Highest Rated Maps of All Time
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#1
Frums - XNOR XNOR XNOR
.-- .-. --- -. --. .-- .- -.-- 70.09*
Aug 15th, 2020
fanzhen0019
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , marathon A map with a drain time of over 5 minutes. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , gimmick Focused on a single unique design or gameplay idea. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , chaotic Unpredictable map design, often testing unusual skillsets.
.-- .-. --- -. --. .-- .- -.-- 70.09*
Aug 15th, 2020
fanzhen0019
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , marathon A map with a drain time of over 5 minutes. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , gimmick Focused on a single unique design or gameplay idea. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , chaotic Unpredictable map design, often testing unusual skillsets.
4.18 / 5.00 from 236 votes
#2
Silentroom - Nhelv
KATASTROPHE 195.35*
Apr 1st, 2024
pw384
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , slidershapes Uses a large variety of slider designs. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , chaotic Unpredictable map design, often testing unusual skillsets. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
KATASTROPHE 195.35*
Apr 1st, 2024
pw384
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , slidershapes Uses a large variety of slider designs. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , chaotic Unpredictable map design, often testing unusual skillsets. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.14 / 5.00 from 80 votes
#3
LeaF - Evanescent
Aspire 6.34*
Nov 13th, 2014
Charles445
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , gimmick Focused on a single unique design or gameplay idea. , video gimmick Employs patterning that closely references the included background video. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Aspire 6.34*
Nov 13th, 2014
Charles445
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , gimmick Focused on a single unique design or gameplay idea. , video gimmick Employs patterning that closely references the included background video. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.98 / 5.00 from 88 votes
#4
IAHN - Transform (Original Mix)
Aspire 6.29*
Aug 3rd, 2016
Monstrata
slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest.
Aspire 6.29*
Aug 3rd, 2016
Monstrata
slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest.
3.73 / 5.00 from 93 votes
#5
wa. - Black Lotus
Lucilividly 8.37*
Jan 30th, 2021
blixys
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
Lucilividly 8.37*
Jan 30th, 2021
blixys
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.74 / 5.00 from 51 votes
#6
Frums - Flashbacklog
V 126.35*
Jul 21st, 2020
Acylica
slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
V 126.35*
Jul 21st, 2020
Acylica
slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.87 / 5.00 from 31 votes
#7
UNDEAD CORPORATION - The Empress
STARBOW BREAK! 133.56*
Aug 29th, 2016
Plutia
chaotic Unpredictable map design, often testing unusual skillsets. , geometric Incorporates geometric shapes within the map's visual design. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , playfield usage Includes deliberate use of the playfield within the map design.
STARBOW BREAK! 133.56*
Aug 29th, 2016
Plutia
chaotic Unpredictable map design, often testing unusual skillsets. , geometric Incorporates geometric shapes within the map's visual design. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , playfield usage Includes deliberate use of the playfield within the map design.
4.00 / 5.00 from 22 votes
#8
Michael Jackson - Billie Jean
The One 9.17*
Nov 30th, 2022
dsco
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , gimmick Focused on a single unique design or gameplay idea. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
The One 9.17*
Nov 30th, 2022
dsco
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , gimmick Focused on a single unique design or gameplay idea. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.47 / 5.00 from 51 votes
#9
Helblinde - The Solace of Oblivion
Aspire 187.38*
Apr 3rd, 2017
ProfessionalBox
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes. , geometric Incorporates geometric shapes within the map's visual design. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Aspire 187.38*
Apr 3rd, 2017
ProfessionalBox
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes. , geometric Incorporates geometric shapes within the map's visual design. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.28 / 5.00 from 27 votes
#10
bill wurtz - slow down
the imminent sedation of the tem... 5.38*
Jul 4th, 2022
hehe
gimmick Focused on a single unique design or gameplay idea. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , tournament custom A custom map for a playing tournament. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
the imminent sedation of the tem... 5.38*
Jul 4th, 2022
hehe
gimmick Focused on a single unique design or gameplay idea. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , tournament custom A custom map for a playing tournament. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.52 / 5.00 from 17 votes
#11
Culprate - Acid Rain
Aspire 115.81*
Jun 3rd, 2019
Nowaie
gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
Aspire 115.81*
Jun 3rd, 2019
Nowaie
gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.71 / 5.00 from 14 votes
#12
sakuraburst - cherry blossoms explode across the dying horizon
‡debug 45.61*
Aug 15th, 2020
Scub
marathon A map with a drain time of over 5 minutes. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
‡debug 45.61*
Aug 15th, 2020
Scub
marathon A map with a drain time of over 5 minutes. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
4.27 / 5.00 from 11 votes
#13
DJ TOTTO - Back Spin Sweeper
||||||||||lil!|li|!llli|i!||||ll... 20.12*
Mar 31st, 2020
fanzhen0019
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
||||||||||lil!|li|!llli|i!||||ll... 20.12*
Mar 31st, 2020
fanzhen0019
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
4.28 / 5.00 from 10 votes
#14
Lenny Kravitz - Fly Away
Mars 4.03*
Jan 31st, 2023
Woey
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Mars 4.03*
Jan 31st, 2023
Woey
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.22 / 5.00 from 9 votes
#15
uno(IOSYS) - #Fairy_dancing_in_lake
? 20.16*
May 24th, 2018
fanzhen0019
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , high sv Features prominent high slider velocity usage as a key part of map design.
? 20.16*
May 24th, 2018
fanzhen0019
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , high sv Features prominent high slider velocity usage as a key part of map design.
3.58 / 5.00 from 10 votes
#16
KNOWER - Time Traveler
Tijdmachine 8.91*
Aug 15th, 2020
Mr HeliX
gimmick Focused on a single unique design or gameplay idea. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , storyboard Contains a storyboard that enhances gameplay experience. , storyboard gimmick Includes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects.
