Highest Rated Maps of All Time
«
1
2
3
4
5
6
7
8
9
»
#1
Sayuri - Mikazuki
fanzhen's Insane 4.66*
Jun 4th, 2018
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , circle only Restricts object choice to circles only. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , gimmick Focused on a single unique design or gameplay idea. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
fanzhen's Insane 4.66*
Jun 4th, 2018
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , circle only Restricts object choice to circles only. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , gimmick Focused on a single unique design or gameplay idea. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88 / 5.00 from 71 votes
#2
Hashimoto Miyuki - Yume Miru Mama ni Koi o Shite
Heilia's Extra Koi 6.60*
Feb 20th, 2022
Heilia
gimmick Focused on a single unique design or gameplay idea. , circle only Restricts object choice to circles only.
Heilia's Extra Koi 6.60*
Feb 20th, 2022
Heilia
gimmick Focused on a single unique design or gameplay idea. , circle only Restricts object choice to circles only.
3.88 / 5.00 from 44 votes
#3
DOT96 - MAKE IT FUNKY NOW (BMS EDIT)
EXTREMELY FUNKY 5.61*
Jun 7th, 2021
Mr HeliX
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , gimmick Focused on a single unique design or gameplay idea. , storyboard Contains a storyboard that enhances gameplay experience. , storyboard gimmick Includes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects. , circle only Restricts object choice to circles only.
EXTREMELY FUNKY 5.61*
Jun 7th, 2021
Mr HeliX
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , gimmick Focused on a single unique design or gameplay idea. , storyboard Contains a storyboard that enhances gameplay experience. , storyboard gimmick Includes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects. , circle only Restricts object choice to circles only.
3.85 / 5.00 from 23 votes
#4
HyuN - Tokyo's Starlight
Starry Starry Night 6.80*
Dec 25th, 2019
Heilia
circle only Restricts object choice to circles only.
Starry Starry Night 6.80*
Dec 25th, 2019
Heilia
circle only Restricts object choice to circles only.
3.58 / 5.00 from 21 votes
#5
Yonder Voice - Shrine Maiden - Eien no Miko
Sanzen Sekai Yori Rinne Miko 6.42*
Dec 16th, 2021
__Ag
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , circle only Restricts object choice to circles only.
Sanzen Sekai Yori Rinne Miko 6.42*
Dec 16th, 2021
__Ag
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , circle only Restricts object choice to circles only.
3.34 / 5.00 from 24 votes
#6
Silentroom - NULCTRL
MAO'S EXPERIMENT 6.75*
Apr 21st, 2023
Mao
gimmick Focused on a single unique design or gameplay idea. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , mapping contest An entry for a mapping contest. , circle only Restricts object choice to circles only.
MAO'S EXPERIMENT 6.75*
Apr 21st, 2023
Mao
gimmick Focused on a single unique design or gameplay idea. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , mapping contest An entry for a mapping contest. , circle only Restricts object choice to circles only.
3.12 / 5.00 from 43 votes
#7
15 Voices - Non-breath oblige
allein's no slider extra 5.55*
Dec 26th, 2022
allein
circle only Restricts object choice to circles only. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
allein's no slider extra 5.55*
Dec 26th, 2022
allein
circle only Restricts object choice to circles only. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.09 / 5.00 from 37 votes
#8
SHK - Violet Perfume
SHD 5.15*
Oct 10th, 2019
ktgster
circle only Restricts object choice to circles only.
SHD 5.15*
Oct 10th, 2019
ktgster
circle only Restricts object choice to circles only.
3.40 / 5.00 from 20 votes
#9
yst - the lost dedicated
jump 8.57*
Jul 22nd, 2014
rustbell
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , circle only Restricts object choice to circles only.
jump 8.57*
Jul 22nd, 2014
rustbell
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , circle only Restricts object choice to circles only.
