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Tanaka Hirokazu - C-TYPE by Arf

Mapset info
Ranked: May 16th, 2018
Average Rating: 2.10 / 5.00 from 88 votes
Instrumental Video Game
Nominators
bossandy Xinnoh


SS-TYPE 5.80*
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0 votes
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2 votes
3.5★
4 votes
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4 votes
2.0★
5 votes
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3 votes
1.0★
4 votes
0.5★
4 votes
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0 votes
Rating Distribution
Rating: 1.90 / 5.00 from 26 votes
Ranking: #1066 for 2018
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , circle only Restricts object choice to circles only.
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5.0★
0 votes
4.5★
2 votes
4.0★
1 vote
3.5★
3 votes
3.0★
5 votes
2.5★
1 vote
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1 vote
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5 votes
1.0★
3 votes
0.5★
4 votes
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Rating Distribution
Rating: 2.05 / 5.00 from 25 votes
Ranking: #1059 for 2018
gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , playfield usage Includes deliberate use of the playfield within the map design. , circle only Restricts object choice to circles only.
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Mo's TetriS-TYPE 4.95*
mapped by -Mo-
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
2 votes
3.0★
3 votes
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2.0★
4 votes
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1 vote
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1 vote
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3 votes
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0 votes
Rating Distribution
Rating: 1.93 / 5.00 from 14 votes
Ranking: #1026 for 2018
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , slidershapes Uses a large variety of slider designs. , slider only Restricts object choice to sliders only. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
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Warpy's S-TYPE 4.86*
mapped by Warpyc
5.0★
0 votes
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0 votes
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3.5★
1 vote
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2 votes
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1 vote
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2 votes
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0 votes
Rating Distribution
Rating: 2.08 / 5.00 from 6 votes
Ranking: #859 for 2018
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
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Mo's S-TYPE 4.85*
mapped by -Mo-
5.0★
0 votes
4.5★
0 votes
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0 votes
3.5★
1 vote
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0 votes
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1 vote
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1 vote
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1 vote
1.0★
0 votes
0.5★
1 vote
0.0★
0 votes
Rating Distribution
Rating: 2.00 / 5.00 from 5 votes
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S-TYPE 4.71*
5.0★
0 votes
4.5★
0 votes
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0 votes
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0 votes
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2 votes
2.0★
1 vote
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.00 / 5.00 from 4 votes
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5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
2 votes
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0 votes
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1 vote
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0 votes
Rating Distribution
Rating: 2.70 / 5.00 from 5 votes
overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design. , circle only Restricts object choice to circles only.
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A-TYPE 3.36*
5.0★
0 votes
4.5★
0 votes
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0 votes
3.5★
0 votes
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0 votes
2.5★
1 vote
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0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 1 votes
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B-TYPE 2.29*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
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0 votes
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0 votes
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0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 1.00 / 5.00 from 1 votes
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separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 1.50 / 5.00 from 1 votes
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Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (6)

3yr ago

moete fea c-tipo

3yr ago

spite

2mo ago

the Best part of C-Type (or well the Bonsai diff) is you can alwys rely on the cntr point 2 b a sort of Anchor no matter where the jumps Will take u, so it creates a kind of Safety feeling 4 the whole map that I hvn't felt in another jump map rlly. a Novel experience I think a lot can enjoy thre first time plying It out for a full combo NM or DT

2mo ago

did u just abbreviate center

2mo ago

HAHA

2mo ago

Jagn


Latest Ratings

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Hobbes2
on Mo's TetriS-TYPE
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Natori Sana
on Bonsai's BasS-TYPE
3mo ago
[[[[[[
on SS-TYPE
1yr ago
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on BonuS-TYPE
1yr ago
wyit
on SS-TYPE
1yr ago
karta
on SS-TYPE
2yr ago
mystycute
on SS-TYPE
2yr ago
Emiya Nikita
on Bonsai's BasS-TYPE
2yr ago
Emiya Nikita
on SS-TYPE
2yr ago
Erikillo
on BonuS-TYPE
2yr ago
Erikillo
on StarR's C-TYPE
2yr ago
Erikillo
on B-TYPE
2yr ago
Erikillo
on A-TYPE
2yr ago
Erikillo
on Mo's S-TYPE
2yr ago
Erikillo
on Warpy's S-TYPE
2yr ago

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