Tijdmachine 8.91*
Aug 15th, 2020
Mr HeliX
gimmick Focused on a single unique design or gameplay idea. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , storyboard Contains a storyboard that enhances gameplay experience. , storyboard gimmick Includes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects.
2.71 / 5.00 from 26 votes
#17
sky_delta - Grenade
Negative Infinity Fragmentation 26.85*
Jul 5th, 2016
MinG3012
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below.
Negative Infinity Fragmentation 26.85*
Jul 5th, 2016
MinG3012
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below.
3.85 / 5.00 from 7 votes
#18
this is the most - eggpain map you've ever seen (season 2)
no more eggs 21.00*
Dec 18th, 2011
ignorethis
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , custom skin Utilizes custom skin elements and graphics.
no more eggs 21.00*
Dec 18th, 2011
ignorethis
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , custom skin Utilizes custom skin elements and graphics.
3.66 / 5.00 from 6 votes
#19
IAHN - Transform (Original Mix)
Aspire 5.94*
Jul 21st, 2016
Asahina Momoko
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
Aspire 5.94*
Jul 21st, 2016
Asahina Momoko
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.92 / 5.00 from 7 votes
#20
Frums - theyaremanycolors
xnretinavicovxls 33.59*
Sep 20th, 2021
blixys
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
xnretinavicovxls 33.59*
Sep 20th, 2021
blixys
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
4.00 / 5.00 from 5 votes
#21
Culprate - Acid Rain
Aspire 8.50*
Mar 31st, 2019
Karoo13
slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
Aspire 8.50*
Mar 31st, 2019
Karoo13
slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
2.67 / 5.00 from 6 votes
#22
LeaF - Aleph-0
Omega 30.60*
Jul 4th, 2018
Pikaquim
slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , storyboard gimmick Includes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects. , custom skin Utilizes custom skin elements and graphics.
Omega 30.60*
Jul 4th, 2018
Pikaquim
slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , storyboard gimmick Includes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects. , custom skin Utilizes custom skin elements and graphics.
3.38 / 5.00 from 5 votes
#23
Helblinde - The Solace of Oblivion
Aspire 8.50*
Apr 4th, 2017
Sonnyc
gimmick Focused on a single unique design or gameplay idea. , slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Aspire 8.50*
Apr 4th, 2017
Sonnyc
gimmick Focused on a single unique design or gameplay idea. , slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.67 / 5.00 from 5 votes
#24
Shawn Wasabi + YDG feat. YUNG GEMMY - Burnt Rice (Aiobahn & Jh-Anu Remix)
3 * (2^n) - 2 25.59*
Oct 8th, 2025
kuyusu
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
3 * (2^n) - 2 25.59*
Oct 8th, 2025
kuyusu
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
3.83 / 5.00 from 3 votes
#25
Helblinde - The Solace of Oblivion
Aspire 82.12*
Apr 4th, 2017
MinG3012
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest.
Aspire 82.12*
Apr 4th, 2017
MinG3012
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest.
2.75 / 5.00 from 4 votes
#26
Erehamonika remixed by kors k - Der Wald (Kors K Remix)
NiNo's Aspire 110.40*
Nov 23rd, 2016
SnowNiNo_
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
NiNo's Aspire 110.40*
Nov 23rd, 2016
SnowNiNo_
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
2.00 / 5.00 from 4 votes
#27
LeaF - Calamity Fortune
Aspire 11.39*
Jul 23rd, 2020
Sakura Blossom
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest.
Aspire 11.39*
Jul 23rd, 2020
Sakura Blossom
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest.
4.25 / 5.00 from 2 votes
#28
sakuraburst - THE SKIES OPEN
Debug 34.51*
Aug 15th, 2020
ShotgunApe
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest.
Debug 34.51*
Aug 15th, 2020
ShotgunApe
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest.
4.25 / 5.00 from 2 votes
#29
NoAki - Eleven Night
Aspire † 35.46*
May 21st, 2025
add222
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
Aspire † 35.46*
May 21st, 2025
add222
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
3.25 / 5.00 from 2 votes
#30
O2i3 - Ping
Aspire 5.59*
Aug 13th, 2020
OliBomby
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest.
Aspire 5.59*
Aug 13th, 2020
OliBomby
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest.
3.68 / 5.00 from 2 votes
#31
Culprate - Acid Rain
Aspire 16.80*
Jul 4th, 2019
mantasu
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest.
Aspire 16.80*
Jul 4th, 2019
mantasu
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest.
1.25 / 5.00 from 2 votes
#32
Masayoshi Minoshima - Bad Apple!! feat. nomico
Rhythm Games 4.67*
Feb 7th, 2023
Pisapou
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , storyboard gimmick Includes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects.
Rhythm Games 4.67*
Feb 7th, 2023
Pisapou
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , storyboard gimmick Includes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects.
5.00 / 5.00 from 2 votes
#33
RiraN - Unshakable
Aspire 47.42*
Aug 16th, 2020
mantasu
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest.
Aspire 47.42*
Aug 16th, 2020
mantasu
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest.
0.97 / 5.00 from 5 votes
#34
Helblinde - The Solace of Oblivion
Aspire 8.21*
Apr 6th, 2017
emilia
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest.
Aspire 8.21*
Apr 6th, 2017
emilia
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest.
2.33 / 5.00 from 11 votes
#35
Culprate - Acid Rain
Aspire 6.28*
Jun 1st, 2019
SnowNiNo_
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , storyboard Contains a storyboard that enhances gameplay experience.
Aspire 6.28*
Jun 1st, 2019
SnowNiNo_
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , storyboard Contains a storyboard that enhances gameplay experience.
1.19 / 5.00 from 15 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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