3.06 / 5.00 from 56 votes
#10
Kozato - Tsuki -Yue-
O 6.81*
Jun 9th, 2015
ktgster
circle only Restricts object choice to circles only.
O 6.81*
Jun 9th, 2015
ktgster
circle only Restricts object choice to circles only.
4.00 / 5.00 from 17 votes
#11
Twin-Tails - Twintail Dreamer! (TV Size)
HW's EX 6.99*
May 13th, 2022
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , storyboard Contains a storyboard that enhances gameplay experience. , circle only Restricts object choice to circles only.
HW's EX 6.99*
May 13th, 2022
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , storyboard Contains a storyboard that enhances gameplay experience. , circle only Restricts object choice to circles only.
3.13 / 5.00 from 20 votes
#12
Kozato - Tsuki -Yue-
O (AR 9) 6.81*
Jun 9th, 2015
ktgster
circle only Restricts object choice to circles only.
O (AR 9) 6.81*
Jun 9th, 2015
ktgster
circle only Restricts object choice to circles only.
3.72 / 5.00 from 13 votes
#13
Akiyama Uni - Odoru Mizushibuki
Split Insane 4.73*
Dec 15th, 2015
Hollow Wings
circle only Restricts object choice to circles only.
Split Insane 4.73*
Dec 15th, 2015
Hollow Wings
circle only Restricts object choice to circles only.
3.71 / 5.00 from 15 votes
#14
IOSYS - Cirno no Perfect Sansuu Kyoushitsu
Perfect Freeze 6.25*
Jun 1st, 2016
alacat
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , circle only Restricts object choice to circles only.
Perfect Freeze 6.25*
Jun 1st, 2016
alacat
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , circle only Restricts object choice to circles only.
2.80 / 5.00 from 23 votes
#15
BOOM BOOM SATELLITES - LAY YOUR HANDS ON ME
Spaced Out 6.27*
Jul 14th, 2025
Otter Hatsune
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , circle only Restricts object choice to circles only.
Spaced Out 6.27*
Jul 14th, 2025
Otter Hatsune
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , circle only Restricts object choice to circles only.
4.05 / 5.00 from 10 votes
#16
Nishigomi Kakumi - Garyou Tensei
Oni 5.20*
Jul 3rd, 2019
Neto
circle only Restricts object choice to circles only. , taikosu A map intended to produce an osu!taiko map when automatically converted via hitsounds.
Oni 5.20*
Jul 3rd, 2019
Neto
circle only Restricts object choice to circles only. , taikosu A map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.41 / 5.00 from 13 votes
#17
Akiyama Uni - Kaoru Juyouka
Extra 5.78*
Nov 3rd, 2018
Hollow Wings
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , circle only Restricts object choice to circles only.
Extra 5.78*
Nov 3rd, 2018
Hollow Wings
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , circle only Restricts object choice to circles only.
3.37 / 5.00 from 13 votes
#18
Koji Kondo - Slider
chill's Slidern't Extreme 7.07*
Sep 2nd, 2023
verychill
gimmick Focused on a single unique design or gameplay idea. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , circle only Restricts object choice to circles only.
chill's Slidern't Extreme 7.07*
Sep 2nd, 2023
verychill
gimmick Focused on a single unique design or gameplay idea. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , circle only Restricts object choice to circles only.
2.78 / 5.00 from 19 votes
#19
Wang Yi Tao - Zi You Sheng Guang
Zero Vector 5.24*
Apr 2nd, 2019
Ryuusei Aika
circle only Restricts object choice to circles only.
Zero Vector 5.24*
Apr 2nd, 2019
Ryuusei Aika
circle only Restricts object choice to circles only.
3.94 / 5.00 from 13 votes
#20
the brilliant green - Ash Like Snow (TV Size)
Expert 5.19*
Jan 9th, 2019
Myxo
circle only Restricts object choice to circles only. , hexgrid Objects are placed along a hexagonal grid.
