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Highest Rated Maps of 2015

#1
onoken - vijore
Mythic 5.18*
Jun 16th, 2015
kiddly
progression Contains a gradual advancement in difficulty or concept across the map. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
4.15 / 5.00 from 181 votes
#2
t=NODE - Four Seasons
Relax 5.43*
Mar 15th, 2015
Lan wings
progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
4.16 / 5.00 from 110 votes
#3
kanone - The Sea of Memory
sentiments 6.04*
Dec 22nd, 2015
rrtyui
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , playfield usage Includes deliberate use of the playfield within the map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.24 / 5.00 from 68 votes
#4
Halozy - Deconstruction Star
Beat Heaven 7.56*
Nov 15th, 2015
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , repetition Features the use of recognizable identical patterns or gameplay elements.
4.02 / 5.00 from 194 votes
#5
Jerico - Industrial Nation
Made in Korea 5.47*
Apr 18th, 2015
Kloyd
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.18 / 5.00 from 79 votes
#6
DJ S3RL - T-T-Techno (feat. Jesskah)
Technonationalism 6.03*
Mar 31st, 2015
Ulysses
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
4.01 / 5.00 from 172 votes
#7
Reol - Asymmetry
cRyo[Skystar]'s Farewell 6.48*
Sep 5th, 2015
cRyo[iceeicee] and Skystar
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.98 / 5.00 from 156 votes
#8
U1 overground - Dopamine
C6H3(OH)2-CH2-CH2-NH2 6.91*
Mar 18th, 2015
fanzhen0019
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95 / 5.00 from 125 votes
#9
Halozy - Genryuu Kaiko
Higan Torrent 7.68*
Apr 11th, 2015
Hollow Wings
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , repetition Features the use of recognizable identical patterns or gameplay elements. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.87 / 5.00 from 222 votes
#10
gmtn. (witch's slave) - furioso melodia
Wrath 7.66*
Apr 10th, 2015
Alumetorz
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.87 / 5.00 from 186 votes
#11
Nekomata Master+ - Kung-fu Empire
Backdrop 5.36*
May 24th, 2015
Damnae
simple Accessible and straightforward map design. , storyboard Contains a storyboard that enhances gameplay experience. , progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes.
4.09 / 5.00 from 55 votes
#12
ESTi - HELIX (Edit ver.)
fanzhen's EX 6.53*
Nov 9th, 2015
fanzhen0019
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , repetition Features the use of recognizable identical patterns or gameplay elements. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.99 / 5.00 from 68 votes
#13
Camellia - dreamless wanderer
Ethereal 5.73*
Jun 3rd, 2015
Skystar
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90 / 5.00 from 101 votes
#14
Hitori Tori - perthed again (yambabom remix)
Zapy's Extra 6.55*
May 5th, 2015
Zapy
symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , geometric Incorporates geometric shapes within the map's visual design.
3.93 / 5.00 from 84 votes
#15
A.SAKA - Nanatsu Issenzakura
Whirl 6.27*
May 25th, 2015
Hollow Wings
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , freeform An unrestrained and loose approach towards visual structure. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , mapping contest An entry for a mapping contest. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.94 / 5.00 from 78 votes
#16
goreshit - semantic compositions on death and its meaning
Mortem Sensum 6.09*
Apr 5th, 2015
grumd
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio.
4.09 / 5.00 from 44 votes
#17
xi - Mirage Garden
Exitra 7.12*
Nov 3rd, 2015
P o M u T a
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.00 / 5.00 from 58 votes
#18
Kawada Mami - Going back to square one
Insane 6.62*
Dec 2nd, 2015
cRyo[iceeicee]
progression Contains a gradual advancement in difficulty or concept across the map. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
4.15 / 5.00 from 35 votes
#19
MitiS & MaHi - Blu (Speed Up Ver.)
Nold's Posthumous 6.39*
Oct 7th, 2015
Ulysses
storyboard Contains a storyboard that enhances gameplay experience. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
4.02 / 5.00 from 51 votes
#20
Soleily - Renatus
Insane 5.25*
Feb 25th, 2015
Gamu
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , mapping contest An entry for a mapping contest.
3.99 / 5.00 from 53 votes
#21
Kuroneko Dungeon - Ryoushi no Umi no Lindwurm
EXK 7.57*
Dec 21st, 2015
kiddly
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.97 / 5.00 from 53 votes
#22
40mP feat.yuikonnu - Ame to Asphalt
Skystar's Extra 5.88*
Mar 5th, 2015
Skystar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slidershapes Uses a large variety of slider designs.
3.82 / 5.00 from 113 votes
#23
Hana - Sakura no Uta
Euphoria 5.66*
Dec 4th, 2015
Alyce
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.80 / 5.00 from 131 votes
#24
Knife Party - Centipede
This isn't a map, just a simple ... 69.35*
Mar 26th, 2015
Akali
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , geometric Incorporates geometric shapes within the map's visual design.
