (visuals only), there's a consistent (visual) theme, and those (visual) ideas seem to kinda be expanded upon throughout the map but other elements of the map don't deviate too far from how I would expect the average mapper to lay out their decisions when approaching a song like this
there doesn't seem to be much in the way of like, intentional manipulation of rhythm choice to mark specific sections of the map or to aid the (visual) theme in this map or like intent with movement to mark specific parts of the map etc. it seems like all decisions in this map were a direct downstream of visual theming with little else to go along with it + making it normal density and not average map^10 density like stereotypical slider map that everyone hates
but like, what about the other elements that make a map truly shine? i think everyone has proven time and time again that visual masterpieces can be made, or maps with perfect movement that captures every iota of a song's feel, but can't all of those elements interact together in a map? does a map's experience just end on what I see with my eyes and nothing further
maybe i'm just imagining up something that can't exist
i forgot this shit existed blazink asked me to mod this before they got nuked ahahifadsfihkogfd
wait liyac how do you know this map
its a good map but this anime became unwatchable on kuro season idk
il will be there tommorow im a very busy man 😎
how is this site about map discovery if all the random maps i added 3 years ago have no rating
sorry but i think this map is actually fun
HOW THE FUCK DO I TYPE THIS SHIT
wait im sorry
this is legit true
nooo uberzolik riichi city is so evil they even have family friendly mode on that client cuz they took too many of the girls' clothes off
lululu.... why did you ghost me... i just wanted a mutual....
@deca next time you get this wrong on emq ur cutting off a finger
are u fucking crazy dawg have u seen those skins on riichi city ill die of sensory overload before i get to even progress a hand
see me in a game of sanma kuitan nashi amd imma shut the fuck up @deca @luscent
ayo come play me cuh