Expert 5.19*
Jan 9th, 2019
Myxo
circle only Restricts object choice to circles only. , hexgrid Objects are placed along a hexagonal grid.
2.80 / 5.00 from 30 votes
#21
ZUN - A Sacred Lot
Lunatic Oni 5.43*
Nov 18th, 2018
Neto
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , circle only Restricts object choice to circles only. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , taikosu A map intended to produce an osu!taiko map when automatically converted via hitsounds.
Lunatic Oni 5.43*
Nov 18th, 2018
Neto
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , circle only Restricts object choice to circles only. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , taikosu A map intended to produce an osu!taiko map when automatically converted via hitsounds.
2.90 / 5.00 from 14 votes
#22
mezClA (Evatan & Mecotan) - Azul Remix
Muya's LEGGENDARIA 7.19*
Dec 22nd, 2022
Muya
circle only Restricts object choice to circles only.
Muya's LEGGENDARIA 7.19*
Dec 22nd, 2022
Muya
circle only Restricts object choice to circles only.
3.69 / 5.00 from 10 votes
#23
S3RL - Catchit (Radio Edit)
Ex 5.74*
Jan 9th, 2019
Rolniczy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , circle only Restricts object choice to circles only. , hexgrid Objects are placed along a hexagonal grid.
Ex 5.74*
Jan 9th, 2019
Rolniczy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , circle only Restricts object choice to circles only. , hexgrid Objects are placed along a hexagonal grid.
3.40 / 5.00 from 10 votes
#24
Misumi - Alter Ego feat. Hatsune Miku
In[di]visible 6.18*
Jun 11th, 2022
Ryuusei Aika
circle only Restricts object choice to circles only.
In[di]visible 6.18*
Jun 11th, 2022
Ryuusei Aika
circle only Restricts object choice to circles only.
2.79 / 5.00 from 12 votes
#25
Coda - BLOODY STREAM
OVERDRIVE 5.68*
Feb 1st, 2018
hehe
circle only Restricts object choice to circles only.
OVERDRIVE 5.68*
Feb 1st, 2018
hehe
circle only Restricts object choice to circles only.
2.77 / 5.00 from 11 votes
#26
P*Light - Storm Buster
Axarious' Extra 6.78*
Jul 19th, 2021
Axarious
gimmick Focused on a single unique design or gameplay idea. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , circle only Restricts object choice to circles only.
Axarious' Extra 6.78*
Jul 19th, 2021
Axarious
gimmick Focused on a single unique design or gameplay idea. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , circle only Restricts object choice to circles only.
3.44 / 5.00 from 8 votes
#27
Koji Kondo - Ground Theme
8-3 4.60*
Jan 6th, 2022
gust
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , circle only Restricts object choice to circles only.
8-3 4.60*
Jan 6th, 2022
gust
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , circle only Restricts object choice to circles only.
3.19 / 5.00 from 10 votes
#28
RUMI - Densetsu no Matsuri
Oni 5.17*
Jun 17th, 2018
Neto
circle only Restricts object choice to circles only. , gimmick Focused on a single unique design or gameplay idea.
Oni 5.17*
Jun 17th, 2018
Neto
circle only Restricts object choice to circles only. , gimmick Focused on a single unique design or gameplay idea.
3.84 / 5.00 from 10 votes
#29
Silentroom - NULCTRL
Pattern 05c "exDEL" Error: not a... 6.01*
Oct 3rd, 2020
Nerova Riuz GX
circle only Restricts object choice to circles only.
Pattern 05c "exDEL" Error: not a... 6.01*
Oct 3rd, 2020
Nerova Riuz GX
circle only Restricts object choice to circles only.