3.84 / 5.00 from 76 votes
#25
Ceui - Hana ni Natta Shounen no Shinwa
Calendula 5.59*
Jul 2nd, 2015
Narcissu
gungathon A map with a drain time of over 10 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.00 / 5.00 from 44 votes
#26
Shimotsuki Haruka - Kibou no Sora
Hana 5.76*
Feb 22nd, 2015
ID => 1269067
repetition Features the use of recognizable identical patterns or gameplay elements. , storyboard Contains a storyboard that enhances gameplay experience. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
4.05 / 5.00 from 42 votes
#27
S.S.H. - The Decisive Battle with the Fugitives
wkyik's Extra 6.95*
Jan 10th, 2015
Rizia
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.14 / 5.00 from 30 votes
#28
HoneyWorks - Hatsukoi no Ehon feat.Aida Miou(CV:Toyosaki Aki)
Extra 5.82*
Mar 26th, 2015
Guy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.08 / 5.00 from 31 votes
#29
DJ S3RL - T-T-Techno (feat. Jesskah)
fanzhen's X-Tra 5.50*
Mar 31st, 2015
fanzhen0019
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.87 / 5.00 from 58 votes
#30
Akiyama Uni - Odoru Mizushibuki
Death Dance 7.26*
Dec 15th, 2015
Hollow Wings
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.77 / 5.00 from 100 votes
#31
Aphex Twin - CIRCLONT14 (shrymoming mix)
MarathonAFX 6.19*
Jan 25th, 2015
D33d
symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
3.97 / 5.00 from 38 votes
#32
KOAN Sound & Asa - Tetsuo's Redemption (Billain Remix)
Redemption 5.72*
Dec 9th, 2015
RLC, hehe and Aiceo
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.99 / 5.00 from 36 votes
#33
xi - Mirage Garden
Another445 6.08*
Nov 3rd, 2015
Charles445
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.97 / 5.00 from 37 votes
#34
TRakker - Trail of Dust
Trail of Star 5.95*
Apr 5th, 2015
Skystar
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
3.98 / 5.00 from 40 votes
#35
DJ Noriken - #The_Relentless_(Modified)
Unstoppable 5.87*
Sep 13th, 2015
captin1 and Broccoly
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , freeform An unrestrained and loose approach towards visual structure. , tech Tests uncommon skills.
3.91 / 5.00 from 41 votes
#36
Camellia - flying in the flow of deep-sea
water 5.86*
Sep 12th, 2015
hehe
marathon A map with a drain time of over 5 minutes. , geometric Incorporates geometric shapes within the map's visual design. , storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.88 / 5.00 from 45 votes
#37
OctagonCollaboration - 8 Awesome Angles of YouTube
Marathon 5.64*
Jan 11th, 2015
Froslass, cheesiest, -kevincela-, Chewin, Leader, Kyshiro, RLC and Irreversible
marathon A map with a drain time of over 5 minutes. , multi-song Contains multiple songs within the audio. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , collab A map with two or more associated mappers. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , megacollab A map with 8 or more associated mappers.
4.00 / 5.00 from 31 votes
#38
TRUSTRICK - FLYING FAFNIR (Anime OP Version)
Skystar's Insane 4.49*
Feb 18th, 2015
Skystar
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.93 / 5.00 from 39 votes
#39
Rita - Dream Walker
Ethereal 5.72*
Jul 12th, 2015
Skystar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.76 / 5.00 from 69 votes
#40
Zedd - Clarity (feat. Foxes) (kamome sano remix)
The Song Is About a Tragic Love 5.92*
Sep 7th, 2015
Broccoly
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes.
3.80 / 5.00 from 62 votes
#41
Sawai Miku - Colorful. (Asterisk DnB Remix)
Megumi 5.49*
Jun 28th, 2015
Skystar
marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.85 / 5.00 from 43 votes
#42
Camellia - Fastest Crash
RLC's Paroxysm 6.59*
Aug 15th, 2015
RLC
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders.
3.82 / 5.00 from 47 votes
#43
yuikonnu - Ai no Scenario
Extra 5.63*
Mar 21st, 2015
Guy
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.93 / 5.00 from 33 votes
#44
Function Phantom - Algebra
Incomputable 5.73*
Nov 1st, 2015
Bonzi
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , tech Tests uncommon skills. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience.
3.85 / 5.00 from 40 votes
#45
Vektor - Cosmic Cortex
Ascendancy 7.68*
Oct 31st, 2015
Mazzerin
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , gungathon A map with a drain time of over 10 minutes.
3.94 / 5.00 from 30 votes
#46
kamome sano - A Day in the S.I.O.U.
Chloe Lemaire 5.84*
Jun 3rd, 2015
Asahina Momoko
tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
4.21 / 5.00 from 24 votes
#47
siromaru - Absurd Gaff
Maniac 7.24*
Feb 5th, 2015
rustbell
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88 / 5.00 from 39 votes
#48
Tommy heavenly6 - monochrome rainbow
Insane 4.25*
Jun 5th, 2015
Damnae
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.80 / 5.00 from 44 votes
#49
Demetori - Higan Kikou ~ View of The River Styx
Extra Stage 6.16*
Apr 23rd, 2015
GoldenWolf
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84 / 5.00 from 37 votes
#50
Sakaue Nachi - Crazy Hot
Crazy Night 5.60*
Oct 16th, 2015
Rizia, sjoy and Sakaue Nachi
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.99 / 5.00 from 24 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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