Highest Rated Maps of All Time
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#6851
Sound Souler - Blackorient
2012 style 5.67*
Apr 24th, 2020
UndeadCapulet
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2012 style 5.67*
Apr 24th, 2020
UndeadCapulet
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.00
from
7 votes
#6852
2.74
from
10 votes
#6854
kors k feat. Furukawa Mirin - Drive Me Crazy
Another 5.37*
Dec 30th, 2013
kiddly and Skystar
collabA map with two or more associated mappers.
Another 5.37*
Dec 30th, 2013
kiddly and Skystar
collabA map with two or more associated mappers.
2.95
from
9 votes
#6856
UVERworld - CORE PRIDE (TV Size)
Insane 4.95*
Jan 22nd, 2013
SamiPale
wide aimPatterns, usually jumps, with heavy use of wide angle movement., low svFeatures prominent low sv usage as a key part of map design.
Insane 4.95*
Jan 22nd, 2013
SamiPale
wide aimPatterns, usually jumps, with heavy use of wide angle movement., low svFeatures prominent low sv usage as a key part of map design.
2.93
from
9 votes
#6857
Wagakki Band - Noushou Sakuretsu Girl
Expert 5.88*
Sep 25th, 2023
YGOkid8
tournament customA custom map for a playing tournament.
Expert 5.88*
Sep 25th, 2023
YGOkid8
tournament customA custom map for a playing tournament.
3.40
from
8 votes
#6861
Thaehan - Doki-Doki
Adrenaline Rush 7.27*
Feb 20th, 2017
BarkingMadDog
spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
Adrenaline Rush 7.27*
Feb 20th, 2017
BarkingMadDog
spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
2.81
from
10 votes
#6862
NewJeans - Cool With You
Ultra 6.42*
Dec 28th, 2024
bakery
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
Ultra 6.42*
Dec 28th, 2024
bakery
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.38
from
9 votes
#6863
Ryu* vs. kors k - Force of Wind
Extra 6.12*
May 5th, 2013
Jenny
storyboardContains a storyboard that enhances gameplay experience.
Extra 6.12*
May 5th, 2013
Jenny
storyboardContains a storyboard that enhances gameplay experience.
3.70
from
7 votes
#6864
3.70
from
7 votes
#6866
MiddleIsland - Piano Concerto No.1 "Scream"
De Stijl 6.59*
Jul 31st, 2021
pocket-
De Stijl 6.59*
Jul 31st, 2021
pocket-
4.42
from
6 votes
#6868
System Of A Down - Vicinity Of Obscenity
Vitas' Extra 6.80*
Jul 20th, 2023
Vitas2222
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Vitas' Extra 6.80*
Jul 20th, 2023
Vitas2222
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
2.65
from
17 votes
#6869
DragonForce - Heroes of Our Time
Legend 6.55*
Jan 16th, 2014
Jenny
marathonA map with a drain time of over 5 minutes.
Legend 6.55*
Jan 16th, 2014
Jenny
marathonA map with a drain time of over 5 minutes.
3.89
from
7 votes
#6870
2.62
from
14 votes
#6871
Silver Forest - Kero (9) Destiny
Delicious 5.29*
Sep 8th, 2009
Yes_old
storyboardContains a storyboard that enhances gameplay experience.
Delicious 5.29*
Sep 8th, 2009
Yes_old
storyboardContains a storyboard that enhances gameplay experience.
3.84
from
8 votes
#6873
Mark Keali'i Ho'omalu & Kamehameha Schools Children's Chorus - Hawaiian Roller Coaster Ride
KIRBY REMix 4.82*
Nov 25th, 2021
YokesPai
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., finger controlUses complex applications of rhythms in order to test the player's tapping ability., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
KIRBY REMix 4.82*
Nov 25th, 2021
YokesPai
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., finger controlUses complex applications of rhythms in order to test the player's tapping ability., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.90
from
7 votes
#6875
So'Fly - i BELIEVE~Hoshi ni Negai o
Beyond the Horizon 5.43*
Oct 25th, 2016
Streliteela
marathonA map with a drain time of over 5 minutes.
Beyond the Horizon 5.43*
Oct 25th, 2016
Streliteela
marathonA map with a drain time of over 5 minutes.
3.78
from
8 votes
#6876
4.50
from
6 votes
#6878
3.42
from
7 votes
#6880
EXIT TRANCE - SPEED ANIME TRANCE BEST pt1
Marathon 4.68*
Apr 26th, 2011
ztrot
gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience.