2.98 / 5.00 from 9 votes
#30
lil cr3nt - cat and bat
cat and bat 6.37*
Oct 24th, 2020
wyit
playfield constraint Restricts object placement to a certain part of the playfield. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , circle only Restricts object choice to circles only. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
cat and bat 6.37*
Oct 24th, 2020
wyit
playfield constraint Restricts object placement to a certain part of the playfield. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , circle only Restricts object choice to circles only. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
4.18 / 5.00 from 7 votes
#31
Silentroom - Alt Futur
Expert 5.91*
Mar 28th, 2021
Lasse
mapping contest An entry for a mapping contest. , circle only Restricts object choice to circles only.
Expert 5.91*
Mar 28th, 2021
Lasse
mapping contest An entry for a mapping contest. , circle only Restricts object choice to circles only.
3.28 / 5.00 from 7 votes
#32
ORANGE RANGE - Ikenai Taiyou
Beginner 0.81*
Apr 30th, 2008
Echo
simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , circle only Restricts object choice to circles only.
Beginner 0.81*
Apr 30th, 2008
Echo
simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , circle only Restricts object choice to circles only.
3.24 / 5.00 from 8 votes
#33
Five Hammer - fffff
Forte fortissississimo 8.36*
Nov 1st, 2020
Luscent
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , circle only Restricts object choice to circles only. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Forte fortissississimo 8.36*
Nov 1st, 2020
Luscent
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , circle only Restricts object choice to circles only. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.72 / 5.00 from 30 votes
#34
TERRA - We Are
Insane 4.21*
Feb 29th, 2008
James
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , circle only Restricts object choice to circles only.
Insane 4.21*
Feb 29th, 2008
James
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , circle only Restricts object choice to circles only.
2.75 / 5.00 from 8 votes
#35
ZUN - Ryokugan no Jealousy
Lunatic Oni 5.51*
Aug 18th, 2020
Neto
circle only Restricts object choice to circles only. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , storyboard Contains a storyboard that enhances gameplay experience. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Lunatic Oni 5.51*
Aug 18th, 2020
Neto
circle only Restricts object choice to circles only. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , storyboard Contains a storyboard that enhances gameplay experience. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.25 / 5.00 from 7 votes
#36
the brilliant green - Ash Like Snow (TV Size)
Hard 3.69*
Jan 9th, 2019
Myxo
playfield constraint Restricts object placement to a certain part of the playfield. , circle only Restricts object choice to circles only.
Hard 3.69*
Jan 9th, 2019
Myxo
playfield constraint Restricts object placement to a certain part of the playfield. , circle only Restricts object choice to circles only.
2.68 / 5.00 from 8 votes
#37
dubstep - Dubstep
Easy 0.84*
Jan 18th, 2013
47mrnascar
chaotic Unpredictable map design, often testing unusual skillsets. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , circle only Restricts object choice to circles only.
Easy 0.84*
Jan 18th, 2013
47mrnascar
chaotic Unpredictable map design, often testing unusual skillsets. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , circle only Restricts object choice to circles only.
2.84 / 5.00 from 7 votes
#38
kozato snow - Rengetsu Ouka
O 6.82*
May 16th, 2019
ktgster
circle only Restricts object choice to circles only.
O 6.82*
May 16th, 2019
ktgster
circle only Restricts object choice to circles only.
3.43 / 5.00 from 5 votes
#39
SHK - Violet Perfume
Matrix's Insane 4.47*
Oct 10th, 2019
Matrix
circle only Restricts object choice to circles only.
Matrix's Insane 4.47*
Oct 10th, 2019
Matrix
circle only Restricts object choice to circles only.
3.00 / 5.00 from 5 votes
#40
SHK - Violet Perfume
Insane 4.66*
Oct 10th, 2019
ktgster
circle only Restricts object choice to circles only.
Insane 4.66*
Oct 10th, 2019
ktgster
circle only Restricts object choice to circles only.
3.66 / 5.00 from 5 votes
#41
Tanaka Hirokazu - C-TYPE
BonuS-TYPE 4.52*
May 16th, 2018
Arf
overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design. , circle only Restricts object choice to circles only.
