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Sanch-KK's comments


nvm it gets demoted to flat 0 for finish spam how is this even allowed

narcissu is the only one who can consistently do woat mapping on goat songs

good times

why can't flow aim mappers just do something like this

most fun flow aim map ever

yeah rhythm is good but the map overall just plays like high star made by a 6 digit (movement + some patterns are clearly made without real understanding of difficulty behind them which makes them feel out of place (both too hard and too easy))

cant believe there was a time when kpop songs were this good

nostalgia bait

this is why mappers deserve no rights

has many things that i like as well as many things that i dislike, so will abstain from rating this

Wetdog123 is so true on this one

AISHITERUZE My Sweet Honey NANAHIRA ☆*:.。.o(≧▽≦)o.。.:*☆

d-_-b

this song shouldn't have had these remaps, everything is just what meg did 6 years ago but way worse in every aspect

this is what if littering in public spaces was a map

happy to see maps like this in tournaments

life-changing

the way frostmourne stacks everything all the time grosses me out the most in this game

wait they should actually add that

I love this map so much it made me view my favorite genre of music in a completely new way, and it has been done on one of my favorite songs of all time as well...

Half of the time i play this game lately i spend on this map, with all the different mods and in different speedups. It challenges aim control in the most fun way imaginable for me - constant tricky movement and rotations near the edge of the screen train you to not lose and fully control grip in very awkward situations, constant alteration of snap and flow aim patterns requires you to strain and relax aiming hand at just the right times. Occasional reading patterns on calmer parts keep you engaged and on full alert even when the mechanical difficulty isn't that high.

It's one of the few maps at which i looked and thought to myself that i CANNOT make a map on this song which i would've enjoyed playing more, it influenced me to create maps with similar playability goals in mind, since there are very few of those that combine things i described above without adding other unnecessary skillsets into the mix

Discovering this map was a truly life-changing experience for me, thank you, __Ag

cant disagree

ending is the best part

kinda agree, also it's definitely not hitsounded properly

delete this until it's not too late

as a dt practice map

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