Marathon 4.68*
Apr 26th, 2011
ztrot
gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.60
from
7 votes
#6881
P-MODEL - Logic Airforce
Aranel's Expert 5.50*
Jul 19th, 2023
Aranel
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Aranel's Expert 5.50*
Jul 19th, 2023
Aranel
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.60
from
7 votes
#6882
Hikasa Yoko - Listen!!
Collab 5.41*
Jun 22nd, 2013
Lilac, Lybydose, Derekku, Shohei Ohtani, Lunah, Cristian and Lizzehb
collabA map with two or more associated mappers., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Collab 5.41*
Jun 22nd, 2013
Lilac, Lybydose, Derekku, Shohei Ohtani, Lunah, Cristian and Lizzehb
collabA map with two or more associated mappers., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.18
from
9 votes
#6883
Reol - Asymmetry
Guycat's Extra 5.83*
Sep 5th, 2015
Guy and alacat
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
Guycat's Extra 5.83*
Sep 5th, 2015
Guy and alacat
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.29
from
8 votes
#6884
3.60
from
8 votes
#6885
Disgaea OST - Laharl-Sama No Sanbika
Tyrant 4.98*
Aug 13th, 2008
Hitoshirenu Shourai
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., progressionContains a gradual advancement in difficulty or concept across the map., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., ninja spinnersFeatures spinners that are very short in duration.
Tyrant 4.98*
Aug 13th, 2008
Hitoshirenu Shourai
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., progressionContains a gradual advancement in difficulty or concept across the map., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., ninja spinnersFeatures spinners that are very short in duration.
3.22
from
8 votes
#6887
4.08
from
7 votes
#6888
griffon nakano - soranosita
Djulus' Insane 4.97*
Oct 25th, 2023
Djulus
marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Djulus' Insane 4.97*
Oct 25th, 2023
Djulus
marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.57
from
9 votes
#6889
Yousei Teikoku - Deep Sea
Baka tieff 4.70*
Nov 2nd, 2009
tieff
storyboardContains a storyboard that enhances gameplay experience.
Baka tieff 4.70*
Nov 2nd, 2009
tieff
storyboardContains a storyboard that enhances gameplay experience.
3.91
from
8 votes
#6891
II-L - PIONEER-4
DEVIOUSPANDA'S BEYOND 7.15*
Aug 24th, 2024
DeviousPanda
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
DEVIOUSPANDA'S BEYOND 7.15*
Aug 24th, 2024
DeviousPanda
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.60
from
7 votes
#6892
Ruby My Dear - Croque Monsieur A Disneyland
Mouse 7.85*
Oct 5th, 2020
Hobbes2
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Mouse 7.85*
Oct 5th, 2020
Hobbes2
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.32
from
8 votes
#6893
ESQUARIA feat. Meramipop - Echoes -ziki_7 Remix-
Native Faith 5.66*
Jun 7th, 2019
-Tochi
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high svFeatures prominent high slider velocity usage as a key part of map design.
Native Faith 5.66*
Jun 7th, 2019
-Tochi
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high svFeatures prominent high slider velocity usage as a key part of map design.
3.64
from
7 votes
#6894
Demetori - Necrofantasia ~ Remix
Extra Stage 6.25*
Apr 19th, 2018
tokiko
marathonA map with a drain time of over 5 minutes.
Extra Stage 6.25*
Apr 19th, 2018
tokiko
marathonA map with a drain time of over 5 minutes.
3.62
from
9 votes
#6895
Nickelback - Animals
Etna 3.91*
Aug 17th, 2008
Rolled
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., high svFeatures prominent high slider velocity usage as a key part of map design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Etna 3.91*
Aug 17th, 2008
Rolled
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., high svFeatures prominent high slider velocity usage as a key part of map design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.60
from
7 votes
#6897
Hatsune Miku - THIS IS SPARTAAA!!!
Insane 4.39*
Aug 1st, 2008
James
ninja spinnersFeatures spinners that are very short in duration., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Insane 4.39*
Aug 1st, 2008
James
ninja spinnersFeatures spinners that are very short in duration., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.81
from
10 votes
#6898
Hanatan - Nijigen Dream Fever
Skystar's Extra 6.15*
Oct 19th, 2014
Skystar
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Skystar's Extra 6.15*
Oct 19th, 2014
Skystar
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.50
from
9 votes
#6899
Tu Tu Wan - Wo Yao Jin Ke La
Aranel's Difficulty 5.46*
Jun 1st, 2022
Aranel
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Aranel's Difficulty 5.46*
Jun 1st, 2022
Aranel
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
2.81
from
9 votes
#6900
3.32
from
8 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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