BonuS-TYPE 4.52*
May 16th, 2018
Arf
overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design. , circle only Restricts object choice to circles only.
2.70 / 5.00 from 5 votes
#42
Soken Masayoshi - A Long Fall
Time Traveler 5.31*
Sep 25th, 2021
Ryuusei Aika
circle only Restricts object choice to circles only.
Time Traveler 5.31*
Sep 25th, 2021
Ryuusei Aika
circle only Restricts object choice to circles only.
3.75 / 5.00 from 4 votes
#43
Hioka Natsumi & Yasumoto Hiroki feat. Kumaide-mura no Minasan - KUMAMIKO DANCING (TV Size)
Zero's Insane 5.51*
Sep 25th, 2021
Zero__wind
circle only Restricts object choice to circles only.
Zero's Insane 5.51*
Sep 25th, 2021
Zero__wind
circle only Restricts object choice to circles only.
3.63 / 5.00 from 4 votes
#44
Silentroom - Primatrix
Acyl's Expert 7.05*
Feb 1st, 2021
Acylica
mapping contest An entry for a mapping contest. , circle only Restricts object choice to circles only.
Acyl's Expert 7.05*
Feb 1st, 2021
Acylica
mapping contest An entry for a mapping contest. , circle only Restricts object choice to circles only.
2.36 / 5.00 from 9 votes
#45
GFRIEND - FINGERTIP
Insane 4.84*
Jan 2nd, 2019
Sonnyc
circle only Restricts object choice to circles only.
Insane 4.84*
Jan 2nd, 2019
Sonnyc
circle only Restricts object choice to circles only.
2.42 / 5.00 from 5 votes
#46
Yoko Shimomura - Cackletta Soul Battle
Insane 4.35*
Sep 18th, 2008
m980
circle only Restricts object choice to circles only.
Insane 4.35*
Sep 18th, 2008
m980
circle only Restricts object choice to circles only.
2.95 / 5.00 from 4 votes
#47
Hatsune Miku - Ievan Polkka
Easy 2.22*
May 9th, 2008
James
simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , circle only Restricts object choice to circles only.
Easy 2.22*
May 9th, 2008
James
simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , circle only Restricts object choice to circles only.
4.00 / 5.00 from 3 votes
#48
Hiiragi Magnetite - Tetoris
Why 5.86*
Jan 8th, 2025
AirinCat
gimmick Focused on a single unique design or gameplay idea. , circle only Restricts object choice to circles only.
Why 5.86*
Jan 8th, 2025
AirinCat
gimmick Focused on a single unique design or gameplay idea. , circle only Restricts object choice to circles only.
3.50 / 5.00 from 3 votes
#49
Taiko no Tatsujin - Kumo Made Todoke!
TaikOsu-Oni 4.40*
Aug 10th, 2009
Zekira
circle only Restricts object choice to circles only. , port Originally created for other media and later imported into osu!, usually through using conversion tools. , taikosu A map intended to produce an osu!taiko map when automatically converted via hitsounds.
TaikOsu-Oni 4.40*
Aug 10th, 2009
Zekira
circle only Restricts object choice to circles only. , port Originally created for other media and later imported into osu!, usually through using conversion tools. , taikosu A map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.33 / 5.00 from 3 votes
#50
Silentroom - Alt Futur
jamesjan's Extra 6.00*
Feb 21st, 2021
jamesjan3
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , mapping contest An entry for a mapping contest. , storyboard Contains a storyboard that enhances gameplay experience. , circle only Restricts object choice to circles only.
jamesjan's Extra 6.00*
Feb 21st, 2021
jamesjan3
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , mapping contest An entry for a mapping contest. , storyboard Contains a storyboard that enhances gameplay experience. , circle only Restricts object choice to circles only.
3.33 / 5.00 from 3 votes
Filters
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
«
1
2
3
4
5
6
7
8
9
»