Tanaka Hirokazu - C-TYPE by Arf
5.0★
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4.5★
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4.0★
2 votes
2 votes
3.5★
4 votes
4 votes
3.0★
0 votes
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2.5★
5 votes
5 votes
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5 votes
5 votes
1.5★
3 votes
3 votes
1.0★
4 votes
4 votes
0.5★
4 votes
4 votes
0.0★
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Rating: 1.92 / 5.00 from 27 votes
Ranking: #1104 for 2018
Ranking: #1104 for 2018
| grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., circle onlyRestricts object choice to circles only., square aimUses patterns where circles are placed in a square arrangement. |
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5.0★
1 vote
1 vote
4.5★
2 votes
2 votes
4.0★
1 vote
1 vote
3.5★
3 votes
3 votes
3.0★
5 votes
5 votes
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
5 votes
5 votes
1.0★
3 votes
3 votes
0.5★
4 votes
4 votes
0.0★
0 votes
0 votes
Rating: 2.19 / 5.00 from 26 votes
Ranking: #1093 for 2018
Ranking: #1093 for 2018
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., playfield usageIncludes deliberate use of the playfield within the map design., circle onlyRestricts object choice to circles only. |
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5.0★
1 vote
1 vote
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0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
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3.0★
1 vote
1 vote
2.5★
3 votes
3 votes
2.0★
0 votes
0 votes
1.5★
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1.0★
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0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 2.67 / 5.00 from 6 votes
Ranking: #636 for 2018
Ranking: #636 for 2018
| overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., circle onlyRestricts object choice to circles only., geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., square aimUses patterns where circles are placed in a square arrangement. |
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5.0★
0 votes
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0 votes
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3.5★
2 votes
2 votes
3.0★
3 votes
3 votes
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0 votes
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2.0★
4 votes
4 votes
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
3 votes
3 votes
0.0★
0 votes
0 votes
Rating: 1.97 / 5.00 from 14 votes
Ranking: #1059 for 2018
Ranking: #1059 for 2018
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., slidershapesUses a large variety of slider designs., slider onlyRestricts object choice to sliders only. |
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5.0★
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3.5★
1 vote
1 vote
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2 votes
2 votes
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1 vote
1 vote
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1.0★
2 votes
2 votes
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0 votes
0 votes
Rating: 2.06 / 5.00 from 6 votes
Ranking: #874 for 2018
Ranking: #874 for 2018
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
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5.0★
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1 vote
1 vote
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1 vote
1 vote
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1 vote
1 vote
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
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1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 1.92 / 5.00 from 6 votes
Ranking: #920 for 2018
Ranking: #920 for 2018
| circle onlyRestricts object choice to circles only., square aimUses patterns where circles are placed in a square arrangement. |
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1 vote
1 vote
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2 votes
2 votes
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2 votes
2 votes
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1.0★
1 vote
1 vote
0.5★
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0 votes
Rating: 2.17 / 5.00 from 6 votes
Ranking: #856 for 2018
Ranking: #856 for 2018
| circle onlyRestricts object choice to circles only., square aimUses patterns where circles are placed in a square arrangement. |
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1 vote
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Rating: 2.50 / 5.00 from 1 votes
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1 vote
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Rating: 1.00 / 5.00 from 1 votes
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1.5★
1 vote
1 vote
1.0★
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0.0★
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Rating: 1.50 / 5.00 from 1 votes
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

Jagn
HAHA
did u just abbreviate center
the Best part of C-Type (or well the Bonsai diff) is you can alwys rely on the cntr point 2 b a sort of Anchor no matter where the jumps Will take u, so it creates a kind of Safety feeling 4 the whole map that I hvn't felt in another jump map rlly. a Novel experience I think a lot can enjoy thre first time plying It out for a full combo NM or DT
spite
moete fea c-tipo